fizzi36 posts
2.3.0-beta.5—Fix bugs, connect with 2.2.6
1. Fixes bugs with chat causing undefined behavior2. Properly connects to 2.2.6 players
2.3.0-beta.4—Chat animations, in-game delay when offline, etc
Getting closer to releasing this to the public. This update fixes a few bugs that have been reported and adds a few more things that need testing. Please try it out and if you notice anything weird, please report it in the Discord.1. Adds Arte's controller polling logic to induce more "conso...
2.3.0-beta.3—Fix replays
Fixes the bug that made replays not save properly in 2.3.0-beta.2.If you previously downloaded beta.2 for Windows, simply launching it should trigger the auto-updater.
2.3.0-beta.2—Bug fixes and auto update
1. Added a new method for loading gecko codes. This has given us a lot more code space and as such you can once again turn on optional codes without issue2. After downloading this beta version, future beta versions should trigger the auto-updater3. Fixed issue where direct mode connection with relea...
2.3.0-beta.1 Patron Release
Haven't done a patron-only release in a while but this has a fair amount of experimental features that we are still fleshing out and may have some issues.This build includes:1. Teams2. CSS chat messages3. Hold-Z to disconnect4. Log-out confirmation5. And more?Big thanks to Rapito and Enzyme whic...
Rollback is out, thanks for all the support
I just want to say thank you to all my new patrons. Supporting here makes it possible for me to continue working on and supporting the scene long term. Without your help, none of this would be possible.I know many of you have sent me messages and I really appreciate that! I haven't been able to ...
2020-02-25 Beta Update
This release includes the following over the previous release:1. Improved replay multi-select UI2. Support for dynamic code application/syncing (custom codes will no longer cause playback desyncs)3. Added reconnect logic for dropped console connections4. Add UI warning when connecting to old Nintend...
Slippi Development Blog: Fighting Desyncs in Melee Replays
A fairly lengthy, but hopefully entertaining blog post about the history of desyncs in Slippi replays. Please let me know what you think of this type of post and if it's something I should do more of in the future!https://medium.com/project-slippi/fighting-desyncs-in-melee-replays-370a830bf88b
Full-time Slippi
As of November 7th, 2019, Slippi is now my full-time job. Currently this means I am operating at a loss. Patreon is my only source of income at the moment and at the time of writing it does not cover my monthly expenses.I'm privileged enough to be able to take monthly losses for a while because ...
2019-09-09 Beta Update #1
Hello team! There was actually a pretty major bug in the last beta release where queuing replays would cause Dolphin to crash after playing the first replay. The point of this update is mostly to fix that. This update will also allow for the seek bar to be visible when queuing replays.As before, if ...
2019-08-26 Beta Release
It's been a decent while since the last release but much work has been done to make Slippi even better. This beta release is only available to Tier 1 and up patrons, thanks for your support and enjoy the early release! If you encounter any bugs, please be sure to report them in the Discord serve...
Pound 2019 / Update
First off, thank you to all of the new patrons! You are all amazing.Figured I hadn't made a post here in a long time and with Pound 2019 using Slippi last weekend, it felt like a good time to make a post here. If you want to see more frequent content from me I recommend you follow me on Twitter:...
Mirroring Beta Release
UPDATE: Mirroring is now out of early release and available to non-patrons. I hope everyone will continue supporting and will try to find new ways I can give back to all of you.OLD:Mirroring is finally here! Head to the #beta-releases channel in Discord to find and download the latest files and foll...


