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nottravisgames posts

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Chapter Two release

May I present Chapter Two of Heavy Five for your entertainment.My thanks for your patience and your support. I am confident that, no matter your tastes, you will find something to enjoy within this chapter.I should add that there are over 40 paths available to you in this release and so completionis...

It's the "You were right and I was wrong" update!

First things first. Chapter Two will be released within the next two hours :)Edit....it's out in the wildsI'm just uploading the final, final version now. We've tested it to death and seem to have eliminated any possibility of the game crashing your save due to the addition of new code. ...

Bug update

Hi hi.I've got the slider crash error rate down to less than 1% and I doubt I can get it further than that tbh. Post Chapter Two this won't cause any crashes at all btw, it's really just this release I need to be careful over.So I think I'm there. I'm going to run through all the...

The "Bug thingy " update.

Still working on this with some help and the problem on the crash isn't so much it crashes every time but seems to depend upon where you are loading a save from which complicates any assessment of the stability.The code has been tweaked a bit to add extra stability and there is one more line of ...

Preview peeks

The "It's done but..." update

It's done. Finished. Complete. But I have a couple of issues to resolve before I'm happy releasing it which I'll explain in a moment.First off scores on the doors. 40,166 words of dialogue (which qualifies it as an actual novel!) 7,473 lines of code 1,287 still renders (excluding renders...

The "It's started it's test runs" post

Hi all,Just a quick note this time to advise it's started it's testing. It's with my primary tester now and once they've done their checks it's over to the boys to see what they make of it.A quick note on my testing process. I have a two tier process now, given my aversion to put...

nottravisgames post Nursey nursey... from patreon

Nursey nursey...

Hi hi :)So the good news is I've put the fans in the right way around, but to test that I indeed had, I wanted to do a complex test render first.So before I run the ani renders I ran, as chosen, an Annie render...I might see if I can press the hamster into service to do a few more whilst the big...

That was all a bit doom and gloomy...

...so here's some peeks from the new VR for you.Happy, happy Sarah...

Refunds are out

It should be anywhere between a day and five...If you haven't had yours by the end of the week tho, drop me a line and I'll look into it.Thank you all for your support and hopefully see you still in April.

nottravisgames post The "Why us?" update... from patreon

The "Why us?" update...

TLDR: I found out what caused the render error and fixed it; I blew the motherboard on the PC re-running the renders; I fixed the motherboard! I found out what caused it; Replacement parts constantly turned up late; I'm still waiting for extra cooling fans... I've made no real progress this ...

I'm either stupid or blind...

...either way I'm really sorry.

Update. The Britney Spears Edition

Well so far not too buggy in the code. A few cases of "Marcus Interruptus" (top tip for anyone thinking of making their own game - never call a character in your code M, if you're using MC for the player...One little typo leads to Marcus popping up at the oddest of times like an actor tr...

Weekly update - The "Crikey!" edition

Hi guys :)So the animations for the naughties have been re-run and are all finished. By using both machines and just leaving them to get on with it (Daz can slow down and do weird things at times if you try to run other applications I find with four minute renders slowly creeping up the time to elev...

nottravisgames post Lottery draw time! from patreon

Lottery draw time!

I wish I'd have made a render of Becca drawing a name out of a hat but, drat.... I daren't stop the animations running so ....next time! Anyhoo!A little bit of explanation on how I've done this first. I need to do draws for Feb, Jan, Dec and Nov. Even if patron's have since left for ...

It's the weekly update - almost there edition :)

TLDR:Almost there; waiting for final animations and then testing. Oh, and Two is huge. Really big.Long versionNearly there guys.Four things left to do and she's finished. Finish two animations Add in the revised text box shader code Add in the new gallery code (a player kindly gave me some code!...

Happy Valentines....

...well, for some of us at least. ;)I dare say one of you guys will rescue the poor gal at some point tho :)Personally I blame all those slushy romance novels she reads. No good will come of that I'm sure...Laters!

It's the sneaky peek post!

All from the new lounge.All a little rough around the edge as they were done for testing purposes so the final game images will be better, but even so. Not too shabby :)*is impressed she still has a smoke going!*Laters!

It's a (back on time!) weekly update

Hi Hi!Not an awful lot to say this week as largely it's just been a case of making piccies, but they're coming along nicely and, of course, much better than what we had before in the earlier version of Two.For example...I did hit one snag tho which was a pain in the bum.The lounge. That asse...

nottravisgames post It's the slightly excited lottery new update! from patreon

It's the slightly excited lottery new update!

The company has got back to me! And I think we have a workable solution. :)Fine tuning the details but in essence it would work like this.So I would pop all the patreons in a draw, out comes a name and I'd message the winner asking for who they want etc. I then send the details off to the compan...

nottravisgames post Barbarel.....well, maybe not... from patreon

Barbarel.....well, maybe not...

I was trying out some special effects for something later and, for some reason, Barberella popped into my head. Once it had I couldn't resist....Anyhoo! Thought I'd share :)

The weekly sneaky peek post!

Not that there is a great deal I can show you this week. Well, most of the work was around hidden clickables and so to show you those would be a bit self-defeating! :)So instead a test render from the re-jig of Amanda's rooms...(yep rooms, she has a separate bedroom...)Laters!

It's the oops a bit late weekly update!

Hi all,Sorry running a few days late this week as I wrestled to finish a few things off, tweak a few things and chase a few things up.So, last week I said I wanted to bed down all the clickable scenes. You may have wondered (and I certainly didn't explain! oops!) why I wanted to tackle this next...

I'm curious....

I've been dying to ask this one.One of the biggest changes in the remaster (other than I can actually do decent renders now!) was the introduction of the skins and gender choices. They are here to stay, largely as this was always my intent to have them in when I started sketching the game out ov...

It's the sneaky sample post...

Not that much to show this week but I rather like showing you something so here's Sarah...I mean Gloria... going into great detail over how you play the VR game....

It's...*drum roll*...a weekly update!

So! Let's start with what I said I'd do last week which was expanding the script for Two, setting the long animations running and getting the feedback from C&C. How did I do?Well I nailed the script expansion. Good God it felt good to write again! On this I can't really say that much for...

It's the sneaky sample post!

Just a few other bits and bobs for you :)Scarlet Pirate crew.and the lady herself full sized.Oh!And a sample of a redo form Chapter Three...

Incredibly, it's another weekly update!

Good grief! An age of miracles is upon us, no? ;)Okay, so let's start with what I had to do last week - which was the Caverns and Creatures scene. Now a week might seem a bit long for this but this was one of those areas where I needed to invest some upfront time in coding the mechanics and gett...

Sneaky samples from light testing of the new assets

Power plant office test ( Oh, hi Lt Harris... )As always now, I'm not using any additional spotlights. What lighting we see is what we'd have. Still a few tweaks perhaps but on the whole I'm really pleased I've made the switch away from three point lights.

Good grief! It's -another- weekly update!

I know, right? The world will be wobbling on it's axis if we're not careful!Firstly, a big hello and welcome (and indeed welcome back in some cases) to new patrons. Thanks guys. As you've seen (hopefully!) from the remaster when you're a tiny fish like me it -really- does make a diff...

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