Wynd posts
Mine Mine no Mi - EARLY ACCESS - June 2025
1.20.1 - 0.11.0https://mega.nz/file/kJtEAJKR#pD4rtr508UK2WUvVk0IxtpDbrkBK4H2ucrCDAF_rckwAs promised the 1.20.1 work started in full, and while the content didn't start yet a lot more of the systems needed got ported, stuff such as lots of "generic" npc goals (AI basically but due to the ...
Mine Mine no Mi 0.11.x #3
Well...first week going full power into porting and 0.11.0 related stuff.Aside from the usual porting that happened, mostly for quests, abilities and general combat related functionality, which...showing code going from 1.16.5 to 1.20.1 aint exactly fun to showcase for most people...there was 1 majo...
Mine Mine no Mi - EARLY ACCESS - May 2025
1.16.5 - 0.10.xhttps://mega.nz/file/QMlEyZrB#FeV9d84r7NdAMAVAZh6CrQ8sivbCyOr8fCcnwBohNoQ1.20.1 - 0.11.0https://mega.nz/file/REcwxLja#0v_k86mpvR554kXeMsjDxNSlqgp8w9P8Q1ENOxhF09kFor 1.16.5 its same as always, lots of bug fixing and polishing, ability protections in particular got a lot of love, fixing...
Mine Mine no Mi 0.10.x #49
Hopefully, this will be the last 0.10.x post, everything was finalized, most bugs are fixed and being fixed, the only thing left is some serious testing and some textures...so everything should be ready and this will be a smoll post.However there is one final feature that I didn't fully discuss ...
Mine Mine no Mi - EARLY ACCESS - April 2025
(Apparently I forgot to set a release time for this post...which is why its once again posted on a saturday...my bad)1.16.5 - 0.10.xhttps://mega.nz/file/dYMlgajD#qeU6yGV3mxE9xTZcdBmKicw1SA1TYxNfTKS7u99bhrs1.20.1 - 0.11.0https://mega.nz/file/dFV0ECCT#zpuhWE3mBb1Qpf9pBRuQuWf8IlUh9H7beXh4FIa8v4k(Update...
Mine Mine no Mi 0.11.x #2
Small update on 0.11.0 (which is the 1.20.1 port)The obvious porting of stuff like abilities which goes well having a lot of the more special logic done (such as flying abilities, logia invulnerability, effect invulnerabilities and so on) as well as actual fruits/abilities being ported at a steady r...
Mine Mine no Mi 0.10.x #48
New swag got added, mostly as rewards from challengesCelestial Dragon bubble, Alvida's plume hat, Buggy's bicorne, last 2 are from Jango I honestly dunno...a fedora ? and his iconic glasses. Sadly you cannot (yet) equip both the glasses and the hat since both count as head slots, but I am lo...
Mine Mine no Mi - EARLY ACCESS - March 2025
1.16.5 - 0.10.xhttps://mega.nz/file/ERsxGAyJ#ayb7JfBruIe3tWZAwZO3ElkHqeMNz7NlgJpiMsWGoP4(Note that this got updated to fix 2 crashes since they were quick patches, the correct build is 5786)1.20.1 - 0.11.0https://mega.nz/file/YBFEUTJA#uMeU83AT_F8rh4G7rdDtjahiszBQgpccnXkY4sb4wn40.10.x is almost compl...
Mine Mine no Mi 0.10.x #47
Kairoseki boat coating is finally finished, this is one of the older features that sadly never got fully made into 0.10.0 due to time constraints, but now its finally fully finished, visuals and all.There are 5 levels of coating, each adding extra protection (as in it takes more damage before breaki...
Mine Mine no Mi 0.11.x #1
Small 0.11.x post since it received some quality of life updates while porting (the benefits of rewriting stuff). There's gonna be another post about 0.10.x next week too.First and one of the most important ones, per world configs are finally a thing, decided to go with configs (just per world) ...
Mine Mine no Mi - EARLY ACCESS - February 2025
1.16.5 - 0.10.xhttps://mega.nz/file/0JEEBJiL#qAEEiEQzfW6Lvm58pkLKhRKSC7YnMto3c6cgsedEPXw1.20.1 - 0.11.0https://mega.nz/file/pYt0EBaY#TAtsmIIBHuEVtlqiEHBxSj39bXCwVVQBdtM6adFSfA8Regarding notorious bosses are almost done, while they don't fully spawn yet, you can use `/fg notorious_boss` for speci...
Mine Mine no Mi 0.10.x #46
Remember the "open world bosses" from some posts ago ? Yeah, they're back and better, finally standardized and polished.The marine versions are called Vice Admirals while the pirate versions are called Notorious Pirates (rip bandits for now I guess). and they work a bit differently.When ...
Mine Mine no Mi - EARLY ACCESS - January 2025
Oh hey....apparently yesterday was the first friday of the month (and year)...oopsie. So here they are:1.16.5 - 0.10.xhttps://mega.nz/file/kQ021ZjR#Jm07S6J6G99dcwzR87cKlZjz-1CLWVnpd0UfV0Y55ug1.20.1 - 0.11.0https://mega.nz/file/xR8QTb6R#I2h2G4UwWTL-ABL0kR3Z8uaJ1IwGlPlUe15McZ4j_A80.10.x also contains ...
Mine Mine no Mi 0.10.x #45
Well this is it...end of 2024...hope 2025 will be a lil bit more chill and I'll be able to go back to post more. Hopefully....Regardless now is now, and this month, short as it was, Ive been continuing the work on the next batch of bosses (specifically Buggy's crew)Buggy himself is almost do...
Mine Mine no Mi - EARLY ACCESS - December 2024
1.16.5 - 0.10.xhttps://mega.nz/file/BA8y3DbIFcSwfqpzceEd508EVdKNXDwHZFCaYJLGeMZuao5F81.20.1 - 0.11.0https://mega.nz/file/9Q9EFICB#a0SbsdVL2_ZIJBc5UlszS_ofI254VmIdo4bQVWqCICMAs a slight note, the 1.20.1 version now requires a forge (regular not neo) of 47.3.0 or above, so if you're on an older ve...
Mine Mine no Mi 0.10.x #44
First of all I want to start by saying that the 1.20.1 port is going amazingly, ability damage logic was implemented in a better than ever way, projectiles and explosions got some nice updates along with it, even some zoans got partially made with the new models and they all just work. Slowly 1.20.1...
Mine Mine no Mi - EARLY ACCESS - November 2024
1.16.5 - 0.10.xhttps://mega.nz/file/0VURVQab#77uhCqGcSJ2rCbq0e8kMMLNOxGh-1U0D7yQ5hLvWhg81.20.1 - 0.11.xhttps://mega.nz/file/lRFT0ZbQ#6hHW26JOE1dQlmlHdlARQvVI2R1xor8CC2fXIx47HBAAlmost all pieces for abilities got ported and ready for some mass porting of abilities, with some niche exceptions as alway...
Mine Mine no Mi 0.10.x #43
Quite a busy last few weeks, done some entirely new things too.The main showcase of this post are gonna be the new graphical improvements, which a lot of people wanted for some reason, I'm still not 100% happy with them, and some of them might get some more effects but:First on the list is the n...
Mine Mine no Mi - EARLY ACCESS - October 2024
1.16.5 - 0.10.xhttps://mega.nz/file/pU9ARQJA#rnWEhsIcEu73Rfu5ha32VxcFVMqVmKGNGgdWkfwhXxM1.20.1 - 0.11.0https://mega.nz/file/YU0gnAjZ#aI86BZ338URnoe4bEj2r99gLgymG0SszxgTIzTXrat0Lots of progress for the 1.20.1 build, things like particle effects, sounds and animations were ported almost entirely, the ...
Mine Mine no Mi 0.10.x #42
Open world bossesAye finally a way to fight boss-like entities in the open world.These bosses won't spawn randomly around the world, but rather they're gonna be part of bigger systems such as being targets for bounty hunters, world events or higher level ambushes, they can also spawn in big ...
Mine Mine no Mi - EARLY ACCESS - September 2024
1.16.5 - 0.10.xhttps://mega.nz/file/xAcG3YIb#d4W5Tr-Q05o5lFqnRx3z92MEpM7q9IPh6s2T2SyTgHc1.20.1 - 0.10.0https://mega.nz/file/VEElHZTI#F5AFH0YwwVKbNyYpbeRQx4m9rsbdpCx4VCFIBGK8MUAThe 1.20.1 build progresses quite nicely, a lot of internal logic got ported such as getting stats from kills, losing stats,...
Mine Mine no Mi 0.10.x #41
Short post since I was on break for most of this month, and still technically am, but I do sometimes work on bosses whenever I feel in the mood.And this is about 1 boss in particular, while I didn't have time to work on more, I just focused on 1 and its almost done (minus arena and texture).Here...
Mine Mine no Mi - EARLY ACCESS - August 2024
1.16.5 - 0.10.xhttps://mega.nz/file/gY8wSaKR#L_7e4YaVQE59MlcE7IuIUDwyeCi-uxfouZX3iNBxriE1.20.1 - 0.10.0https://mega.nz/file/0E9GXbxb#uv9MI0kYS7njNBMypVzV0JdlPqP-kR00Yio6c13D724Unfortunately the 1.20.1 build did not advance as much as I would've loved for it to...since more than half of july was ...
Mine Mine no Mi 0.10.x #40
Extremely Rare sunday post since friday I was super busy with the release of 0.10.0.This time with more bosses fun time, since after all I gotta catch up and added the ones Ive been missing from 0.10.0.Such as the buggy pirates:Its kinda wild to realize how many missing hats there are and will be......
Mine Mine no Mi - EARLY ACCESS - July 2024
Long post incoming....but the tl;dr is:1.16.5 - 0.10.0https://mega.nz/file/4FNmGSCb#E0C5I3tmAmGcPE9KPOAtaX6WvT9Dt7nU5tud_IJabuQ1.16.5 - 0.10.xhttps://mega.nz/file/oV9kULpC#Q-18U3OvWVFMWYC01aDoiOcHnQTdhi4GDelqHUVQTPw1.20.1 - 0.10.0https://mega.nz/file/AQ8xCKyD#lUSEMYrHjIl3k2lKp731L6TWRWjFGExTkDD9UAP7...
Mine Mine no Mi 0.10.x #39
Not a whole log going on in this update, mainly because I was so caught up with fixing bugs for the release of 0.10.0 I just didn't have enough time or energy for anything. So the followings are still pretty much "work in progress" things and not at all "finished" content, they a...
Mine Mine no Mi 0.10.x #38
To start notice the 0.10.x in title, not a typo, just that from now on I'm going to post updates about future updates which I'm not yet sure which version they'll have, could be 0.10.1 or 0.10.2 depending on how many bugs there will be and how many patches are required.As part of this fu...
Mine Mine no Mi - EARLY ACCESS - June 2024
0.10.0https://mega.nz/file/lNlWDbJa#hCjrjoMtrx2mppbYSCn5bOst8tw7244MhDeD5Fz91Hs0.10.xhttps://mega.nz/file/xBExwajY#ds7InKSO486M44hjbmtiCoVHSEiVwJNJpr1KFFnfmswWait....TWO?!Yes...2 almost 3 in fact, but the 1.20.1 builds are not ready, they'd be a waste of space and time to publish as they are.0.1...
Mine Mine no Mi 0.10.0 #37
Today is a weird day since...even if there were a lot of changes almost none of them are visual....so there's not that many gifs I can make...and I don't wanna drag this with walls of texts so Imma try to keep it short:The challenges grouping feature was finalized-ish (there's some edge ...
Mine Mine no Mi 0.10.0 #36
To start off I was kinda in debt with the last major feature that got left unfinished which is dragging handcuffed players away, this finally got fully implemented (tho I can see it having random edge cases still):Its a bit different from dragging mobs since players and mobs work differently but I&#...

