Unreal Explosion Reaction on foliage - UE4 Tutorials #193
🕑 Added 2019-07-20 20:15:55 +0000 UTCToday, I am going to implement a way to make the foliage in my game react to the explosions such that they will be moved away from the explosion origin for a moment and then return to usual place. This will simulate the impact of the shock wave of the explosion on foliage. This is not a particle based shockwave implementation, I am going to implement this with materials and material collection parameters in unreal engine 4.
Comments
Thilina Premasiri
Yes. I thought you already are
do i have to be a patreon?
Thilina Premasiri
download the latest project files, those animations are there
im just talking about the pull back animation i cant find that anywhere
Thilina Premasiri
what did you mean how? you can drag and drop static meshes and skeletol meshes to unreal content browser to import. I have shown how to do that in previous episodes, so I think i haven;t shown that here
how do u get the bow, arrow and quiver static mesh as well as the aimations for the bow