adeptussteve posts
Development Update 19.09.2025
Hello everyone, welcome to this week's progress report.Level:Our work has been concentrated primarily on the landscape, developing the final materials, textures and features to get that final look of the game. We are also continuing to work on the A-Blockout for the Sky Village, this week we beg...
Development Update 12.09.2025
Hey everyone,This has been quite an unusual week for us. On Tuesday morning, there was an arson attack on a critical element of the power-grid infrastructure here in Berlin which resulted in a power outage that lasted till Thursday evening. Our office was affected for the entire duration of the outa...
Development Update 05.09.2025
Hello everyone, welcome to this week's progress report. Level: Our work on adding foliage details to some parts of the canyon continues and is progressing well. We are also preparing a (probably) sandbox exclusive tileset for stone-walls and other building props for medieval themed architecture ...
Development Update 29.08.2025
Hello everyone, welcome to this week's progress report.Level:During the last week, we have worked on the initial lighting setup for locations such as Lake Village, Warrior Village, and Pearl Village. Additionally, work on the Sky Village A-quality blockout continues, while Apoc has now been comp...
Patreon 10$ Build Release August 2025
Welcome all!Here is the release of the 10$ build for August. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to Wil...
Patreon Public Build Release August 2025
Welcome all!Here is the release of the public build for August. Enjoy :)We invite you to read the changelog here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to W...
Build Release 22.08.2025 Announcement and Changelog
Welcome to the August build release!This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, rew...
Member Testing Build Release August 2025
Welcome all!Here is the release of the Member Testing build for August. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA (...
Build Release 15.08.2025 Announcement and Changelog
Welcome to the August test build!This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, rework...
Development Update 08.08.2025
Hello everyone, welcome to this week's progress report.Level:This week, we continued refining our landscape shader, giving us greater control over how materials blend across the terrain. Alongside this, we made progress on key locations, including Apoc and the updated Pearl Village buildings. We...
Development Update 01.08.2025
Hello everyone, welcome to this week's progress report.Level:During the last week, the Environment team focused on improving the landscape material and its workflow, making several changes to the material's structure and testing out color maps for additional details. In parallel to that, our...
Wild Life Roadmap Update | Progress Towards 2026 Release
Hello Wild Life Community!Back in March, we shared our ambitious plans leading towards the full release of Wild Life. We promised to revisit and refine our roadmap this July, diving deeper into our internal plans and giving you more detailed insights into our progress. Today, we're delivering on...
Development Update 18.07.2025
Hello everyone, welcome to this week's progress report.Level:This week, the Environment Team focused on improving the landscape material by adding features like height blending, reducing texture tiling, and enhancing both structure and performance. Meanwhile, we worked on creating the ruins of A...
Development Update 11.07.2025
Hello everyone, welcome to this week's progress report.Level:During this week, we continued to work on performance and VRAM utilization. We also started work on the material update for the world map ground textures.The Environment team is working on the A-quality blockout of the Apoc region, dev...
Development Update 04.07.2025
Hello everyone, welcome to this week's progress report.Level:During this week, Tech Art primarily worked on cleanup and performance of the Story Mode to improve the overall experience of exploring the world map, while the level team focused on creating the broken and worn-down assets that will b...
Patreon 10$ Build Release 27.06.2025
Welcome all!Here is the release of the 10$ build for June. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to Wild ...
Patreon Public Build Release 27.06.2025
Welcome all!Here is the release of the public build for June. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~18Gb)GoFile (Classic direct download link ~18Gb)__________________________________MEGA (Link to Wi...
Build Release 27.06.2025 Announcement and Changelog
Welcome to the June buildOur progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props that you can see in the sandbox and in the story world. We also added a much-requested outfit color customization feature to...
Member Testing Build Release 20.06.2025
Welcome all!Here is the release of the Member Testing build for June. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA (Li...
Build Release 20.06.2025 Announcement and Changelog
Welcome to the June test buildOur progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props that you can see in the sandbox and in the story world. We also added a much-requested outfit color customization featu...
Development Update 13.06.2025
Hello everyone, welcome to this week's progress report.Level:Our level team has been focusing firmly on progressing the blockout of the Pearl Village, now adding some interiors into houses and some more details to the outside areas. We have also fully integrated the currently available props int...
Development Update 06.06.2025
Hello everyone, welcome to this week's progress report.Level:We have been reviewing all props this week, evaluating which of them are ready to be implemented into the sandbox, and fixing those that need some adjustments. We expect around 400 props, maybe more, to be added for the coming build. T...
Development Update 30.05.2025
Hello everyone, welcome to this week's progress report.Level:This week, we continued our work in the Pillar Region, placing large-scale roots to give the area the dense, overgrown feel of thick undergrowth. These additions help reinforce the region’s unique atmosphere.Tech Art returned to land...
Development Update 23.05.2025
Hello everyone, welcome to this week's progress report.Level:This week, we continued refining Adûn with additional detail work—focusing on defensive structures, lighting improvements, and small adjustments to enhance the area's overall atmosphere.We also revisited the runtime grass spawne...
Development Update 16.05.2025
Hello everyone, welcome to this week's progress report.Level:Our Environment team has made great progress placing the updated tree blockouts in the pillar region, helping to shape the area’s overall look and feel. Alongside that, we’ve begun implementing the latest batch of finalized prop as...
Development Update 09.05.2025
Hello everyone, welcome to this week's progress report.Level:Our level team has been quite busy making a first-pass lighting setup for the Adûn area as well as improving and adjusting materials, collisions and other aspects of many props that will soon be added to the game and sandbox.Code:This...
Development Update 02.05.2025
Hello everyone, welcome to this week's progress report.Level:Our level team was busy on many fronts this week, we are continuing the Adûn A-blockout, as well as updating the X_Props and implementing their materials and textures. We also updated the Warrior Village with a new House and made some...
Development Update 25.04.2025
Hello everyone, welcome to this week's progress report.Level:Our level team is continuing work on the A-blockout for Adûn while also implementing more props into the game as they get finished, this week it’s mainly food items.Code:Our coders took the week off and will resume their tasks next ...
Development Update 17.04.2025
Hello everyone, welcome to this week's progress report.As we are approaching the long Easter-weekend, much of our team has been taking a few extra vacation days to visit family and get some rest. We hope you have a nice Easter too :)And now, here is what we have been working on this week:Level:T...
Patreon 10$ Build Release 11.04.2025
Welcome all!Here is the release of the 10$ build for April. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA (Link to Wild...



















