naughtyfoxgames posts
May Special Render - Eve
"So, will you be my Player #2 or not?"
0.6 Status Update #30
Hello, everyone!This week we've been clearing a bunch of coding tasks that have been sitting in the game scripts. We've also been working with Eveand some of the extra art in her scene. We worked on this scene before in the very beginning of the dev cycle because there's a certain way we...
0.6 Status Update #29
Hello, everyone!This week we continued work on animations, SFX and renders. There were some render consistency fixes as well. Last time we got a PM wondering what exactly these render fixes are, so we thought we'd give a quick example. Without going into too much detail, it was a simple fumble t...
0.6 Status Update #28
Hello, everyone!This week we refit some clothes, restructured a lot of renders for better flow and edited a ton of dialogue. We took a deep dive into the one of the scenes that needed a proper rework and managed to get through it while keeping the renders too.Now is also a good moment to mention how...
0.6 Status Update #27
Hello, everyone.This week we worked on a group scene with the girls and paved the way for the last remaining scenes to be posed. We also made the last purchases we need for the building of a new scene creation/posing rig. We'll be assembling it for 0.7 and hope it will boost our workflow.Our pre...
April Special Render - Caitlynn
"Are you going to help me or are you just going to stare...?"
0.6 Status Update #26
Hello, everyone!This week consisted mostly of coding, SFX and creating new renders. There are a couple of scenes in this update that we're especially happy with how they turned out. Visually, they feel like a big change from the previous day and the early game content in general.This comes with ...
0.6 Status Update #25
Hello, everyone!This week we continued scripting one of the last scenes, working on the dialogue and simply trying to make the scene better. We stopped working on it previously because it didn't feel quite right, but after a short break and some renewed attention it's looking much better. Th...
0.6 Status Update #24
Hello, everyone!This week was a slower one when it comes to the production of new renders, but code was flying and so was SFX! We also brainstormed some changes we've been sitting on, tested a couple of new ads and thumbnails for the game, and went over some new options for the previews on Patre...
0.6 Status Update #23
Hello, everyone!As of this week, Npx is no longer with us... because he's in a better place. That is to say, he's gone on a trip! He'll be returning on Thursday, and meanwhile the rendering rig will be churning out animation frames all alone.Despite that little distraction, we continued ...
Happy Easter from Bree!
"Easter's almost up! Surrender all your uneaten eggs to the Easter Bunny... or else."
March Special Render - Sophie
"I will need your help in taking accurate measurements..."
0.6 Status Update #22
Hello, everyone!Last weekend we did some editing and proofreading, resulting in a fresh batch of fixes and a couple of re-renders for the future. We also continued working on a scene that's one of the largest environments we've ever made. Very laggy too with several characters! But before we...
0.6 Status Update #21
Hello, everyone!This week our focus has been on Bree's and Eve's scenes. The Bree scene had some fixes that needed to be addressed and renders that needed posing, both of which we started tackling this week. Eve's scene is next in the queue.The grind for coding and SFX continued. The new...
0.6 Status Update #20
Hello, everyone!The week went by fast while we were focusing on coding, SFX and making renders. There are still a few scenes with missing renders, and some work required in the earlier scenes, but the amount of work remaining is getting smaller and smaller each day. It feels like a relief, like alwa...
0.6 Status Update #19
Hello, everyone!This week's posing went so-so... There's a certain scene in 0.6 that requires a lot of additional work in post, mostly time spent fixing clothing issues. Clothing simulations don't always work the way we want them to, but after a couple of attempts they usually start beha...
0.6 Status Update #18
Hello, everyone!This week we focused on fixing some renders and making little improvements in the scenes. Nothing huge, but there's always something. There's rarely clothing poke-throughs anymore, which is great. That leaves us with more time to create morphs and details for the girls, enhan...
February Special Render - Mia
"I made us coffee, but... I think you might want something else first. Am I right?"
0.6 Status Update #17
Hello, everyone!With Robison back and pointing fingers at all the render mistakes, we're back on track! Our main focus continues to be on branching scenes and creating the renders for each route. Also, making sure each route works as intended. Back in CH04 there was a typo in the code that preve...
0.6 Status Update #16
Hello, everyone!This week summed up: LOTS of posing. Having many characters in a single scene is a lot of fun, but moving them all can be a proper chore. We've gotten better at cutting corners sometimes, which is great for saving time with posing and rendering, but it often has the downside of m...
0.6 Status Update #15
Hello, everyone!This week's status update unfortunately won't be very interesting as we've mostly been doing grunt work. We went through hundreds of renders to fix mistakes and do touch-ups in areas that needed it. Basically minor fixes here and there in the renders and script to smoothe...
January Special Render - Bree
"Which part of the resort do you want to check out next? The bed... or this railing?"
0.6 Status Update #14
Hello, everyone!This week we finished the planning stage of 0.6. Another bar fully filled in! Planning is a rather broad term that represents our overall plans for the update and us knowing exactly what we need to do and where. 0.6, for example, will feature more group activities with everyone being...
0.6 Status Update #13
Hello, everyone!This week our focus was on animations, scripting, SFX and music. Picking music for scenes can be unbelievably hard sometimes, but we're slowly expanding our music selection and sound library to make it easier. Some earlier scenes could also benefit from more music (and SFX) but t...
0.6 Status Update #12
Hello, everyone!We hope your holidays were comfy and that your new year is off to a nice start! We've had a smooth start to the year and work is going great. We finished another set, which means we're now all set in the design department for this update. All the scenes are go for creation!Po...





























