ggkth posts
𝔹𝕀𝔾 sweetness 𝔹𝔼𝔼𝕤 know it
768x768 gif 5s no dither 10mb , file name : fluorescent pink to red 04.bg was blue, but too much color don't good in gif resolution,so changed it to yellow.1st pose was same with my old artwork. so i changed camera angle.puppet + position move + x scale.
purple flower
650x650 4s 20f adaptive noise dither, 1mb, file name : p purple f 02.about hand :I think rigging takes much times and complex, but,I think it's good to do it.need a picture ref like drawing with tracing..3d rough to final.on flower, particle system with wind force field.
color of rag
650x650 5s 20f 10mb gif , adaptive noise dither, file name : rag underwear.started from my 3d model.hed(line art) control net drafts.underwear variations.background drafts.smoke and faded sphere particles on effect.caution : sd(ai) sometimes remove rimlight,need to take a look carefully
underwear changing
580x768 gif no dither 5s 20f 4mb.3d and i2i random draftsi2i was not related just testing.upper body artificially modified biggerit against reality of 3d camera, but looking better.I want to marry bigguy like him
fr face k
600 x 400 20f 5s no dither 3mbthere is a word "Contrappposto"means skewing and rotating is more nice.tried juggernaut size. i love king mountain size..
fflexin
650x650 4s 25f 14mb no dither.used sketch, but it was weird on belly angle,so i decided using 3d model.hooded eye = more manly.reverse played on particle.
gianT side chest posing
768x768 25f 5s 5mb noise dither gif.This time, it's a simple and rough concept..It was difficult to drawing arm as a reference with bodybuilder photos.Bcz hyper muscles is different from bodybuilder's muscles
taht bea-lly
3s 25f 650x650 no dither 4mbblabla : a fat guy builds muscles, he'll have more muscles than an ordinary guy.random t2i and 3d drafts..
tanned skin
768x768 6mb 3s 25f no dither gif.3d blender's body proportion = often wrongstable diffusion's body proportion = often wrongpixel liquify is a must while looking at pics.i love samoan / villain chub face.masking for sweat. photoshop magic tool...calves = fixed, pelvis = moved -> more natural
shrug
gif s1.14 25f no dither 7mb.I wanted to express deadlift, but it became a shrug.used face var1. 2nd 3rd was good but abandoned..taht adjust menu is for forearm size when riggingnot hand size. Autorig is irregular and difficult.f9. easy ease. made bounce automatically.
⋆*✯ ✭ ✯*⋆
8mb gif 768x768 26f 4s noise dither.his face is japanese-like and cute and looks strong.for avoid awkwardness , i put loopflow masking on feet.It was hard to express big balls.Because ai didn't recognize it well.
blue&delusion&back
650 x 650 2s 25f gif no dither 6mb..flat color = not goodhigh contrast = good.bg = loop flow comp + displacement map.found that in stablediffusion negative prompt technique :in style of wrong + badhand+ deepnegative = maybe better.
💪Shield
650x650 25f 2s 3.6mb noisedither giffracture = particle + VCshockwave + blender cell fracture.timewarp motion graphic on body = successtimewarp motion graphic on png sequence of blender fracture = failed.the body animation is OK , butThe fragment animation is little un-funny, too smooth.puppet paren...
sticky sweat
650x650 s2 25f no ditherseveral layers of CCmercury on backgroundbulge effect on black waterdropthis time, i didnt use 3dused retouch in photoshop and stable diffusion
𓁌 , dry climate
idle pose like dancing768x768 2s 25f 11mb gif dither:noisepuppet point following to null layern=thisComp.layer("null_layer_name")nullpos=n.toComp(n.anchorPoint);fromComp(nullpos);right hand animation with DUIK ANGELA scriptposition movement (offset) on sand smog
gold gif for main page
.i set tanned red-ish skin color, but, i changed it to gold,bcz gold color is goes well with the glorious concept.Body animation was in three levelspuppet -> mov render -> puppet again -> mov render -> round bulge effect.will be used for 'about me page'750x750 14mb no transparency noise dith...
😈
768 x 768 gif 25f 5s no dither 7.6mb,eye gif of loop flow was so goodbut his eyes are small,it's not was big effectit almost didn't show(loop flow adjusting 'along base points'option),pec animation was puppet movement,this is init base 3d model
khaki green underwear + body puppet rigging
768x768 25f 4sec dither:no dither gif 17mbstill image was 1024x1024afp hair rig doesnt worked on two fixed puppet point (on arm),so i used legacy (default) puppet tool in aftereffect
attempt of new i2i way (control net)
= It is i2i that recognizes the outline and changes the existing picture to a new one.I tried it with my 3d model recently andIt's amazing that it expresses the proportion of the human bodykeyword memo : control net , hed maps weight 0.5 , runned 2times
sweet 🤎
768x768 25f , length 7s8f, no dither gifafter effect glow animation :turbulent noise(or Fractal Noise) and level for masking-> directional blur and add mode -> vector blur
sweaty
gif size 768 76810f was too low, changed to 25 f4 sec (length : 3s24f) , noise dither , 1.4mbliquify (I distorted it by hand)for rain particlethis is initial ma 3d model ,and t2i output for ref
☁️
8sec and 6frame 25f 768x768 no dither gif= 39.1 mbthere is stuttering lag when loading in the beginning XP+this is sky with texture tilingjust added Mesh Warp effect on skyAn optical illusion looks like 3d
bubble foam . gif
768x768 15frame 2 seconds gif = 1.8mbpatreon file size limit = 512mbgenerous amount of spacestable diffusion's bubble is nicefor loop vid, that motion graph make loop smootherin photoshop, when exporting gif,'Transparency'check on = file size 1.8mbcheck off = file size 8.7mbidk why, but ...
double bicep pose
this video for test of Kevandram's painterly texturein blender driver, texture animation , #frame/90 on rotation
rainy 🌧
personal memo :used blender rain particle and rain textureon decimated model (poly count downed to abt 2400)simple rendering on Blender, editing on After effect.in AfterEffect, noise HLS and Ripple effect are good pair (background)eye flicking effect need only mask path movement. easy.//////////////...
deciduous forest
he looks like my first bf i met when i was 21he was looked like ogre (≒Thanos)i love face with big chinpersonal memo :this post for animation test in 3dblenderdamped constraint bone with vertex group and windeevee material must be :backface culling offblender mode - alpha hashedshadow mode- nonesc...
glad that blender's cloth sim nicely work
toon shader render and then SD retouching,mesh deform modifier , force field wind ,cloth sim , collision on still image
some blender simulation test
personal memo : fluid sim : awful on low performance.soft body sim : awful and laggyi cant do it in my computerrigid body sim : nicesubsurface skin : ok on eevee, maybe better on cycles
no one pay for small errands
personal memo :in blender 3.4 , cloth sim trouser get messy when sit down posing
ЭӾЭꞒɄȚȈꚚꞤЭꞦ
Due to censorship, the blood was expressed as black.rigged with After effect puppel toolma new workflow :(1) getting pose refgetting real person ref and art ref(2) setting 3d model outpitupper is shirtless(3) 3d rough posing(4) sculpting(5) rim light and base light setting(6) choose 1 of 3 camera mo...























