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Arvid Schneider from patreon

Arvid Schneider

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Arvid Schneider posts

Posts: 471 Files: 893
Arvid Schneider post MtoA 524: Python - Source Files from patreon

MtoA 524: Python - Source Files

Arvid Schneider post MtoA 523: Refraction - Source Files from patreon

MtoA 523: Refraction - Source Files

ST Map Setup

Hi Patreons,I will so be working on a tutorial about generating st maps and how to successfully use them in comp to refract / distort your backgrounds.

Arvid Schneider post MtoA 522 - Procedural Paint Chip from patreon

MtoA 522 - Procedural Paint Chip

Shading Assignment for Udemy Arnold course. Detailed step by step showing you the detail on how to breakup procedural noises and create something special. A complete fundamentals course for Arnold! SPECIAL OFFER 50% OFF - Learn Arnold http://bit.ly/2O3a49f Targeted for Maya, Max, Houdini, Cinema 4d ...

Arvid Schneider post Live Stream Katana and Arnold from patreon

Live Stream Katana and Arnold

Arvid Schneider post CGI Integration with a shot plate from patreon

CGI Integration with a shot plate

A complete fundamentals course for Arnold! SPECIAL OFFER 50% OFF - Learn Arnold http://bit.ly/2O3a49f Targeted for Maya, Max, Houdini, Cinema 4d users and any other software which uses Solidangles renderer Arnold. For more details visit the course landing page right on Udemy https://www.udemy.com/ar...

Arvid Schneider post LIVE CG Integration Source Files from patreon

LIVE CG Integration Source Files

Please find the link to the source files of the live session integration

Arvid Schneider post Live Stream Scheduled from patreon

Live Stream Scheduled

Live stream scheduled tomorrow morning at 9AM PST https://youtu.be/XEli-uN2LAo via @YouTube

Arvid Schneider post Aquaman Extended trailer from patreon

Aquaman Extended trailer

This is what I was working on for the last few months. Lots of water, lots of blue and lots and lots of creatures.

Arvid Schneider post Finally getting somewhere  from patreon

Finally getting somewhere

Arvid Schneider post Some more houdini work from patreon

Some more houdini work

Playing around with vdbs wires grids and sops. Rendered in htoa.

Arvid Schneider post Some late night Houdini exploration  from patreon

Some late night Houdini exploration

Some late night Houdini exploration #weave #arnold #entagma #meshing #shading #randomwalk #structure #organic #thing

Ocean & Beach

Currently working on a requested tutorial. Just takes a while to setup. I will be getting head head around bifrost which ships with maya to create some fluid sim. And then will be working on water shading foam pebbles and rocks. And whatever might be floating in water. Thanks for the patience.

Back from vaca

Hey Patreons!I am about to prepare new tutorials, but before I begin recording I wanted to know if there is anything specific you would like me to present.Post your ideas and suggestions below!

Arnold Fundamental course

THANKS to everyone who enrolled in my Arnold Introduction course on Udemy. If you have not, this limited discounted link should make it easier!http://bit.ly/2O3a49f

On vacation for a week πŸ˜‡

Just wanted to let you know that I'll be away for a week.

Arvid Schneider post LEARN ARNOLD - SHADING AND LIGHTING from patreon

LEARN ARNOLD - SHADING AND LIGHTING

Hello Patreons!I have 50 coupons (discounted) to give away for my supporters!One thing I am asking of you is if you like the course,please leave an honest review, ideally 5 stars :)Use this code below:PATREON-SPECIAL50Thank you!Happy Rendering!Arvid

Arvid Schneider post LEARN ARNOLD - SHADING AND LIGHTING from patreon

LEARN ARNOLD - SHADING AND LIGHTING

Hello Patreons!For your generous support I am offering you my brand new course on Udemy for free!One thing I am asking of you is if you like the course,please leave an honest review, ideally 5 stars :)Thank you!Happy Rendering!Arvid

Arvid Schneider post PTRN 103 - Advanced Procedurals from patreon

PTRN 103 - Advanced Procedurals

Hello Patreon! Its time for another exclusive tutorial just for you!

Arvid Schneider post MtoA 521 Crystal EP3 out now from patreon

MtoA 521 Crystal EP3 out now

Final episode is uploaded!Β 

Arvid Schneider post Just add some milk!  from patreon

Just add some milk!

Some preview renders using a new shader and plugin update of arnolds mtoa 3.1 core 5.2. SSS shader using random walk, together with several blended displacement maps, sheen and several blended diffuse maps. Scattered using MASH and randomized using aiJitterColor.

Arvid Schneider post MtoA 521 EP02 - Ice Crystal from patreon

MtoA 521 EP02 - Ice Crystal

Episode 2 is up! go check it out ;)

Arvid Schneider post MtoA 521 - Crystal Shading from patreon

MtoA 521 - Crystal Shading

Presenting an advanced shading series using Arnold and Maya as the main software. Arvid is using procedural techniques to solve interesting shading challenges with noises, projections and volume shaders

Arvid Schneider post MtoA 521: Crystal - Source Files from patreon

MtoA 521: Crystal - Source Files

All the source files for MtoA 521 are now available.Feel free to follow along with the tutorials.

Schedule LIVE

Scheduled LIVE sesssion be sure to check it out1https://www.youtube.com/watch?v=fFBh0MOssO8

Surface 2.0 now available

The brand new surface database is now on the App Store. Follow the link below " rel="noopener noreferrer">https://itunes.apple.com/ca/app/surface-2-0/id1199239211?mt=8" rel="nofollow noopener" target="_blank">">https://itunes.apple.com/ca/app/surface-2-0/id1199239...

Arvid Schneider post Quick renders for Surface 2.0 app from patreon

Quick renders for Surface 2.0 app

Hey just wanted to share these rendering with you, as they will be made available shortly in the iOS app Surface.Arvid

Join Open Beta

β€ͺJoin Beta Testers - Surface Apphttp://bit.ly/beta_surface‬

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