kuja posts
Finishing touches before the sandbox release
We are almost there!If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.Here’s the art that is mis...
Finishing touches before the sandbox release
We are almost there!If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.Here’s the art that is mis...
Where we are compared to our plan, what will be released, and progress of the week
As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.We wrote:If we all work at maximum capacity, we’ll need at least 5 weeks to be able...
Where we are compared to our plan, what will be released, and progress of the week
As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.We wrote:If we all work at maximum capacity, we’ll need at least 5 weeks to be able...
Character customization, Meiri, looting
We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.We had a meeting this week to che...
Character customization, Meiri, looting
We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.We had a meeting this week to che...
Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching
Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to ...
Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching
Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to ...
Hunger, gathering, basic male movement in game!
We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male...
Hunger, gathering, basic male movement in game!
We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male...
Cooking minigame, male movement, and UI
Video links:https://streamable.com/2cet2bhttps://streamable.com/yg7a1dhttps://streamable.com/n6hu7uhttps://streamable.com/f2ctjchttps://cdn.discordapp.com/attachments/775858958367457301/789178876198387712/Desktop_2020.12.17_-_19.12.47.05_Trim.mp4Monday is here, and so is the Monday post! While every...
Cooking minigame, male movement, and UI
Monday is here, and so is the Monday post! While everybody is making plans for festive celebrations this upcoming week, the past week has been very busy: The focus of the week has been the cooking minigame and dialogue interface, as well as a whole batch of movement animations, with the skeletons an...
Planning for next weeks, new UI, dialogues, recolors and Sek
Streamable links of in-game previews:https://streamable.com/fgwi73https://streamable.com/cy8ad5https://streamable.com/7e4glrThis was a week of great progress. We reorganized our objectives and priority list, and tried to optimize the production so that everybody can keep a steady flow of work.We’r...
Planning for next weeks, new UI, dialogues, recolors and Sek
This was a week of great progress. We reorganized our objectives and priority list, and tried to optimize the production so that everybody can keep a steady flow of work.We’re making recolors possible, adding UI and revamping the dialogue mechanics, refining movement in game, and Sek front and bac...
Male idles completed! - Gallery
Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowin...
Male idles completed!
Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowin...
New website up, hands, hands everywhere! - Gallery
Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the discord, and several...
New website up, hands, hands everywhere!
Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the discord, and several...
Male razorclaws, tools, and delicious food - Wip gallery
Here's a collection of what we created during last week:Various tools to be used in idlesVanlen skinCooking stone with foodWebsite mockupSide rig completedMore tools, more angles and states!Vanlen added in SpineGeneric hammering: (which will be for Vanlen)Guard idles:
Male Razorclaw base skeletons completed, Vanlen on the way, lots of tools!
Hello all, we’re back with a new recap of the past week. One main character, Vanlen, is near to completion as his base skin was added to the rigs of the various directions (clothes excluded), and all his tools are ready to be used for his idle animations. Speaking of tools, a ton of new tools are ...
WIP gallery
hello, as promised, here's the patreon only gallery with a collection of gifs and images from last week development progress.In game tests:https://streamable.com/pv0l0yGeneric Razorclaw art and rigging stage for each direction:Several movement animations for the main character:Improved waterfall...
Monday Post!
Hello all, we are implementing some changes in the way we communicate with you, so this post will explain what is our plan in this regard, as well as the focus of our short term plans for the game and what we completed this week. Let’s jump into it!Better communicationThe first step we’d like to...
Tech Demo - Patch 2
Download Launcher (Recommended - Access to every build and more!) Windows | Linux | MacDownload Directly (Not Recommended - No launcher, and no credits screen) Windows | Linux | MacHello everyone, it's been another productive series of months and we'd like to announce the final update to th...
September Update and Patch 1 is Public
Patch 1 is now public! Download the latest version now from the Launcher available or direct download here.Hello everyone,We’re hard at work with getting Patch 2 out with new animations. Milestone 2 is also getting significant headway as we transition from 3D to 2D and we’re aiming for playable ...
Patreon 2D Update and Roadmap
Above is the Road-map for the next few months!Hi all, an important update we'd like to inform you about, due to community feedback and the time it was taking to make 3D environments, we've decided to go back to the old 2D environments that Kuja is amazing at drawing.The 3D environments had a...
Tech Demo Patch 1
We’re releasing the next patch of animations to the tech demo! We’d like to confirm that we’re going to be redoing the game view in Milestone 2 to fix the odd ‘flat’ 3D look to make it look better and feel more natural, I was working on mini-games that we have planned, however it is still ...
Launcher Update to End Updates
DownloadsWindows - https://thetribedevs.com/UpdaterBuilds/1/windows/Launcher.zipMac - https://thetribedevs.com/UpdaterBuilds/1/mac/Launcher.tarLinux - https://thetribedevs.com/UpdaterBuilds/1/linux/Launcher.tarThis is it, the update to end updates, well sort of. This new application is the updater f...
Launcher Goes Public
Download Here (Windows)TECH DEMO IS OUT - HERELinux and Mac coming soon.After the long wait, I am happy to announce that the Launcher is now public and comes with the original 0.8, and the new LoK:Rebirth version 0.0.0 (Tech Demo). This marks version 0 of the remake. For more news on the remake chec...
0.0.0 - Tech Demo
The Launcher is recommended for launching LoK:Rebirth.Launcher (Recommended) | WindowsLinux (Coming soon)MacGuide to the Tech Demo (Spoilers attached)Hello everyone! We’re excited to announce after nearly one year in development, the LoK:Rebirth Tech Demo for the remake. As many of you understand ...
Launcher Patreon Preview Release
Download Launcher (Windows) - HerePreview Video of Launcher - HereLinux and Mac will be coming soonWe are releasing the official Tribe Launcher to our patrons loaded with version 0.8, the original game built by Abelius, Kuja, and Vlad. This isn’t designed as a gimmick to re-release the same game, ...













