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thighHighGames

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thighHighGames posts

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The final build, and whats next

Well, here is the build as i said on the previous post if i wasnt happy with it i was just going to close the patreon and move on, and it pains me to say i don't think it is goodI am really sorryIf you have donated within the last 90 days and want a refund please message me on patreon ASAP (I wi...

The "build" and downscoping again?

I don't think the build is good enough to resume pledges so pledges will stay pausedAfter trying out this game structure id be lying if i said im happy with it, so once again ill try something else out, something way simpler bordering on just a room with some progression attatched, hopefuly it&#...

Small update

V1 should be ready around mid april, pledges will stay closed untill then

thighHighGames post Week progress from patreon

Week progress

A bunch of people have subscribed so im reposting this note from a previous post in januaryI noticed an influx of subscriptions this month, not sure why patreon allows you to subscribe when the pledges are closed but either way the game probably won't get an update this month so pledges will sta...

Wolf clothes and rough movement

I got the new outfit for the wolf implemented, since it is a layer of clothes that would go on top underwear and the other pieces of clothing werent made with it in mind atleast for the time being this set of clothes will be the only one accesible, implementing the other clothes back would take less...

Wolf room and poll results

Took me a bit longer than i expected to get the wolf room to the point it is at but ive had little to no experience modeling environments so i guess its to be expected, id say it is still missing some minor decorations but ill just leave it as is for the time being(Levels in the game will be built u...

Micro poll at the discord

I feel like the previous outfit would be a bit out of character since the rewrite so here is a small poll for another outfit, the previous one will still be selectable but not the default(Please do not subscribe just to vote if you aren't subscribed, there will be a "free" poll were you ...

Downscoping

Hey , i guess ive never stated what the original scope/plan of the game was so im not sure if it'll come as a disapointment but id rather be honest and say im downscoping the game from it, i don't think it is reasonable for me to complete it within any reasonable time frame and even if i had...

The "soonish" progress report

Id like to say theres been lots of content added, but most of the time has been spent polishing adding a functionality to existing systems and fixing bugsBest news i can give is that the wolf fight is on a good enough state to be on the game a lot of the functionality ive been adding is to help the ...

Noded up one last time

NOTE FOR NEW JANUARY SUBSCRIBERSI noticed an influx of subscriptions this month, not sure why patreon allows you to subscribe when the pledges are closed but either way the game probably won't get an update this month so pledges will stay closedIm not sure if this works this way but i think if y...

thighHighGames post Jolly progress from patreon

Jolly progress

The past days have yielded -Trees which also required some improvements to the saving and loading system since their destruction is pseudo persistant (they'll grow back)-Chest a fancier way of having items within the world since just placing them on the floor looks kinda badAnd the bulk of the t...

thighHighGames post All noded up from patreon

All noded up

Most of the text underneath is mentions technical stuffThe TL:DR is that the node system i mentioned on the last post is done and rough anal missionarySo the node dialogue/cutscene system is done(This is how the wolf intro cutscene looks in node form)Maybe it looks more complex than ticking checkbox...

Back on the saddle

Hey its been a while, just wanted to announce im resuming work on KHThe reason for the extension on my "vacation" was me working on a game that is SFW Still will be a bit for me to know when the next build will be ready since the next thing ill work on is turning the dialogue system i had wo...

Pledges closed PT2

Hey everyone, just wanted to say the pledges will stay closed untill i have a build ready, hopefully within the next month, whenever it is ready ill make a post a couple of days in advanceI also wanted to thank everyone for the support And also give a special thanks to those who have bought hole dwe...

Pledges closed

Hey everyone, i will pause pledges untill the 29th of january, im taking a week 2~ish long break (The pleges will stay closed untill the 29th) nothing bad has happened i just need a break, have a happy new year

Sneak peek #37 and poll at the discord

Ive been working on the wolf fight which is almost done moveset wise, making the fight also has required me to polish up the AI system and a lot of little things (i don't take notes)Besides that when it comes to major additions are a "poise" system, some creatures can have poise which tl...

Prototype build 3

I figured i wouldn't be able to get a "1st" build done before the month ends so here is a build with all the sex and customization changes that have been added since the last prototype also i added internal view

Sneak peek #36 and poll at the discord

Last sneak peek i forgot to mention that i got the alternate wolf outfit doneAlso been working on the optional wolf fight, which required to keep improving the AI system that was in place in this case i added "Behaivior sequences" and "AI points"Behaivior sequences are behaiviors tha...

Sneak peek #35

Got some of the wolf character animations in, added some extra debug functionality to allow me to swap which character im controlling on the fly, added a sun and moon, also finished another cutscene for the intro and decided to just cut out the 3rd "cutscene" i had planned and just add a &#3...

Sneak Peek #34

Been working on enemy spawning "arena" locking gave the main character vfx for movement and kept improving the dialogue/cutscene systemAlso implemented a POV modeThere is still another 2 small cutscenes id like to add to the "intro" of the game and afterwards it would just be a case ...

Sneak peek #33

I upgraded the dialogue system to also work as a "cutscene" maker the cutscene in the video is a WIP, also got the reverse cowgirl animation done and implemented day persistant objects which means objects that will be reset once the day ends like enemies killed

Sneak peek #32

Got sex dialogue and the map system implemented

Sneak peek #31 and poll at the discord

Got warping and pausing implementedHere is how the poll lookshttps://discord.gg/WfUP5WQjnh

Sneak peek #30

Got sleeping the option to have conditions behind answers/dialogue and death!Right now the penalty for it is loosing 10% of your total gold + 50% of items you collected since you last went to sleep (some items are marked as critical so you can't loose them)

Sneak peek #29

Got the leveling system implemented some of it was trickier to implement than what a regular system would takeThe leveling system was setup with the idea that i might add more bonuses at certain levels that the player might have already passed (ie your savefile on v1 is level 30 on v1 there were no ...

Sneak peek #28

Got the transmutation menu working

Sneak peek #27

Got the alternate player top, giving food and character "subtitles" since i think it would be kind of jarring to have the full size character model covering the screen for the hole dweller style reactions, along with this i also got the textlines on a csv fileWhich should make translating th...

Sneak peek #26

Got ai of the bunshade enemy implemented, also improved the underlying AI system to get its current behaivior workingThe AI above would translate to-If target is close enough for us to attack there is a 25% chance of holding the down button(Holding the down button and pressing attack makes the enemy...

Sneak peek #25 and poll at the discord

Got the first enemy model inAlso got the bases of the AI system in which works like fighting game AI where instead of the enemy having code that tells it what actions to do, the enemy is basically like a player character and the AI tells it what buttons to press on the enemy controllerHere is how th...

Sneak peek #24

Got more customization options in

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