Additional files physx, NVHairworks, HBAO, OpenVR support, Lua Scripts
🕑 Added 2016-09-01 11:31:32 +0000 UTCrequired: PhysX binaries are required for hook work, without it hook will crash. PhysX *.dll's need place into game binaries folder
required: Lua binaries are required for hook work, without it hook will crash.
optional: HBAO libraries required for enabling NVidia HBAO in hook, HBAO dll need place in binaries folder
optional: Hairworks files required for enabling NVidia Hairworks in hook, Hairworks dll need place into binaries folder, NvHairShaderCommon**** need place into hook_data11
optional: if you goint to use OpenVR mode then you need also place into binaries folder content of openvr_binaries archive
Comments
В автора, и выбирать места по-больнее, ха. Шутка, но я тебя понимаю:((
when I install the LUA files, the game is not working error to execute appear
куда кидать ключ? и куда придет не базовый вариант HOOK5?
for anyone else who thinks this is retarded, the lua with the date appears to have a newer readme by 2 months in it, not sure if anything else is newer,... comon dude
for anyone else that lacks a brain, just google MSVCP120.dll.. skip the dll shit, look for Microsoft visual C++ Redistributable package... which? find out for yourself lazy, or get them all with the vcredist AIO
Привет. У меня проблема такая- стал патреоном за 1 $, скачал MFP Generator 3 при запуске которого выскакивает ошибка: " Не удается продолжить выполнение кода,поскольку система не обнаружила MSVCP120.dll. Для устранения этой проблемы попробуйте переустановить программу."
error running lua_openstra.lua:334: attempt to compare two nil values
Almost, extract the lua file separately and part of it goes in activemod
so everything goes to binaries?
you need to become patreon, then you will recive it through email
mutatta
How do I unlock the premium version?
привет всем ,куда ключ кидать ?
Not sure if it's card dependent but it does work on mine.
I put in the code as noted. Doesn't work for me in R9X - anyone else have success? Edit: figured it out. Each R9X extra base person has their own body definition (or at least, GEFemale does). After inserting the code for collisions therein, you have to reload it though the mod manager).
Does this feature work on Radeon? Or just for nvidia?
Ryguy719
Anyone have a link to a tutorial on how to do this on modsgarden? I'm not sure what all this means.
you are welcome guys :)
@Fred thanks for explaining this step by step cheers
no problem :)
Thx a lot!
download tkshelltools, install it. After that. when right click something on your computer, you will see other choices like " decode with blex/ubc"..bascally it will allow you to decode and encode all the file format you need to do the procedure. 1- decode txx file: right click on txx file and choose "decode with txxtools". 2- open the folder created by this procedure and follow the path scenes/shared/body, in there you will see a file like blablabla.bsb, right click on it "decode with blex/ubc", a .bs file will be created. 3. last step - open the bs file with notepad and paste between the lines the code (its explained in the file "collision_marker_sections_female/shemale/male.txt", save it. remove the old bsb, encode the .bs into the new .bsb, remove the just encoded bs. Now click on the folder created by the step 1 (the folder with the .txx name) right click on the folder and choose Encode with txxtools single. now you have a working txx. Hope it'll help you, bye :)
How decode .txx file? I mean with what?
How do you install it?
He means mesh body files.For ex.: xxxxbody.txx.You can find it in modsgarden.cc
What do you mean by bodies files?