drakelinglabs posts
New multiplayer UI is now implemented
New multiplayer UI system has support for filters and more detailed server information.
Should free aim be disabled by default?
Vote here!https://www.patreon.com/posts/should-free-aim-71872695
Should free aim be disabled in Operation: Harsh Doorstop by default?
Please vote here whether free aim (or floating aim) should be disabled by default. This feature would still be optional in client settings, or forceable in server config settings.
What feature should we focus on after launching into early access on Steam?
What features should we focus on after launching into early access on Steam?We're getting closer to our early access release date on Steam, and we're going to launch with a lot of features that I'm pretty proud of, including full mod support and single player.However, after we launch... ...
First person perspective of vaulting.
This feature is the last feature we planned on implementing before fully moving over to polish of existing features in preparation for our early access launch. Our focus now will be on improving AI, hooking up the Steam Workshop, improving sound effects, improving our options to include things like ...
Patreon now supports videos!
After many many years of requesting this feature from the Patreon team... we finally have the ability to upload content directly to Patreon! No more demonetization, no more worrying about notifications being delivered! More content coming soon!
WW2 US Infantry Character WIP
WIP Texturing phase of our US 1st Infantry character for Operation: Overlord
Upcoming Playtests!
We are holding two playtests for OHD this week and we hope you can join us! We will be in the community discord in the "Playtest" voice channel.- Wednesday, June 29th @ 3PM EST- Friday, July 1st @ 3PM ESTFor this playtest, we will be using the Multiplayer Playtest build with modded content. ...
Polyfield Factions
A new mod created by WarriorJ adds in Polyfield style soldiers into the game! Download the prototype here, and install it as you would any normal mod! We'll be releasing this for free on the Steam Workshop when the game launches! Stay tuned for more updates to this and other mods!In order for se...
WIP Tan Bihn Blockout Operation: Rolling Stone
Early blockout and layout of the battle of Tan Bihn.
Upcoming playtest!
We are holding two playtests for OHD this week and we hope you can join us! We will be in the community discord in the "Playtest" voice channel.- Monday, June 20th @ 3:00PM EST - Wednesday, June 22nd @ 3:00PM ESTFor this playtest, we will be using the [u]Multiplayer Playtest build[/u] with m...
AI Following Squad Leader Part 2
Here is some progress of our AI following the squad leader in our Khafji map.
AI Following Squad Leader
Here is some progress of our AI following the squad leader on the Test Map.
US and German Soldier WIP
WIP US Infantry and German Wehrmacht soldiers that fought on D-Day during the beach landings. Our character artists have created the high poly versions, with some minor details still needing to be completed. Then it is off to make the low poly versions for baking.More Operation: Overlord content com...
Vaulting WIP
First initial pass at our vaulting animations created by MikeNike. These animations are being used with our vaulting prototype so we can test the system, they are subject to change.Update: Added WIP manteling
Night Vision Prototype Update
One of the devs has continued working on the night vision prototype showed in previous posts and is really coming along. At some point in the future, we will package it as a mod for you all to test out in the game once it's working properly.
Omaha Beach Progress Update!
The level design team has continued their work on the block-out for the Omaha map. We are excited to share a few photos for you all to see where the map is ahead of the development blog!
Panoramic Night Vision Prototype 2.0
Another teaser for you - More progress has been made on the initial porotype for the PMC night vision effect that we posted about a few weeks ago.
Omaha Beach Progress
The level design team has made a lot of progress on blocking out Omaha Beach. We wanted to give you a sneak-peak before the next development blog!
Lighting Adjustments
WIP. Our Artists are making adjustments to each environment to get a better lighting look.
Charge of the NVA
Night round, the NVA charging the USMC in Lam Dong.
Taking Position
Some new character variants of the Eastern European Militant faction that we showed off in dev blog number 13, August 2021.
Itch Integration
The integration with Itch should now be resolved. If you are currently waiting to redeem your keys, please try again. Thank you for your patience!
Itch Integration
Hey everyone, just a quick update. It appears that Patreon is currently having a disruption that is affecting their integration with Itch. This is something that appears to be across the entire platform. We're currently working with Patreon to fix this issue as quickly as possible. In the mean t...
Panoramic Night Vision Prototype
Another teaser for you - This is an Initial porotype for the PMC night vision effect.
Prototype Blood Spatter System
We've made a lot progress improving the VFX in OHD over the past few weeks, here is a little teaser for the prototype blood spatter system.
Art Update
Normandy WIPRussian Character and Outfit Variants Fallujah Building Variants WIPRPG7M4A1 Reload Animations





















