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Build Release 22.08.2025 Announcement and Changelog

🕑 Added 2025-08-22 08:43:29 +0000 UTC

Comments

dana

same here lol

Venuspower

Two questions: 1. Is it expected that there is absolutely no dialogue or is my installation bugged? 2. Regarding the "Old Friend Questline": I have no idea exactly how to proceed here. The letter or rather the scroll suggests that there's supposed to be something at the base of the roots. But maybe I am too blind or too stupid, but I ave searched the area around the World Tree's roots several times and found absolutely nothing. Is there more information here about where exactly to look or what to look for? Or do I need to look at a speficifc time of day?

Michael Irizarry

The melee combat is a nice improvement, I can see the inspirations, and it's definitely an improvement from where you at a year ago. However, I will say it is annoying to snipe somebody in the head with an arrow and it does very little damage. Its very... unimmersive. While it might not have the best balancing, I feel like a headshot should be an instant kill for anyone, player included. Just my opinion.

Adeptus Steve

Currently not, the main focus is to get targeted feedback for the combat itself.

troca30

Customization of character in arena mode it is not available ?

Adeptus Steve

There is a ton, its in the changelog: We are developing the combat system and are reaching a good state, a test-arena has been added so you guys can test it and give us feedback to make it even better. Quests and writing have also progressed and the main story world is also taking more and more its final shape. We have made some significant improvements to loading stutters when moving in the main story world. The lags and stutters should be reduced by about 90-100% depending on your system. More performance improvements will be done at a later point closer to the finish line when the world has all of the final elements including final landscape textures and materials, final foliage models, final water models materials and effects, towns have the final model and details and are populated by npcs. Thats when we run a very big performance pass over everything.

TheSixPaths

Any optimisations or performance improvements? And is there any additional content for the base game aside from the dialogue actually being voiced now, everything seems to be for sandbox?


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