aiden_ posts
Stylized Cloud shader with tessellation
this is a pretty interesting tessellation based cloud shader made by AlexStrook on github, it dsnt use any volumetric rendering method it basically is a shader that when put on a mesh it'll make its movement and lighting in a way that'll mimic the surface of a cloudwith tessellation based sh...
3D Pixel Art Shader unity Vegetation and Water (URP Version)
Its looking much better with some proper vegetation, ill work on it more and hopefully upload the files by the end of the week [the standard version is also under work as well]
Fake Volumetric Fog Shader
These are some Screenshots from a small time Project im working on, Its a simple game made with The built in renderpipeline, Uses assets such as Cozy weather to simulate the Clouds and A custom written Water shader with vertex displacement [A post with the Fake fog system and shader will be uploaded...
3D Pixel Art Project Files (BRP Version Unfinished)
[This is an unfinished project] Yes the files are very messy and it barely makes sense to call this a project but here's the entire Built in renderer version of the Pixel Art demo i showed a few weeks ago, the URP version is still with me but i cant seem to fix its depth related issues so ill ch...
PS1 Renderer Project files (Slient Hill PS1 Game Assets)
this project contains the entire slient hill unity project with PS1 Renderer that i recently cover in my videoIts a fully custom project with a custom renderpipeline, to know how to set this up please watch my video on my youtube channel to know, it contains the entire slient hill ps1 originals mode...
Pixel Art Shaders Update (Standard Renderpipeline)
Had to switch to Built in renderpipeline due to some issues with URP based renderingThe effects and everyhting are the same however the pixelation shader isnt gonna work on the built in renderpipeline thus ill have to re work the screen pixelation effect
Firewatch Inspired Scene Recreated in Unity
2016's Firewatch has been one of those few games that really inspired me, back when i had no idea what game development was i saw firewatch and thinked how beautiful it looked and really wondered how it was done the beautiful landscape the fog the stylized look of the environment was so eye catc...
PSX Project Unity | Forest and Abandoned House
This is a project demo scene put together by me to showcase a PS1 do keep in mind this is a Unity Universal renderpipeline project and all the models and textures are from itch or free textures website, ill link them belowmodels used in this scenePSX Trees - https://elbolilloduro.itch.io/trees-psxHo...
Stylized Cartoon Scene Unity (No toon shader)
With previously mentioned Stencil Lighting and some Unlit colors i was able to achieve this Stylized looking Scene, I think it looks really nice and would fit nicely in a relaxing mobile themed game, There is also the Outlines effect i used on my Pixel Art Project showcase so thats that :DFeel free ...
Adding Dynamic Lights to 3D Pixel Shaders
Ever since the original creator t3ssel8r dropped the video on his dynamic light material combined with Unity Particle system i had to know how that was done, at first i kept thinking if he had done with with a light source or not but there wasnt any way for me to tell or be sure of, I decided to use...
Fake Volumetric Light effect Like PS1
Well its a really simple method actually and needs no complex coding or anyhting but here is a quick rundown of how it worksThe Material is a Simple transparent gradient texture added to a unlit material with transparent blending, the light color precision effect is achieved by PSXURP shader provide...
Pixel Art Shader Update#3
Working on the outlines and water effectOn next update ill be focusing on Adding additional Light support like t3ssl8r by changing my toon shader to NedMakesGame toon shader which is a better way to do Toon shadingI cant get the water shader to work with this camera view, any suggestions on how to g...
Making Atmosphere for your Game
In game development atmosphere is a very important thing to be noted and kept eye on especially when the game is short and story based, Short games heavily rely on atmosphere. Its even more important when making a horror game because 90% of the horror elements come from the environment and atmospher...
PSX Style Look for your Game
Recreating the original look of the playstation 1 era has become really popular among recent indie developers, Mostly because of the Aesthetics and the Low amount of work it needs to create the environment since u can get away with almost all sorts of shortcuts and detail miss When making a Playstat...
Pixel Art Shader Unity (Early Demo Video)
Made the grass shader (by MinionsArt) Blend with terrain and the toon shader on the Surface
Unity Pixel Art Shader Update
(The project files will be shared on the next post)Used a toon based shader to achieve a similar look to the original shader by t3ssel8rUsed a Shader based pixelation method by Whateep to fix the pixel renderingPixelation Shader - https://github.com/whateep/unity-simple-URP-pixelationGrass and surfa...
Unity 3D Pixel Art Shader
(Ill be sharing the codes and the entire project on Patreon once im done cleaning up the mess)Inspired by t3ssel8r , This is an attempt to recreate the original look of this demo game shown in his videosOfc its almost impossible for me to recreate exactly like he did, im really new to all this shade...
Simple Toon Shading with ColorRamp
yep its a toon shading method with the color rampNOTE: A similar result can be created using emission node + Mapping node to determine the shading angle
Blender Eevee Manga Style Shaders
While playing with the color ramp i thought that the overall look compliments a decent manga shader, i found many tutorials but non of them were easy and almost impossible to learn as a beginner in blender, so here is a very simple example of how to do it with just a few nodesModel used - https://sk...
Anime Style Sky + Clouds Blender Eevee
Been working on the Noise texture node and came up with this random cloud texture so i combined it with a gradient sky and here we have a nice looking sky that looks like it was taken from an anime (ref: kimi no na wa)
Blender Galaxy Shader with Eevee
soo its basically a shader that makes a galaxy out of a sphere thats completely flatneeds blender 2.9+ unless u live in 2016 you should be fine
Sanity Fog shader details (UNITY URP)
This shader is from my game Sanity on itch , Made with the Unity game engineThere's a decent looking atmospheric Fog used in Dark or a single colored Art style game. It carries Similarities to a Game Called LIMBO. This makes a Strong, Dark and Atmospheric Fog Based on the Camera and World distan...













