Arvid Schneider posts
PHOTOGRAMMETRY - 3D Scanning using your phone and Display Land
Check out this video on how to capture a 3D environment the easy way!
EP608: Photogrammetry - 3D scanning just using your phone and Display Land - Source Files
A step by step guide showing you how to create amazing and accurate 3D scans aka photogrammetry by just using your phone and the Display land app. You can use this in any software like cinema 4D, blender, maya. You can enhance your lookdev and lighting with the of 3D scanning environments. GET THE A...
EP607: Flamethrower - Source Files
Get access to the Houdini hip file!
How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607
Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.
Cinematic Lighting Techniques | #ep606
A cinematic lighting introductory video, helping you to create better looking images by applying Hollywood film set techniques to your renderings. You will learn basic lighting tips and tricks to achieve more realistic light setups in Autodesk Maya 2020 and Arnold DISCORD COMMUNITY https://discord.g...
ACES - What I have been doing wrong!
An in-depth explanation about the ACES rendering workflow using OCIO (Open Color IO) and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020. Training you how to make better images the easy way. CHRIS BREJON - LEARN ACES https://chrisbrejon.com/cg-cinemat...
EP605: ACES - Source Files
An in-depth explanation about the ACES rendering workflow and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020.Specifically, you'll learn... What challenges I was facing by applying the ACES workflow, and I will show you how to fix those errors. By...
EP604: Shader Transfer - Source Files
Get access to the Houdini and Maya files to follow along
We are growing!
First of all, I want to thank each and every one of you, for your great support, feedback and help here on Patreon and also on YouTube.I would like to invite you to my very own Discord server which is close to 500 members. I am trying to build a larger social community for you, so you can get help f...
Some renders from using LEGO
Just wanted to share some in depth renders with you.
Shader Automation
You will be learning how to create automated advanced shading setups, to work with several different models. Arvid is showing you how to use python and simple scripting to create automated shading setup and variation to your renders. DISCORD COMMUNITY: https://discord.gg/ZeZRncu SOURCE FILES: https:...
Discord
We are now on discord! There is a separate channel for Patreon only! Thanks https://discord.gg/ZeZRncu
Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602
Learn about the basics of shading using Autodesk Maya using Arnold. Arvid explains the basic of the modern brute force renderer Arnold and helps you to understand the basic concepts. This is targeted for newcomers to rendering with Arnold. This can be applied to any software which is using Arnold. G...
Heading home
Returning to Vancouver this week and will be available for 1 on 1 sessions. 👍
Happy Holidays ☺️
I wish you all happy holidays and a great time off if you have any :) See you in 2020 with more videos to come!Thank you all very much for your support 👍👋
MtoA 601 - Interior Lighting
Using the new GPU Workflow using Arnold 6 and the latest Maya 2020 Support me on Patreon: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up.
Maya 2020 and Arnold 6
Great stuff in there! Especially big GPU improvement.
MtoA 531 - Water Droplets
Presenting a simple approach to generate water droplets on any surface. Using arnold clip geo shader and a displacement node with a noise to generate the effect.
Space Drift
Doing some late night renders. Trying a few assets on my HDD
MtoA 530 | Orc Horde | Lookdev and Lighting | Part4
Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free.This is a four part series working on shading and lighting this hero asset. Free Model and Textures: http://bit.ly/2kXAYpFDownload complete scene files: https://www.patreon.com/post...
MtoA 530 Horde Orc Part 2
Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free. This is a four part series working on shading and lighting this hero asset. Free Model and Textures: http://bit.ly/2kXAYpFDownload complete scene files: https://www.patreon.com/po...
MtoA 529 - Mouth Shading
Hyper real shading tutorial for the interior of the mouth. Main focus are the teeth to get the correct feel of the material, and then shading the gum using SSS. The shader was provided by Daniel Bauer.















