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Arvid Schneider from patreon

Arvid Schneider

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Arvid Schneider posts

Posts: 471 Files: 893
Arvid Schneider post PHOTOGRAMMETRY - 3D Scanning using your phone and Display Land from patreon

PHOTOGRAMMETRY - 3D Scanning using your phone and Display Land

Check out this video on how to capture a 3D environment the easy way!

Arvid Schneider post EP608: Photogrammetry - 3D scanning just using your phone and Display Land - Source Files from patreon

EP608: Photogrammetry - 3D scanning just using your phone and Display Land - Source Files

A step by step guide showing you how to create amazing and accurate 3D scans aka photogrammetry by just using your phone and the Display land app. You can use this in any software like cinema 4D, blender, maya. You can enhance your lookdev and lighting with the of 3D scanning environments. GET THE A...

Arvid Schneider post EP607: Flamethrower - Source Files from patreon

EP607: Flamethrower - Source Files

Get access to the Houdini hip file!

Arvid Schneider post How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607 from patreon

How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607

Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.

Arvid Schneider post Cinematic Lighting Techniques | #ep606 from patreon

Cinematic Lighting Techniques | #ep606

A cinematic lighting introductory video, helping you to create better looking images by applying Hollywood film set techniques to your renderings. You will learn basic lighting tips and tricks to achieve more realistic light setups in Autodesk Maya 2020 and Arnold DISCORD COMMUNITY https://discord.g...

Arvid Schneider post ACES - What I have been doing wrong!  from patreon

ACES - What I have been doing wrong!

An in-depth explanation about the ACES rendering workflow using OCIO (Open Color IO) and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020. Training you how to make better images the easy way. CHRIS BREJON - LEARN ACES https://chrisbrejon.com/cg-cinemat...

Arvid Schneider post EP605: ACES - Source Files from patreon

EP605: ACES - Source Files

An in-depth explanation about the ACES rendering workflow and important tips and tricks to consider to render better-looking images using Arnold and Maya 2020.Specifically, you'll learn... What challenges I was facing by applying the ACES workflow, and I will show you how to fix those errors. By...

The star of Mandalorian

Arvid Schneider post EP604: Shader Transfer - Source Files from patreon

EP604: Shader Transfer - Source Files

Get access to the Houdini and Maya files to follow along

We are growing!

First of all, I want to thank each and every one of you, for your great support, feedback and help here on Patreon and also on YouTube.I would like to invite you to my very own Discord server which is close to 500 members. I am trying to build a larger social community for you, so you can get help f...

Arvid Schneider post Some renders from using LEGO  from patreon

Some renders from using LEGO

Just wanted to share some in depth renders with you.

Arvid Schneider post Shader Automation from patreon

Shader Automation

You will be learning how to create automated advanced shading setups, to work with several different models. Arvid is showing you how to use python and simple scripting to create automated shading setup and variation to your renders. DISCORD COMMUNITY: https://discord.gg/ZeZRncu SOURCE FILES: https:...

Arvid Schneider post MtoA 603: T1 Shader - Source Files from patreon

MtoA 603: T1 Shader - Source Files

Discord

We are now on discord! There is a separate channel for Patreon only! Thanks https://discord.gg/ZeZRncu

Arvid Schneider post Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602 from patreon

Getting started with Arnold Surface Shader - Introduction of basic lookdev workflows - MtoA 602

Learn about the basics of shading using Autodesk Maya using Arnold. Arvid explains the basic of the modern brute force renderer Arnold and helps you to understand the basic concepts. This is targeted for newcomers to rendering with Arnold. This can be applied to any software which is using Arnold. G...

Heading home

Returning to Vancouver this week and will be available for 1 on 1 sessions. 👍

Happy Holidays ☺️

I wish you all happy holidays and a great time off if you have any :) See you in 2020 with more videos to come!Thank you all very much for your support 👍👋

Arvid Schneider post MtoA 601 - Interior Lighting from patreon

MtoA 601 - Interior Lighting

Using the new GPU Workflow using Arnold 6 and the latest Maya 2020 Support me on Patreon: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up.

Arvid Schneider post MtoA 601: Interior - Source files from patreon

MtoA 601: Interior - Source files

Arvid Schneider post Maya 2020 and Arnold 6 from patreon

Maya 2020 and Arnold 6

Great stuff in there! Especially big GPU improvement.

Arvid Schneider post MtoA 531 - Water Droplets from patreon

MtoA 531 - Water Droplets

Presenting a simple approach to generate water droplets on any surface. Using arnold clip geo shader and a displacement node with a noise to generate the effect.

Arvid Schneider post MtoA 531: Droplets - Source Files from patreon

MtoA 531: Droplets - Source Files

Arvid Schneider post Space Drift from patreon

Space Drift

Doing some late night renders. Trying a few assets on my HDD

Arvid Schneider post MtoA 530 | Orc Horde | Lookdev and Lighting | Part4 from patreon

MtoA 530 | Orc Horde | Lookdev and Lighting | Part4

Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free.This is a four part series working on shading and lighting this hero asset. Free Model and Textures: http://bit.ly/2kXAYpFDownload complete scene files: https://www.patreon.com/post...

Arvid Schneider post MtoA 530 Horde Orc Part 2 from patreon

MtoA 530 Horde Orc Part 2

Another great collaboration project with Eduardo Ruiz Urrejola. He was kind enough to make his work available for free. This is a four part series working on shading and lighting this hero asset. Free Model and Textures: http://bit.ly/2kXAYpFDownload complete scene files: https://www.patreon.com/po...

Arvid Schneider post MtoA 530: Orc - Source Files from patreon

MtoA 530: Orc - Source Files

Arvid Schneider post MtoA 529 - Mouth Shading from patreon

MtoA 529 - Mouth Shading

Hyper real shading tutorial for the interior of the mouth. Main focus are the teeth to get the correct feel of the material, and then shading the gum using SSS. The shader was provided by Daniel Bauer.

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