Mithos56 posts
June 27th Weekly Update
This week was uneventful, as I was kinda just plugging away at stuff. Nothing new quite got finished, but several things progressed.I got a little caught up on some bug fixes for minor things. Bugs are always a frustration, but can be more so when you're by yourself, as everything else has to gr...
June 20th Weekly Update
Happy Father's Day!!!!After working on the various magic tests, and waiting for more feedback, I've gone back to working on the other things that were on my list.As you can see above, I'm trying to continue adding spells. I want to steadily add a lot of them, and then we can cut them dow...
June 13th Weekly Update
After making a few more adjustments, I did end up getting a new test build out this week.https://www.patreon.com/posts/new-magic-test-52275673I've taken some time afterwards to record feedback, and kinda jot down ideas as to where to go based on that feedback. The most immediate thing seems to b...
New Magic Test Build
This is a new test build that's similar to the one I released last week. The BIG differences are:You now draw magic power from individual sources, and store it ahead of time (by holding Q when prompted)andYou can move around a lot more when shooting or carrying objects.Again I want to know how y...
June 6th Weekly Update
Busy week! I got drawing magic from individual sources fully working, with some FX and sounds so the player knows what's going on. In the next test the player will be able to draw, and store magic for casting spells. Sources recharge fairly quickly, but it takes a while to draw from them. I real...
May 30th Weekly Update
This week I continued to work on the magic system, and iterating on drawing magic from the environment. The last test I wanted to try (also based on feedback) is drawing and storing magic individually, so that it can be used later. This requires a bit more work to implement than the other ways of dr...
May 22nd Weekly Update
This week I focused on getting another test build out.I had made some adjustments based on the limited feedback I had gotten, and added a few additional spells (Definitely need more!).For this test, I wanted a little variety and focus. I didn't want to use the tutorial level over and over, as mo...
Super Secret!
I'm still got this cyclops hobgoblin, and I'm gonna give him his own attacks and such. So he should also have his own sex animation! Its a secret though!Where should the animation go from here?
New Combat Magic Test
This Test includes some changes to the way magic drawing/channeling works, and a few additional spells.Holding Q will pull magic from the environment and have it begin to circle around you. The previous test had the magic naturally occuring, but this seemed to make the system moot according to feedb...
May 16th Weekly Update
Not a super long update this week. I continued to focus on spells. This week I created a spell to go with the cold area spell effect, and recreated a better version of a rock wall spell I had made a while ago.I really like the rock wall idea, but I'm not sure it'll be super useful. I've ...
May 8th Weekly Update
Happy Mother's Day!!!If you're a mom, Happy Mother's day. If you have a mom whom you love, tell her so today!I mentioned previously that I wanted to focus on creating some more spells, so that's what I'm gonna focus on in this update today.As you can see in the video above, there...
May 2nd Weekly Update
This last week I spent most of my time getting ready for the test build that I released a few days ago:https://www.patreon.com/posts/new-magic-system-50654118This involved placing generation volumes appropriately around the tutorial level, so that the different sources appeared as I wanted them to. ...
New Magic System Test Build
If you've been following, you'll see that I've been working on a new magic system. In order to cast your spells you draw the magic out of the environment around you.This build is to help me test that system, and make adjustments accordingly. I've been playing with it for a week, and ...
April 25th Weekly Update
This week I focused on making some small adjustments to the new magic stuff, and implementing it in the existing level.Because its tutorial level, I don't really have to implement the magic until you need to start using it, so it wasn't as complex to set up. None the less I did have to go ba...
April 18th Weekly Update
This week I spent a lot of time getting the magic generation and use system all ironed out, and working. I had a specific look I wanted the mana to have. I also wanted to try to make it unobtrusive. I'm not sure how I landed, but its something I can certainly tweak as we go.As you can see from t...
April 11th Weekly Update
It was a busy week and I got a lot accomplished.I showed off a basic portal to make the tent look larger on the inside then it is last week, but the effect didn't look real great. I was able to find a system that works a lot better, and after some considerable troubleshooting, got the effect wor...
April 4th Weekly Update
HAPPY EASTER!!!Busy week jumping around trying to make progress on a bunch of stuff!I took some time to reimport my tent, with some updated textures. Now that I see it again after so long, I really want to remake it, but I'll save that for later. Its more important to get stuff moving then remak...
March 28th Weekly Update
Had to spend a bit of time cleaning up some files early this week, but then I was able to get down to it and get some work done.I started to recreate Meridiana's Garden area.Besides containing a few different scenes, Meridiana's garden will act as sort of an options menu and area to prepare ...
Relaxing time is important
I worked on something this week that will give Meridiana the chance to relax in privacy. So nude sunbathing was obvious.While setting this up, I realized that I had actually not imported the completely nude model of Meridiana into the engine, so I actually did that here. I had to take a little time ...
March 21st weekly Update
I had a bit of a rough week creatively, and hit a bit of a block. The week ended up not being super productive.I did manage to get a few things taken care of. I found a set of dirty sfx that I can use to fill out what I'm currently missing. All sorts of wonderful slaps and gurgles and slippery n...
March 14th Weekly Update
Another busy week, but not as productive as I've been. I've been caught up trying to get this imp to look right, and am having only mild success. Sometimes stuff takes a while to nail down, so I have to keep plugging away at it until its right.A helpful patron reported some major bugs that h...
March 7th Weekly Update
This week I continued working on the stuff I've been slowly tackling. As well as a few new things.Continued on the town assets, slowly but surely I'm building all the stuff needed, and I'm pretty happy with the quality of it all.As you can see in the short clip at the top, I've also ...
Glory follow up
Another animation inspired by my favorite plank of wood.Vimeo detected that the video was dirty, and nuked the whole account. I'm looking for another place to host video that I can link here. In the meantime, the video is attached.
February 28th Weekly Update
Another busy week in a short but busy month.I ended doing a lot of work on the town assets I'm building. I was never super happy with how busy the textures were, so I worked to clean those up quite a bit. I did get some results that I though worked out well.With most of the town assets built usi...
Animation featuring a plank of wood
I was making some props, and when making a certain plank of wood, I instantly became inspired.P.S. I'm having the the hardest time finding a way to upload this so its viewable. Right now you have to click the word Imgur, and it should take you to a post of it.
February 21st Weekly Update
Another busy week!First I found an AI voice generator that actually sounds okay. Its not amazing, but it more then works for stand in dialogue. I've been hesitant to get a voice actress for several reason, among them cost, but also I'd like to have as much dialogue done as possible so that I...
February 14th Weekly Update
Happy Valentines Day!As you can see above I started to implement some of the updated movement stuff that I've been plugging away at slowly over the months. Not all the animations are there, but its enough to look alright.I've never been super happy with my aimed movement animations. This com...
February 7th Weekly Update
This week I continued to tackle things on my to do list.I took some time to look at automatic generation in landscapes. This includes putting in cliff textures, and automatically populating the correct type of foliage. In this example, the cliffside automatically generates based on the angle, and th...
January 31st Weekly Update
This week carried on very much like last week, were I worked on a few separate things. I have a surprise or two I'm also working on, but I don't want to show that off until its done.Did another exploding monster. This time it was the witch doctor goblin.This time I ran into a very strange bu...
January 24th Weekly Update
Like any project, I've got a fairly long to do list of things I need to do. Some of them are low priority, and some of them are more immediate. These lists are long and constantly changing.This week I took some time to knock a few things off the both lists. If I focus on one thing at a time, It ...














