hook5project posts
NewYear Holydays
Guys, due to last year hook5 project got a lot of new stuff:- animated fire- physx hair- hook5 gui for almost every parameter of hook- nvidia hbao- nvidia hairworks- oculus home support- abitlity to use phone VR- lot optimizations and fixes- lot additional parameters to adjust levels and pass filesN...
obj2h5m Convertor
Convertor with fixed h4m to h5m conversion, should properly calculate bound data.
MFPGenerator3
This program allow you generate KEY for your PC. The same version as previous so you don't need create new KEY if current working fine. This mostly for new members who had problem with finding generator on my page.Don't need write your KEY in comments to this post, you should send me key in ...
New update - Nvidia Hairworks update.
Update from 09.09.2017- added more hairworks widget parameters- added texture control for Hairworks- added SAVING for Hairworks replacer pass file- fixed PhysX replacers shadow bug- fixed enable/disable property for hook static object- fixed enable/disable property for hook fire object- fixed water ...
New update. Nvidia Hairworks support.
Update from 20.08.2017 was sent. First implementation of NVidia hairworks support. Not final. More info on modsgarden.Additional files for NVHairworksAdded zip archive with files for NVidia hairworks support, will work only with update from 20.08.2017 (and further) see here:https://www.patreon.com/p...
NVHairworks hair 179
require base addon for workwill work only with hook5 update above 20.08.2017
Just Info
Guys, I have to sorry for not quick answers on your requests and questions, right now I'm trying implement NVidia HairWorks support in hook5 and this thing a very, very complicated, I expected problem with collisions and creation, but I did not expect problem with implementation, but as more I r...
Spaceship room
This room not finished now, you can disable all unfinished objects if you disable "_ld_SHR_unfinished.txt" in include section of level_definition. I'm share it to you can check last update for hook5 (update from 18.06.2017), which contain next fixes: Changed glow algorithm Added "cul...
Additional library to enable HBAO
Updated post https://www.patreon.com/posts/6661736 - added dynamic link library for HBAO enabling - "NvidiaHBAOlibrary zip", unpack content into your game binaries folder. Will work after update from 21.05.2017Sending will be repeated, because something goes wrong at first sending
Further development/research - what do you prefer?
for now I have enough independed tasks and what to know what your interested for:
Physx hair 265, 420, 447
note: require base addons for workalso hairs 420 and 447 has no moving parts, but I like this hairs and made it to have this hair with better shading
Update for Hook5 BasicVersion
Due to changes in transformation order I updated BasicVersion to make both (basic and extended version) compatible. Also contain all last fixes and now allow to use in-game settings menu for hook main settings - use F4 to show/hide menu.Do not contain: physics, hook static objects, tessellation, aut...
Update from 20.03.2017 was sent
A several fixes for bugs in previous update. A couple things that I forgot to tell:1. Now you can only use ";" symbol for comments2. You can change every gui window size (use right corner of gui window)3. Has no sense use skybox in interior rooms
New update was sent. Update from 18.03.2017
This is experimental update contain in-game gui elements to adjust parameters of level_definition and hook objects (statics, lights). Use F4 to show/hide main window. Use selection mode to choose what types of objects you can select in scene. DblClick left mouse to select/deselect object.The skybox ...
PhysX hair 308
note: require base addons for work
Update for previous RepX files for physx hair
just download correpsonding files:
Update from 21.12.2016 - Anaglyph reprojection
Contain driver independed anaglyph reprojection.
New update was sent
New hook objects: skybox and physbound, more info on modsgardenAlso I'm again ask all members check your account name - it should not contain non-standart symbols, dots, slashes and so on, 7z packer can't recognize paths with such symbols and sending failed
PhysXHair 087 and 452
note: required base addons for work
PhysX Hair 113, 398, 424
compatible with update above from 06.09.2016note: required base addons for work
Additional files physx, NVHairworks, HBAO, OpenVR support, Lua Scripts
required: PhysX binaries are required for hook work, without it hook will crash. PhysX *.dll's need place into game binaries folderrequired: Lua binaries are required for hook work, without it hook will crash.optional: HBAO libraries required for enabling NVidia HBAO in hook, HBAO dll need place...
Hook5 Basic version
This files was updated see - https://www.patreon.com/posts/update-for-hook5-8704104Updated 15.12.2016- Important fixDo not contain:tessellationhook_objectsphysx hairtexture reloading
New update was sent.
Opportunity to use hook objects. Converter tool should be used to convert model from obj format to h5m format. More info on MGUpdate was sent for all members with charged pledge. If your pledge was charged but you don't recieve update contact with me.
New update was sent.
Some fixes. Added simple runtime tessellation for body parts. More info on modsgarden.cc
New update was sent.
Some fixes for shadows. New features like BumpOffset and Parallax Occlusion mapping. More info on MG
New update was sent
Various lights and shadows improvments. Omni light added. More info on MG.Update was sent for all members with charged pledge. If your pledge was charged but you don't recieve update - contact with me.
Information
Patreon begin charge pledges, it can spent a couple days, I will use this time to prepare update, I want change texture creation (help me avoid some calculations in shaders), add last SMAA shader version, also I noticed that parameters of pass file don't reload correctly. Update will be send for...
New update was sent
Fix for several bugs with alphablended objects.Update was sent for all members who joined before april and their pledge was charged in begining of april.If you don't recieve update - check, maybe message in spam folder, if not contact with me.
New update was sent
more info on MG
First milestone
A small change in first steps - I will not include code for hook3 version, instead of this I will create an option to disable shadow in runtime and without a recompilation of shaders. So, hook5 will have only one render pipeline, in opposite to hook4 where I tried implement three - default by game, ...










