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Posts: 26 Files: 66
minionsart post Interactive Snow w/ Tessellation for URP from patreon

Interactive Snow w/ Tessellation for URP

Hi all,Here is the URP version of Interactive Snow shader I made a while agoYou will need two files for this, a .hlsl file for the tessallation part, and a .shader file.Sources (commented):SnowTessellation.hlsl(Updated, fixed shadows) : Pastebin LinkInteractiveSnowHLSL.shader(Updated) : Pastebin Lin...

minionsart post Geometry Grass Shader for URP from patreon

Geometry Grass Shader for URP

(Wanted to post this earlier but our modem died and I had to wait for replacement ._.)Here's the URP version of the Geometry Grass Shader. It will work with the Grass Painter tool, just use this shader instead of the originally linked one!Most of the code is the same, just some parts are renamed...

Geometry Grass Shader + Tool video + update

Made another video! And in case you missed it, I made some edits to the scripts and shader:- The Geometry Grass shader now has distance fading, it won't render grass far away, based on the Min and Max Distance- The Editor tool now lets you exclude a layer from painting, but not from colliding on...

minionsart post Grass Geometry Shader with Interactivity (Part 2, the editor tool) from patreon

Grass Geometry Shader with Interactivity (Part 2, the editor tool)

Edit: Improved the script a bit, you can now edit the grass too with color and length/width, pastebins are renewed. Grass Shader linked below is also updated!Hi all,Here are finally the 2 scripts that let you paint the grass from the Geometry Grass Shader Part 1 postThe first script does the actual ...

minionsart post Basic Tessellation setup in URP from patreon

Basic Tessellation setup in URP

In this post I'm going over the most basic tessellated shader in URP.The setup is actually very similar to the built-in/legacy tessellation but if you're like me and only used it in combination with surface shaders it's a bit more work than that.The Shader code and HLSL file you need are...

minionsart post Grass Geometry Shader with Interactivity (Part 1, the shader) from patreon

Grass Geometry Shader with Interactivity (Part 1, the shader)

Hi all,Here is finally the interactive grass geometry shader. This part is the shader itself, it will work on meshes like planes, next part will be an editor script to paint the grass where you want it.When you turn off shadowcasting on the mesh it looks pretty close to the grass in Genshin Impact :...

Shader Graph Stylized Glass Video Tutorial

Finally finished the video tutorial for the Stylized Glass Post, Geometry grass coming next!

minionsart post UI - Sprite Swapping Shader (URP-Friendly) from patreon

UI - Sprite Swapping Shader (URP-Friendly)

Hi all!,While I'm still working on the larger tutorial of the geometry grass, I wanted to share a fun UI-base one for swapping between 2 sprite textures. I wanted to use this for Astro Kat to switch between different modes on button prompts.Shader Code link at the very bottomHere are the sprite ...

minionsart post Shader Graph - Stylized Glass  from patreon

Shader Graph - Stylized Glass

(Making a video version of this tutorial, coming soon!)Here's the Shader Graph version of the stylized glass.Graph is attached!, you also need the script further alongI'm showing the Unlit version, but you can use same nodes in a PBR graph.Light Direction SpecularFirst we make the directiona...

minionsart post Stylized Glass Shader from patreon

Stylized Glass Shader

A few people asked for the shader I use in the Fake Liquid effect, I thought it was a little too simple, so I spruced it up a little :)An improved version of the old ToonLit Specular shader, adjusted for glass specifically.The difference is more settings for rims, adjusted the light direction specul...

minionsart post Moving Kat 3 : Character Controller Ledge Climbing from patreon

Moving Kat 3 : Character Controller Ledge Climbing

Hi all!I took a little time off for my wedding anniversary, but I'm back now with the much requested ledge climbing tutorial :)This post is a continuation of the character controller series I've been writing here. Part 1, basic movement, and Part 2, slopes and jumping.I will continuing this ...

minionsart post Advanced Stylized Waterfall | URP from patreon

Advanced Stylized Waterfall | URP

Hi all,I converted the new waterfall shader to Shader Graph :)The graph is a combination of the Waterfall Shader Graph, and the Interactive Water Shader Graph, with some extra settings. For explanation of the graph nodes, please check the linked articles.Graph is attached to this postReflectionsTo a...

Stylized Waterfall Shader Video

(Never made a video post before, but maybe people missed it when I posted this on Twitter)Not a full tutorial, but it does explain how the waterfall shader works :)

minionsart post Improved Stylized Water(fall) Interactive | Legacy from patreon

Improved Stylized Water(fall) Interactive | Legacy

EDIT: I added refraction and some sparkles at low angles Pastebin LinkHi all,I wanted to share this upgraded waterfall shader.It's a combination and improvement on the Waterfall Shader and the Interactive Water setup, so the explanation in those posts is still applicable. I just added a few extr...

minionsart post Gradient Map Image Effect (URP and Legacy!) + Video Tutorial from patreon

Gradient Map Image Effect (URP and Legacy!) + Video Tutorial

Hi all!This wasn't on the list earlier this week, but I made this effect for a discord member and wanted to share, made a video tutorial for it too :)Here is the video, I can't embed YouTube here but please check it out!Gradient Map ShaderAn effect similar to a gradient map in Photoshop.Turn...

minionsart post August Update (What's coming up) from patreon

August Update (What's coming up)

It's been over a week since I updated the last post of the Sprite shader with the Youtube walkthrough, and I don't have anything finished yet for today, but a bunch of things are in progress, so I wanted to make a little peek into what's in my drafted posts at the moment :)In addition th...

minionsart post Quick Game Art Tip - Sprite/UI Color Mask from patreon

Quick Game Art Tip - Sprite/UI Color Mask

EDIT: Shader Graph File is added to this post! And I made a Youtube Video about it too, still getting used to editing so it's a bit rough, will get better in time :>EDIT2: Added Shader Graph version that lets you keep black outlinesVery simple shader, but one I haven't shared yet (Though the...

minionsart post Shader Graph : Stylized Skybox from patreon

Shader Graph : Stylized Skybox

Hi all!This is the Shader Graph version of the Stylized Skybox shader I made last year . Same explanation, but this time with nodes!Graph File is attached! (It's a big one)SunStarting with a new Unlit Shader Shader Graph , the first thing to add is a sun that follows the directional light.Unity ...

minionsart post Setting up Interactive Chains using Joints from patreon

Setting up Interactive Chains using Joints

Hi all!Here's a quick setup guide for a chain you can use in gameplay, next post is about shaders again don't worry :V.After showing off the chains in Astro Kat on stream I got a lot of requests for the setup, so here it is:Chain Link MeshI've attached the one I used, it's super simp...

minionsart post Animated Light Cookie Shader (Cloud & Tree Shadows) from patreon

Animated Light Cookie Shader (Cloud & Tree Shadows)

In this post I'm going to show you how to make a RenderTexture shader that you can use as an animated light cookie.Custom Render TextureCreate a new Custom RenderTexture. (Create > Custom Render Texture)We use Custom Render Texture instead of a regular Render Texture because it has a few more op...

minionsart post Shader Graph: Sprite Outline Effects from patreon

Shader Graph: Sprite Outline Effects

Hey all!Here is finally the sprite shader outline effect for Shader Graph. The Code version is from a while back now. But with last weeks Clean Navmesh map tutorial also using the shader, I wanted to add it quickly.I haven't tried to see if the Navmesh Map setup works in URP, but I think it shou...

minionsart post Making a clean (mini)map using Navmesh and a Shader from patreon

Making a clean (mini)map using Navmesh and a Shader

Hey all!(Quick update.. update, tooth and cheek infection are over, finally got root canal done on monday, thanks for all the well wishes!)In this post I'm showing you how to set up a clean looking map.For my game I wanted a very simple looking map. The most-used way of setting up a map is to ju...

minionsart post Free Small Models from Birthday Stream (Complete!) from patreon

Free Small Models from Birthday Stream (Complete!)

Yesterday I did a special birthday stream where I wanted to make 29 speedmodels (I turned 29) requested by chatEDIT: All done!I didn't quite make it to 29 yet, but I did get 15 done and will update this post later to include the other 14 after I've streamed the sessions (Couldn't stream ...

minionsart post Astro Kat Update April from patreon

Astro Kat Update April

Hi All!Here's another Astro Kat update. The demo is coming along nicely. I'm still prettying it up, adding audio, and I need to write proper text for dialogue/quests.There is already an Itch.io page for the demo HERE no download yet, but I'm still adding info.The save system has been tes...

minionsart post Noise & Pattern texture Resources and Tools for VFX/Shaders from patreon

Noise & Pattern texture Resources and Tools for VFX/Shaders

I've been asked a few times where I get my noise/pattern textures. So I wanted to write a little extra post all about them.I use a combination of online generators and self-made textures.Online Texture GeneratorsEffectTextureMaker by MebiusBoxLinkThis generator covers a big variety of textures, ...

minionsart post Shader Graph - Vertical Dissolve/Teleport from patreon

Shader Graph - Vertical Dissolve/Teleport

Hi!Here is the Shader Graph version of this code shader : Vertical Dissolve/Teleport from a few weeks ago :)Let's go over it step by step, (Graph Files are attached if you don't want to follow along!)Start with a new PBR GraphTriplanar NoiseStart by adding a Triplanar Node based on a new Tex...

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