Tomb Raider 1 mod - Braid, and alternate costume for 2P
🕑 Added 2021-02-12 19:18:48 +0000 UTCOpenLara is a fan-made, open-source engine for Tomb Raider by XProger (right now it has very good compatibility with TR1, but it doesn't support other TR games yet). It supports rendering at any resolution, gameplay simulation at any framerate, 2-player local co-op, better shadows, better water, and more! More info about it here: https://github.com/XProger/OpenLara
I wanted to do a playthrough with OpenLara but with a couple of specific, minor features, so I forked the codebase and implemented those features. My version can be found here: https://github.com/FluffyQuack/OpenLara/releases
Naturally, you'll need a copy of Tomb Raider 1. It's available on gog.com and Steam. If you download the main release of OpenLara, that comes with a readme with basic instructions on how to set up your copy of Tomb Raider files. I've written a basic guide here for setting up OpenLara: https://www.patreon.com/posts/47497129
If you want to replace the default costume or the alternative costume, you'll need to replace the models in the level files (PHD files). Unfortunately, the process for this is rather slow. I'll explain the basics here:
- Download my level package with a 2P model: https://cdn.discordapp.com/attachments/449840053049360388/935175584340910090/FluffyMod-LevelsWith2PLara.zip
- Download TRViewer: https://www.aspidetr.com/en/tools/tr-viewer/trviewer/
- Download a mod with a new model (here's a bunch of cool mods by Xevengar: https://www.tombraiderforums.com/showthread.php?t=220388).
- Open level1.phd in the mod you downloaded in TRViewer.
- Select moveable #000, right-click it and select "Export as TRMVB" and save it anywhere.
- Do the same for next 5 objects (001 to 005).
- Open level1.phd from my package.
- Select moveable #000 (or moveable #191 if you want to replace the alternate model), right-click it, and select "Import from TRMVB". Uncheck "Animations" and select the #000 TRMVB file you exported earlier.
- Do the same for the next five moveables (#001 to #005 for main costume, or #192 to #196 for alternate costume).
- Once you're done, open up the other PHD files from my package and import the TRMVB models to those as well.
Unforunately, as you can see, the process is a bit fiddly. As far as I know, there are no modding tools developed for TR1 to make this kind of model replacement process faster to do.