nubeedev posts
Progress and stuff
Hey everyone, just some personal progress and developmentFor a while, I was doing random jobs just to get by. It was tough trying to find time and energy to work on the game while dealing with daily life. I’ve been wanting to go full time on this project for a while — and now, thanks to the supp...
(NEW UPDATE) Vampire's Knight [Version 0.16]
Version 0.16 is finally out!! It’s been a bit over two months since the previous update. I’m targeting more frequent update and will be working full-time on this project again soon. Thank you all for your support despite my lack of online presence 😅😅😅. and sorry for missing some message...
Patron's Game Build [Version 0.15]
New build!!! Download Here!Highlighted Updates :Seduction and Dominance mechanicSeduction skill unlocked after completing the Goblin CaveThe Dominance sex mechanic currently works on certain Bandits (others will be added on a future update)New Enemy: Small SlimeBig slime will split into smaller slim...
Public Demo Build (0.3)
This version is a demo of Patron's build release: Vampire's Knight 0.14Controls:A/D : Walk/RunSpace : Jump and ClimbV : Attack/StruggleC : Dash, dodge projectiles and attacks(need 1 power)E : Heal, increase health and stamina(need 2 power)Tips:During sex animation, you have ...
Patron's Game Build [Version 0.14]
New build is out! It took some time, doing my best! Download HereHighlighted Updates :New Enemy: Goblin MagePlayer Designand AnimationsReworked10 RedrawnH-AnimationsSlime H-Anim full reworkUI ChangesAdded Lust Bar (above health bar), unable to escape when maxed outStamina Bar, stamina bar will appea...
Player Sprites Rework (Sneak Peek)
The old sprites just feels off to me now (not sure why it didn't before). This is probably going to be the last time I do a major rework on the player sprites. Hopefully, you like it better tooIdle Animation Preview :
I'm Sorry (where I've been and what's next)
Hey everyone,I want to be upfront about what’s been going on. I’ve had a long hiatus from development due to struggles with time management and productivity. I know I promised monthly updates and demos, and I didn’t live up to that. I want to clarify that my absence wasn’t due to health issu...
Update
Hey everyone, things are a bit slow on my end due to some productivity problems and the holidays. Just wanted to give everyone a heads up. Your support means a lot; I've received even more than I expected, and I don't want to take it for granted. I'm working on getting back on track. Tha...
Changelog [Version 0.13]
Hey everyone, sorry for the quiet period 😅 still putting in my best effort on the game, so here are the updates. Download Game's BuildHighlighted Updates : 2 new enemies (Slime and Goblin Mace) 2 new H-Animation (Slime, Goblin Mace) New physics system (Movement, Slope, Jump Through Platform) ...
Delayed release
Hey everyone, it looks like I'll be pushing current build's update with next month's update. There aren't many big changes compared to the previous ones. Plus, I just moved to a new town, so I wanna take a day to recharge before going to developing full-time. More frequent updates in...
Sneak Peek #05 (Tile, Physics & Mechanic rework)
I'm preparing to upload the game in a few days after a bit more work. I redo the movement physics due to issues with slopes, took me some time to figure out. Changed the pixel per unit from 64px to 32px to use smaller tiles that better fit the character size, and I learned to use Tiled with auto...
Updates [21st September]
Quick update - I've been a bit quiet lately, but don't worry, I'm still at it. Next month, I'll be on this project full time.I've had less time for the game this month, mainly focusing on polishing – reimplement the movement physics, adding slopes and resizing the tiles from 64...
Planning #04
Thank you all for your support for the game, playing the demo and giving feedbacks. I have a plan to work on the game full time by next month (hopefully 50 patron).For now, unlike previous rigid planning, I've decided to keep things flexible, rather than sticking to a fixed plan, I'll be wor...
Public Game Build [Version 0.1]
Some struggle mechanic tips : Regenerate enough stamina before you start to struggle. Pressing "V" consumes stamina each time you use it, If you press "V" right when the H-Anim starts (when you have 0 Stamina after being knocked), you're not letting yourself regenerate enough sta...
Patron's Game Build [Version 0.12]
The latest build is ready! I apologize for the delay. We've got 2 new foes, Goblin Spear and Bandit Sword, along with 4 H-Animations. No new areas, but we've expanded on the existing ones a bit. The gameplay hasn't changed much; I've mainly been busy with re-coding, optimizing. Plus,...
Sneak Peek #04 (Goblin Grapple HAnim) [NSFW]
Goblin grapple and drain your stamina until you worn out.Default :Xray :
Sneak Peek #03 (Random)
I'm sure there might be more glitches lurking around. Don't worry, I'm still gonna focus on making more content as long as the game is playable without annoying glitches, these glitches won't take long to fix either.
Planning #03
Here's my initial plan for what I believe I can achieve next month. However, The final result might include more or fewer features than initially outlined.Let's get straight to the point! Here's what's I will try to implement for next build:👾 1-2 New Enemies : Another Bandit, and ...
Game's Build [Version 0.11]
Hey, everyone! The new build is finally here! and I want to be honest with you all. The audio part has been a real challenge for me because, to be frank, I'm completely newbie to game development.I started almost a year ago but It's an on and off tinkering with game engine. It has it's o...
Sneak Peek #02 (New HAnim) [NSFW]
Hey there Patrons!! I'm seriously happy with more support for this game! It's been a little longer than I'd like since my last post, but hey, progress doesn't wait, right?So, I had this super ambitious plan to create 3 enemies and work on some SFX polishing. But, I've got to admi...
Sneak Peek #01 (Long way to go)
What kind of enemy would you like to see??
Planning #02
Hey everyone! It's the plans for the next build. After spending some time coding and animating pixel arts, I've become more efficient.Last time, it take me less than a week (work days) to create the bandit enemy. Well, I used some existing code from the goblin and modify it. I think that ani...
Game's Build [Version 0.10]
New build is out! I've added audio to the game and bringing in a new enemy and the escape mechanic has been improved too! The audio still needs a bit of fine-tuning especially the moan, but I'll take care of that in the next update.A heartfelt thank you for your legendary pledge during this ...
WIP #05 (Bandit01 HAnim Preview) [NSFW]
Hey there! I've just finished animating an NSFW animation for Bandit01 today. I've been thinking that it would be a good idea to upload a preview of the NSFW animation (not the full animation) to post it publicly so it gets more exposure.Anyway here is the preview sex animation.which one do ...
WIP #05 (Bandit01 double attack animation)
Hello everyone! I'm really happy to have new patrons who are looking forward to the game. I want to share a glimpse of the animation process for our latest enemy, and we just have the H-Scene left to animate. Stay tuned for more updates!
![nubeedev post (NEW UPDATE) Vampire's Knight [Version 0.16] from patreon](https://img5.patrefans.com/storage/8/mk/vo/563145-019e8a25-8e3d-74b7-a69c-7e540fdb2c03.png)
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![nubeedev post Changelog [Version 0.13] from patreon](https://img10.patrefans.com/storage/11/ps/wm/563145-019e89fc-ca22-73f8-a688-e3b1924b22c9.gif)

![nubeedev post WIP #05 (Bandit01 HAnim Preview) [NSFW] from patreon](https://img10.patrefans.com/storage/9/tc/wk/563145-019e8a08-6caa-729b-868d-1e19c8d4326f.png)
