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Weekly update - The "Crikey!" edition

🕑 Added 2020-02-25 07:21:28 +0000 UTC

Comments

NanasBananas

I think it comes down to "lasting effects." Meaning, whether finding the clickables has any long term effects on the gameplay/story. If they change the general story or our overall progression with a character then people will probably feel compelled to look for them even if it's not their thing. But if the rewards are more temporary, like a few remarks here and there, or even a specific scene changing or an extra scene being added, but we can still get the same level and type of relationship with each character and enjoy the same overall story without finding the clickables, then I'd say it's fine. I like that finding the clickables can affect the dialogue or flow of some scenes in the game. It's more immersive and rewarding than just getting an extra image in some kind of gallery. But as someone who rarely finds all the clickables without any hints (I used to play Myst, how can I be so bad at this?), what reassures me is to know that while I may have missed a cool scene or piece of dialogue, my overall standing with the characters, the nature of our relationships and the direction of the story are still the same. At least that's how I personally feel about it... Oh, and is the mistake in the render Becca's thigh clipping through her jeans a little bit? Is it? Had to enlarge the image, but I think I found it! I never find these!

Given all the different paths, missing stuff is a design feature, no? ;) Clickables are not mandatory, so, no, you aren't forcing anyone. If players want to explore deeper into the game's many layers, they can. It's their choice. Pretty much every game that has some kind of exploration gameplay element involves some kind of "work" from the player, be it just going from point A to point B or actively searching for stuff. I think having clickables that are rewarding and consequential, while still being logical, is a very positive feature. :)

Yeah, what juicy said. Quite like clickables that unlock special renders. The best use of it I have seen, was NOTvil in Day zero of Areas of Gray. They were only in the free roamish part, so you could freely look for them in between the main story. And they were memories, for the various characters. For example, while playing as Oli in free roam, there is a clikable on the balcony, when you click it she says "I saw Abi taking a selfie there yesterday, I wonder who she took it for" and the unlocked image is the selfie.

Juicy

Well, is the die absolutely necessary for getting in RahRah's good books? Some developers have clicketies which are only used to unlock images within a special gallery, but which do not affect in anyway the players progress or standing with any of the characters. So, if those dice just unlock an extra remark, or even an extra scene, but have no further effect on interaction with non player characters, then I don't think you need to worry about it.


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