FluffyQuack posts
Official Resident Evil Village patch released
RE8 got a patch today fixing the stuttering issues when close to daughters or when killing enemies.That's good news, but it does mean a lot of trainers aren't compatible anymore, like my third person trainer mod. I'll try to get it fixed, but I don't have any ETA. Hopefully, I'll...
Probably no updates during July
I try to make sure I have something to post on Patreon each month (a mod, update to my mod mod manager, or other stuff), but chances are high I won't be uploading anything new during July. My right hand has been feeling weird lately which has made it hard to use the computer for extended periods...
Fluffy Manager v2.247 work in progress - Custom text search and custom third person camera offset in RE8
New Fluffy Manager (work in progress) release!Download: https://fluffyquack.com/WIP/modmanager.zipHere's a work-in-progress build with some new features: Browsing mod list with text search (available in Filter Mods -> Custom Search) Customizing the camera offset for third person trainer mod (I s...
Fluffy Manager progress - Text search
I've had some requests for this feature and I'm finally getting around to adding it.I feel the biggest question is how to handle it from a UI standpoint. I don't want to keep adding buttons all over the place. Right now I've got it placed under the "Category Filter" menu (I&#...
Fluffy Manager v2.246 release - Custom FOV as file mod for RE8
New Fluffy Manager release!Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zipThis version adds support for changing FOV in RE8 as a file mod rather than using a trainer....
Fluffy Manager v2.246 release - Third Person mod
New Fluffy Manager release!Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zipThis adds an experimental third person mod to the trainer.In order to use it, do this: Go to...
Resident Evil Village mod progress - Third person
This is something I've been fiddling with. I've got good progress, but there is still so much to do get this fully playable, and I'm not sure if I'm motivated to try to finish the entire mod.These are some of the current downsides: Character doesn't look in the right direction wh...
RE Engine Filepath Dumper - Resident Evil Village
Here's a version of my RE Engine Filepath Dumper configured for the full version of RE8.The version I released for the RE8 demo had crashing issues, but this version should be fully stable.I was planning on making a version that scans for a code snippet in memory rather than using a hardcoded ad...
Resident Evil Village mod - No Depth-of-Field effect when aiming
Removes the depth of field effect when aiming.This works with the demo, but I'm uncertain if it will work with the full version of the game. I'll update the mod if needed.This mod can be downloaded directly via Fluffy Manager: https://www.patreon.com/posts/36745578(look for "No Depth-of-...
Resident Evil Village mod - Invisible Flies
Improves the hygiene of the witches by removing all of the flies around them. You can still hear them, though, and they also still deal damage.This mod can be downloaded directly via Fluffy Manager: https://www.patreon.com/posts/36745578(look for "Invisible Flies" in the list of downloadable...
Resident Evil Village mod - Fluffy Paintings
Replaces some of the paintings in the castle with fluffier, sockpuppet-style paintings. Artwork by thenamelesspage.com and twitter.com/Mute_Lava.This mod can be downloaded directly via Fluffy Manager: https://www.patreon.com/posts/36745578(look for "Fluffy Paintings" in the list of downloada...
Fluffy Manager v2.245 release - RE8 support with FOV trainer
New Fluffy Manager release!Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip Fixed a bug which made mod manager version check think a WIP version is newer than a non-WI...
REtool v0.213 - Bug fixes to DDS to TEX conversion
Uploaded new version: https://fluffyquack.com/tools/REtool.rarChanges: Fixed DDS to TEX conversion of RE8 textures when mipmap count or DDS type is different. Fixed "-texReduce" option when using RE8 textures. Added a new toggle "-keepBC7type" which will leave a texture type alone wh...
Fluffy Manager - Trainer with FOV override
New Fluffy Manager release!Download: https://fluffyquack.com/tools/modmanager.zipThis adds a basic trainer for RE8 which works with the demo (and hopefully the full game as well) which lets you change FOV and turn off vignette. Click on "Trainer" in the mod manager while the game is running ...
Fluffy Manager v2.245 WIP - RE8 support
New Fluffy Manager (work in progress) release!Download: https://fluffyquack.com/WIP/modmanager.zipHere's a work-in-progress build of Fluffy Manager with support for RE8 and RE8 demo. Note that the RE8 support might not be valid. I made educated guesses as to what the executable name and install ...
RE Engine Filepath Dumper - RE8 Demo
Here's a version of my RE Engine Filepath Dumper configured for the RE8 demo.This version won't work the full version of RE8. I'll upload a new build once RE8 is released.
RE Engine Filepath Dumper - Work-in-progress
For the past few days, I've been working on this tool for dumping filepaths from RE Engine games. This works similar to the tool made by ekey and I made this as an option in case ekey isn't available or isn't interested in updating his rehook for future RE8 and other RE Engine games.Righ...
Diablo mod progress - Improving network desync
I'm trying to work on improving the network sync in Diablo 1 (in DevilutionX source port). It's kind of amazing how easily you can desync in Diablo 1. Basically, almost any kind of movement can result in a desync.In this video, I simply do these 3 types of movement: Queue up a move while att...
REtool v0.212 - Support for new TEX format
Uploaded new version: https://fluffyquack.com/tools/REtool.rarI've improved TEX support so it works with the new TEX format used in ReVerse. I haven't done extensive testing of this, so please let me know if it doesn't work as intended.I also made it always guess the correct extension fo...
Resident Evil 2 mod - Enemies replaced with Mr X
The mod isn't new as I made it back when RE2 remake was new, but I recently updated the mod so there multiple variants of it replacing different amounts of enemies.This mod can be downloaded directly via Fluffy Manager: https://www.patreon.com/posts/36745578(look for "Mr X Replacing Enemies&...
Tomb Raider 1 mod - Friendly fire, freelook, etc
Here's the last version of my OpenLara mod which adds friendly fire, freelook, Lara randomly screaming, and a few other things.Download link and more details here: https://github.com/FluffyQuack/OpenLara/releases/tag/1.1And even more info about the mod here: https://www.patreon.com/posts/4745547...
Fluffy Manager v2.244 release - Re:Verse support
New Fluffy Manager release!Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zipChangelog: Fixed loading of certain JPG mod preview screenshots in the "Downloads" m...
Diablo mod progress - Playable cows and QOL
Just a silly little thing I randomly with Diablo (using DevilutionX source code).I've also been working on various quality-of-life features: Rather minor, but the durability icon now gradually goes from gold to red: https://www.youtube.com/watch?v=hMZWlI6zINA A feature that makes the character r...
Diablo mod progress - Lightmapping
This is a more up-to-date version of the lighting from my previous Diablo post. I've now made all of the ingame graphics be hardware rendered (though a few features haven't been replicated yet, like "palette swapped" enemies and colour cycling for water/lava). And that made it possib...
Diablo mod progress - Per-pixel lighting and hardware rendering
Just thought I'd write a bit about Diablo shenanigans I've been doing the past weeks. The video above shows a very basic test of per-pixel lighting (the ingame graphics are rendered at full brightness and then I blend a lightmap on top of it). I'm in the process of converting all of the ...
Setting up OpenLara to work with Tomb Raider 1
I figured I'd write my own quick guide on this since it proved a bit difficult to an in-depth guide for setting up OpenLara. Parts of this is based on the readme which comes with OpenLara.Playing OpenLara on the web: This is the easiest way to check out OpenLara. Just open this website: http://x...
Tomb Raider 1 mod - Braid, and alternate costume for 2P
OpenLara is a fan-made, open-source engine for Tomb Raider by XProger (right now it has very good compatibility with TR1, but it doesn't support other TR games yet). It supports rendering at any resolution, gameplay simulation at any framerate, 2-player local co-op, better shadows, better water,...
Diablo 1 mod - High framerate support
Here's something different. DevilutionX is a fan-made, extremely faithful recreation of the Diablo 1 source code. I randomly stumbled upon it and I thought it would be fun to mess around with it. It's pretty rare I mod games which are open source, so it's pretty refreshing compared to ho...
Fluffy Manager v2.243 release - Additional forms of mod installs for mod development
New Fluffy Manager release!Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zipThis is just a minor release which primarily adds the "reverse mod install" and "...
Devil May Cry 5 loading time benchmarks (PC vs Xbox Series S)
While writing the previous post I mentioned how extracting all of the PAK files in DMC5 SE would lead to worse loading times, as in theory, reading small compressed files and decompressing them in memory can be faster than reading the same files uncompressed.I decided to do an exhaustive loading tim...




















