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neko.works

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neko.works posts

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neko.works post DevLog #8: December 2016 from patreon

DevLog #8: December 2016

Hello!I've been working on the first city in Light Fairytale again. Here's a screen-shot showing the upper plate in the new introduction cut-scene:Bonus, here's an animation of Kuroko that I've made in the same style as in the Tales Of series skits. This is just for fun and won't...

neko.works post DevLog #7: November 2016 from patreon

DevLog #7: November 2016

Hello!The KickStarter campaign for Light Fairytale has ended at around 27% of the goal. Unfortunately the game wasn't funded, but I still plan to continue with the development.I've been working on remaking all the initial locations that you have seen in the playable demo. Here's a few wo...

July 2016 patron supported

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June 2016 patron supported

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neko.works post Light Fairytale - DevLog #6: Cover Illustration from patreon

Light Fairytale - DevLog #6: Cover Illustration

Hello!The new cover illustration for Light Fairytale is not a commission. This time, it's a painting I did myself while practicing.Here's an animation showing the full process step-by-step:You can download the cover in high-res here:Light Fairytale - FullHD CoverAnd that's it!As always, ...

May 2016 patron supported

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December 2015 patron supported

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August 2015 Patreon supported

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July 2015 Patreon supported

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neko.works post Project Light - DevLog #5: Opening Cutscene from patreon

Project Light - DevLog #5: Opening Cutscene

Hello!I've been working on the opening cutscene for Project Light. I'll post it on YouTube when it will be completed, in 1 to 2 weeks.In the meantime, here's a few screenshots from this opening. Everything is running in realtime by the way!That's all for today!As always, if you have ...

neko.works post Project Light - DevLog #4: A few new techs from patreon

Project Light - DevLog #4: A few new techs

Hi everyone!This post is about a few new techs I've implemented recently in Project Light.21:9 Displays Support:A great new feature if you have one. Here's comparison shots between the standard 16:9 mode...... and this new 21:9 mode.Stereo 3D Support:An other great feature if you have a 3DTV...

June 2015 Patreon supported

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neko.works post Project Light - DevLog #3: The Ice Elemental from patreon

Project Light - DevLog #3: The Ice Elemental

Hello everyone!The elementals are human-like life forms that appeared long time ago in the most extreme places of the world. I've been working on the first one you'll encounter in Project Light: The Ice Elemental.You'll have the possibility to summon them in battle, but first, you will h...

neko.works post Project Light - DevLog #2: Character Creation Process from patreon

Project Light - DevLog #2: Character Creation Process

Hello everyone!In this post, I will talk about the usual process for the creation of a character in Project Light.After deciding the character's story and role within the game, I usually start with concept drawings. This is just for giving initial materials to the character designer, and those w...

neko.works post Project Light - DevLog #1: Party Leader Switch from patreon

Project Light - DevLog #1: Party Leader Switch

Hello everyone, and thank you for your support!This is my first post, the informations here are a bit old, so this will act as a test. I'm mostly just checking out how the post system works here.This post is about the party leader switch system in Project Light: At anytime in the field / explora...

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