CodeLikeMe posts
Unreal Third Person Shooter #2 - Camera
In this episode, I am going to add a camera to my third person character in unreal engine 4. I'll explain how to add the camera and how to setup inputs for the camera to look around.#CodeLikeMe #unrealengine #ue4 #TPS
Let's Make Kimaki- Ripple Animation - Unity Tutorial #2
Here we go with the 2nd episode of our brand new unity tutorial series. If you don't remember, we are recreating the game kimaki, which is one of our earliest games. Today, we are going to create the ripples around the pillars on water. For this, we will be creating a simple animation in unity.y...
Unreal Third Person Shooter - Getting Started
The very first episode of my unreal third person shooter tutorial series.you can download the root bone added animations below
Unreal Inventory Widget - Updating resource counters - UE4 Tutorials #204
Today, I am going to work on dynamically updating resource counters in my inventory widget/menu. When I collect resources in the game, the amount of each resource will be aded to the inventory and player can see the updated values in the inventory menu.
Updated Project - Unreal 4.22
Download all the files into same place and extract the First file
Unreal Inventory Widget - UE4 Tutorials #203
Today, I am going to do some refactoring and fix some issue to re structure the architecture of my game developing with unreal engine 4. The reason to do that was, initially I only had 3 resource types and later I had to integrate more resource types. So, I had to do some changes to support that.
Let's Make Kimaki - Unity Tutorial #1
Today, We are going to start a brand new unity tutorial series. Rather than starting from very basics of unity engine, we thought it would be better if we show how did we make one of our earliest game, Kimaki. you can download kimaki here:Android : https://play.google.com/store/apps/details?id=com.a...
Unreal Inventory Widget - UE4 Tutorials #202
Today, I am going to start implementing the inventory widget for the game I am developing with unreal engine 4. First part would show you how to add resource counters and how to open the inventory menu or widget when player press tab key and remove it when tab is pressed again
Unreal Treasure Chest - UE4 Tutorials #201
Today, I am going to implement a treasure chest or a loot crate for my game I am working
Unreal Resource Gathering - New Resource types - UE4 Tutorials #200
Previously I added arrows as a resource type and gave the character ability to pick up arrows in the game i have been developing with unreal engine 4. Now, I am going to show you how to create a new resource type and make a collectible blueprint by extending the BP_Resource blueprint I have already ...
Unreal engine floating text - UE4 Tutorials #199
Today, I am going to add some floating text to show details about the resource I gathered in the inventory system I g. For example, when I collect some arrows, a floating text will appear saying 5 x Arrows so I can see 5 arrows have been added to my inventory. Same technique can be used to show dama...
Unreal Inventory System - Resource Gathering - UE4 Tutorials #198
In this episode, I am going to add an inventory to my character. This inventory will keep all the details about the resources collected by the character including arrows, elements, raw materials...etc. The resource amount will be kept in a map or a dictionary data structure in unreal blueprints wher...
Project Files Update - Upto Detection meter and hearing AI
This project contains updates uptoBehavior tree based AI- Detection Meter- AI perception , hearing and sightincluding previous system updates
Unreal Inventory System - Pick Up Arrows - UE4 Tutorials #197
Today, I am going to start implementing resource gathering part for my game developed with unreal engine 4. There will be quivers of arrows scattered in the world and when player go near one of them, "Collect Arrows (E)" notification will appear.
Unreal Inventory System - Updating Resource Counters - UE4 Tutorials #196
In my game I am working on unreal engine 4, I can consume resources that I have in my inventory. For example, I can consume fire elements in the inventory and shoot fire arrows. When I do this, my resource counters in the inventory should be updated to reflect the resource consumption. I am going to...
Unreal Inventory System - Resource Counters - UE4 Tutorials #195
In this episode, I am going to add resource counters to the hud of my game developed with unreal engine 4. The resources or the collectible elements in my game would be fire, poison and frost. The amount available in each type of the resource will be added to the hud widget blueprint.
Unreal Fire Damage - UE4 Tutorials #194
Today, I am going to show you how to add burn injuries on character bodies when they hit by fire arrows in my bow and arrow system developed with unreal engine 4.
Project Files - Update With Landscape
this update contains all the systems to the date with the landscape. Download all the files to same place and extract Patreon Source Landscape material .zip
Unreal Explosion Reaction on foliage - UE4 Tutorials #193
Today, I am going to implement a way to make the foliage in my game react to the explosions such that they will be moved away from the explosion origin for a moment and then return to usual place. This will simulate the impact of the shock wave of the explosion on foliage. This is not a particle bas...
Unreal Burning Materials - UE4 Tutorials #191
In this episode, I am going to implement a burning material. This material will be used to show burning marks on characters and other objects when hit by fire arrows to show burning effect.
Unreal Different Arrow Type - UE4 Tutorials #190
In this episode, I am going to implement a way to distinguish the arrow types and how to get different result based on type of arrow hit on the object in my bow and arrow system developed with unreal engine 4. For example, if I shoot an explosive barrel with a normal arrow, nothing would happen, but...
Unreal Fire Arrow - UE4 Tutorials #189
In this episode, I am going to implement different types of arrows. Today, I will create 2 types of arrows called fire arrows and poison arrows. Player can switch between these arrow types and depending on the selected type, arrow will have a different flame on the tip of the arrow. If it is a norma...
Unreal Explosive Barrel- Exploding surrounding objects - UE4 Tutorials #188
Last time we implemented explosive barrels with destructible meshes. Today, I am going to show you how to propagate the destruction to surrounding explosive barrels. When one of the barrels are exploded, it will propagate the explosion to the surrounding objects and then surrounding barrels will als...
Unreal Explosive Barrel Destruction - UE4 Tutorials #187
In this episode, I am going to create a barrel which can be destroyed and exploded into pieces by shooting an arrow to that. For this, I am going to use Apex Destruction plugin in unreal engine 4. When the barrel is hit by an arrow, the barrel will be destructed into pieces with some particle effect...
Unreal Bow and Arrow - No Arrow Warning - UE4 Tutorials #186
Today, I am going to show you how to show a warning when the player ran out of arrows in the bow and arrow system I have developed with unreal engine 4. There will be a warning "No Arrows" in the middle of the screen in red. It will be there for few seconds and go away.
Unreal Floating Healthbar Auto show and Hide - UE4 Tutorials #185
Today, I am going to implement a way to automatically appear and disappear the floating healthbar of enemy characters. It will be visible only when they are engaging in a fight with the player character and will disappear after disengaging the fight.
Unreal Bow and Arrow - Arrow Count HUD - UE4 Tutorials #184
Today, I am going to show you how to display the number of arrows available in the player HUD. As the character shoot arrows, the number will be updated in the HUD.
Unreal Bow and Arrow - Bug fixing - UE4 Tutorials #183
In this episode, I am going to address few bugs I have in my bow and arrow system developed with unreal engine 4. Some of the bugs are related to line tracing and detecting enemies hit by the arrows.



























