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Procedural Fence - Random Meshes - UE4 Tutorials #345
🕑 Added 2020-01-17 19:00:26 +0000 UTCProject Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to do some modification to the procedural object blueprint I have used to create the procedural farm and the procedural fence around the farm in previous episode. This modification will allow the system to randomly select a mesh from an array of available meshes to place along the spline. support my work here : https://www.patreon.com/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev