absent_dogma posts
Threshold Road v0.21
LINKS:MegaGDriveFeatures: System of moving in combat was slightly changed. Physical asset of main character was improved. Save\Load system put into operation. 4R Gallery room + new Rooms "reach" idea. Lighting was rebuild for each level besides first one (I think it's acceptable).Bugs fi...
News: Release Date, features and you.
Hello dear public.Short review about new features: Combat mode improved - now your animation synchronizes more smoothly with body turn while moving. Hard to explain, briefly it's a "bridge" between bottom part of the body and upper. (I know, it's not the main feature of the game, but...
Section #2: Head Rotation Direction
Good day, my valuable Patrons! It' time to be a little confused and interested at once. You may see here something that's pretty simple but doesn't seems like. However, I'll try to show what is going on here.Vocabulary (simplified): Bone - part of "skeleton" which moves "...
News: Half is done.
Hello everyone.What does it mean - a half?Briefly: - First location of the new chapter is done (only debug and check for details left). - New character involved in process. (smoothly) - Pretty much new animations (I now, it's not my strong side, but in some cases it was necessary to emphasize in...
Section #1: Volumetric Light Solution Trick + News
Hello dear Patrons. A few months have past after v0.11 but I noticed, that I got something I want to share with you. 3D development is a creative process, even fun enough half of the time.When process becomes boring and ordinary it's a sign - something wrong or you haven't got enough knowleg...
One plus One. Part Two. (Part One below)
So I'm here again, as usual. Greetings dear inspirers. Here I collected something which I'm breathing now.First of all, I'd like to present new character - Sutured, who'll be freshly baked really soon (I make him after work on evenings now). Someone, who will help to move the story f...
Dev Diaries #1: One week behind.
This section, as I promised, appeared a little later and could start with earlier things, but there was no news from me for a week and I decided to combine the "news weekly" and "developer diaries".1 - Within a week I've been learning to work with light. This is very important ev...
Threshold Road v0.15a is ready.
It's done for now.I present to your attention an imperfect version of dark delicate story under my sight. All I want to say that I was squeezing everything I could out of myself, but from a technical point of view there are obvious failures. I hope the plot takes over the lead role.v0.15aDownloa...
I expect a lot from the 27th.
All my work, all my efforts... it comes to the light soon. Surprisingly, all the things will show themselves.I had never such a difficult two weeks of work ever (guess it's just a beginning). I didn't even notice how it spend. Everything that I planned turned out to be implemented! I'm r...
Slow dancing in the dark
Good day, dear viewers. Just write you from deep dive and want to show you something and someone.A few news:- Most of the code for this update is written.- The plot. I like how it looks only now (and for now). Hope your keen eye notice everything. I'll try to make it happen.- This creature on GI...
Making my way through the wilds
Soil material changed (grass). New soil material added on Hollow Plateau (moss). Sasha's body model is slightly changed. Changed the animation of Sasha's running and walking (this was challenging) A combat system has been added (this doesn't mean that you need to get involved in a fight...
Section #1. Actual simplex targeting system
Here's a short summary of the material shown earlier in the video.There is no logic how to set a marker over the enemy’s head, which is also quite simple in principle. If someone is interested, just let me know - I will send it personally :)Have a nice day.
Let's see what happens
Work is in full swing, therefore I'll make it briefly:Ready: Low\high hit animations for Sasha (combat implementing in progress). 14 new animations for Hb, Br and Sasha together (short transitions are included) not considering combat. Simplex dialogs and monologs. Interactions and simple AI (mov...
A tiny step forward. Or not so? Combat system.
Update of those that we don't need, but we deserved. I myself used to play video games a lot of my free time. I can understand what the game lacks intuitively. But first things first.This's just a nice addition that, I'm sure, will be fully revealed. I already have plans on this."Why...
Section #2: Closest Move Point Finder
This little case explains how to find the closest point, and then follow the rest of the points based on the character’s "catching" position.WARNING - In case of you never worked in UE4 or C++ you won't get anything. But anyway, I'll present you a dose of pain from my explanation f...
Threshold Road 0.11 Release
Finally, I finished a great (which doesn't seem at first glance) work for this version. Check out version 0.11. A small log below: Added a new level - the Church. Room 3R in the gallery. I added oscillators to the sounds - now each “exclamation” has a random frequency withinadjusted limits. ...
Time is inevitable sacrifice.
Hello dear patrons.I have only good news.The first is that the level with the church is ready.Second - The release of version 0.11 was delayed (but now is coming!) due to the refinement of the first level. I added a lot of details (mainly a widgets) to make the game more attractive and interactive.I...
Deep fears are behind. More ahead.
I still wonder how the workflow looks from the outside. How much has been done over this period of time? A lot or a little? However, you wouldn't deserve to see the worst scenario.It remains for me to prepare dialogs and a small step forward will be taken. After the church (v0.11 coming soon) th...
Something from the inside: The Preacher arriving from the dark depths
Another character with his untold story. Unrevealed one. Next step is getting closer every day.Planning to finish sculpting today and move on in same pace.Unfortunately had no time entirely to work last 2 days (felt frustrated myself), so have been working for 8 hours today - yea, weekends.
The interior of the church is ready.
Now it's up to the game mechanics and gradual addition of characters.Here I collected just a couple of photos (about 15 hours pure time for all the work and about 15-20 minutes to choose the angle for 3 photos:) ).
And now I continue to develop the plot...
I would like to announce the latest fix for the public version, "polished" for the current version of the game. From now on I create content exclusively for you, and only then for the rest ones. It may be a little annoying that I release fixes every few days, but forgive me for the fact that...
Hot Fix #2 is almost on the route.
Hello dear patrons. I want you to be informed that new optimization update on the way to be shown. Something from inside:Construction (performance) fixes:-Work with dynamic\static shadows done.-Volumetric fog reworked due to ligting model changed:(no more outside on huge maps, in future I'll try...
v0.1 HotFix: Menu, performance, scalability, screenmode,resolution...
And many other tiny thing such as LODs, lighmap resolutions etc. were revised, changed, rendered and baked.How that come you did't foresee that issues? Cause that wasn't the main focus.I'd like to show you the beginning of the story, everything has a downside.I appreciate your support. I...
Threshold Road - release of version #1 in FREE access
Work reached the first logical destination. Here I presented first version of the game.It's little dark, little hilarious and completely not suitable for work. Story begins. Have your experience in it. It would be important for me.Also let me know if you have some issues or find bugs. It just a ...
Final preparations begin
It remains a few days before the release of the first demo version. About 90% of the gallery on which I worked recently is currently ready.Turns out the deadlines causes stress even more if you set them yourself. I would never have believed it.Tomorrow I will spend day on breaking-in and until the f...
Recalculation of light and Minimap Updates
Today is the day when the map become completely different due to changes in fog settings and sun rays passing through.The point here is not the complexity of the work, but the harmony of the settings of several assets, because it took quite a long time to find a balance between realism and emphasize...
First Threshold Road InGameplay teaser
Teaser is going out into the light. Let's peek what we have to go through.(1 min.)
In-Game Footage #2
Hello there. Part of the work to create the gallery has been done (a few screenshots inside). A lot of work ahead. So even better. I remind you that the public release of the Demonstration Version # 1 will be in four weeks. See you!In the meantime a few screenshots from the gameplay.
In-Game Footage #1
The first pack of screenshots from gameplay. Let's have a look. 16+.
























