Dare Looks posts
New Beta: Custom Character Feature!
A new beta version of the game is now live on Steam! It comes with the new custom character feature, as well as the instructions (and tools) you need to import a character model into the game.How to Access the BetaIf you have a copy of the game, you can simply switch to the beta branch, in Steam, an...
VRM Character Import, Progress and Unity Tools
Making progress on the custom character import feature! The game now supports the import of character models in the VRM format and I'm currently working on custom Unity tools to allow people to configure custom characters, so that they work well with the game's setup.The VRM FormatThe format...
WIP Custom Character Model Support
I am, once again, sorry for posting so little! There has been a lot going on, lately, and while I've continued to work on the game, I simply didn't have a lot to show for it. So, about time I share some updates!Eurofurence 27Earlier this month was Eurofurence 27, for the first time here in H...
More (Optional) Billboard Ads!
I've been working on creating some extra content to fill the Steam Workshop a little, before it goes live.So on top of a couple of character skins, I've put together four new billboards that folks can download from the Workshop.The BillboardsThey're kinda silly, but I'm very happy wi...
Steam Workshop Update, Tiger Skins for Big Mig
I've been busy implementing basic Steam Workshop support for the game! To properly test the Workshop I have also created a new custom skin for Big Mig to give him some fancy tiger stripes—I have attached the custom skin files to this post, so you can download and import them into your game, al...
Character Assets for Custom Skin Creation
As promised, I have compiled some more helpful assets to help with creating custom character skins!Yippee! Model files and all kinds of different textures.The PawpertyDamage_Characters.zip contains both Blender and FBX files for every character model, as well as all character textures that I have cr...
Pawperty Damage v1.1 Update, Cheat Codes, etc.
Version 1.1 of the game is now officially available, on both Steam and itch.io!Here's a quick summary, again, of what has changed...Patch NotesNew High scores and Steam leader boards Custom character skin supportChanges Improved shadow rendering Camera is less likely to clip into the player mode...
Steam Beta, Dynamic Shadow Distances, Misc News
If you check the Pawperty Damage Discord server, you may have seen this already: On Steam there is now a beta branch, which you can check out to play/test the latest unreleased version of the game!Steam BetaThe beta version adds the new high score and leader boards feature, dynamic shadow distances ...
High Scores and Steam Leader Boards
I'm working on the first post-release update to the game, which will contain a number of smaller changes and fixes, as well as high scores and integration for Steam leader boards!Work on this feature took a lot longer than expected; mostly because of some tricky UI design (which I'm still no...
Skins, Skins, Skins!
I've finished the new batch of skins for Pawperty Damage's cast of characters: So here is a compilation of all of the new textures!With the two skins from the last post, that makes 2 new skins for Mig and Thrash, and one new skin for Rache and Vrex!If you're wondering why some got 1 and ...
General News, New Skins for Mig, Custom Skin Support
Back from a bit of a break! Apologies it has been a while, so let's get into it...Here's an update with what has been happening:Funding ApplicationEarlier this month I had to take a break from working on Pawperty Damage, to prepare an application for a local funding program; if I am granted ...
Post-Release Update, Confuzzled 2023
Back from my break to travel to Birmingham and enjoy Confuzzled!Before I jumped on the plane, I have officially released Pawperty Damage, so let's talk about that!Pawperty Damage ReleaseOn May 24th, the game was finally released! I published it close to midnight, which was a reminder to many peo...
Trailer, Achievements, Release Date..?
We're getting closer to release!The past couple of days I have been putting together a trailer for the game: Having a trailer is a requirement to release on Steam, so with this done there really isn't much missing to get ready for launch!TrailerAt the top of the post you can see the work-in-...
Coming Up: Self-Employment
Here's a bit of personal news! Sorry it's long and boring."Good bye, secure income."After 8 years, I was surprisingly let go by my day job's company, in a mass layoff. Whoops! Oh, well, it's just a thing that happens, in the games industry...And as of now, I am without work; ...
Status Update: Road to Release
Time flies, whoops! Sorry for the lack of posts, I've just been busy, busy, busy.However, progress has been good, and things are starting to feel like the final stretch, until the game's release.I still hope to release sometime in late May; probably around 20th~22th. ...Because soon after I ...
Steam Achievements, Brainstorming
Soon I will be starting to implement achievements into the game!My current ideas for specific achievements are as follows: Crush Champion: Reach a height of 400 ft in a game of Crush Hour Total Destruction: Destroy the entire city (maybe with time-limit) 3-Star Gourmet: Eat a vehicle marked as 3-sta...
Photo Mode: Slow Motion! (Also, Streams!)
Edit: YouTube decided to flag the video as sensitive content and Patreon is perpetually broken, so if you can't watch it on YouTube, you will also find the video attached to this post, as a download!I'm working on improvements to Photo mode and quickly threw together this short video, to sho...
Photo Mode, First Pass!
Heya! I've been working on Photo Mode for the game: It's just like sandbox mode, but comes with a bunch of extra options, to help take pretty screenshots and record nice game footage!It's a neat little addition to the game, and most importantly I can use this feature to record some excel...
Hey It's Macro March!
It has been a while since my last update, so here we go!I've been very busy with all kinds of things, so I simply didn't find the time to properly prepare a post like this—but progress has been very good, I'd say!Back From NordicFuzzConEnd of last month I visited NordicFuzzCon in Malm...
Small Update, NordicFuzzCon Break
Keeping this short because I'm in a bit of a hurry, haha: Later I'm leaving for NordicFuzzCon in Malmö, Sweden, and I still need to pack my things!Restart ButtonA small addition to the pause and result screens: You can now restart a game, instead of going through the main menu, again!Custom...
Discord Server, Patrons-Only Early Access
The Discord server is live and Patreon integration activated!If everything worked, you should have been joined and assigned the appropriate Discord role, automatically.If not, you may still have to link Discord to your Patreon account—but only if you actually want to join the server, of course.Som...
Heads-Up: Patrons-Only Early Access Preparations
This is going to be boring, sorry, but please read anyway!Hey, hey!Not sure if it's technically "early access" or a "closed beta", or whatever, but I'm trying to make it work!After all, the game is now in a state where I think it's pretty playable and already at least som...
A Lot of Things Happening At Once, Suddenly!
Direct link to the YouTube video, again, because the embedded player is broken in my post preview and I don't trust this website to work: YouTubeI've been meaning to make a post, sooner, but I was busy, busy, busy.Let's get started...1.) UI SoundsIn the video, you can see and hear the cu...
Steam Page Preview, Screenshot/SFX Downloads
A post exclusive to Unity Capsule members! Those are rare—apologies for that!I've found it really difficult to prepare extra content, on top of any work that goes into the game, anyway. But here are some simple goodies and extra insights, at last!SFXThought I'd share some of the current ve...
SFX: Lots and Lots of SFX.
Direct link to YouTube: https://youtu.be/53abN9rh6lQ (In case Patreon is being silly.)More sound effects! Plenty of sound effects, actually.They still lack some polish, but I think this is the vast majority of sound effects I need—getting here was a whole bunch of work, but I think it's been p...
SFX: Improved Car Damage, WIP Building Destruction
Just another quick update: Still working on sound effects, so I thought I'd share some more progress with you!In the video you can hear the current version of the car and building destruction sounds: The ones for the cars I am particularly happy with, now!The building SFX still need a whole lot ...
Car Crush SFX
First update of 2023, yippee!I'm currently working on the sound effects for car damage—still needs some tweaking, but it already gets the idea across!Hammer TimeToday I've spent a bunch of time hammering glass, to record the sound for my SFX. (I yoinked the glass panes from some cheap pict...
Happy New Year!
Another year is gone—so let's have a (very) quick look back!Originally, I hoped to finish Pawperty Damage this year, but due to some slow-downs, obstacles and possibly burnout, this goal had to be delayed to 2023.Nevertheless, I have made lots of important progress with the game, this year, an...
Raw Sound Assets
As promised, I'm uploading the collected pile of sounds I have recorded and cleaned up, last weekend!These are post-processed to remove noise (as well as I could, anyway) and such, but "raw" in that sense, that these are the basic sounds which I remix and combine into more elaborate soun...
Happy Holidays! And Sounds! And Music?
After all this time there's finally some sound, in the game!It's not much yet, but I hope to get more and more of the sound design done, in the next few weeks. And at some point, hopefully, a professional sound designer can still take over and fix/improve what I already have.From what you ca...



















