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shaunjs

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shaunjs posts

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Week 25 - Cat scratches

This week in RPG land, Lulu has learned to scratch the heck out of our bouncy slime foes.Mreow!The combat works very (very) similarly to the setup used for my Melee attacks video. With the same structure that allows for easily building in chain combos and different kinds of attacks with easy to mana...

shaunjs post Week 24 - Slimes & States from patreon

Week 24 - Slimes & States

We've got some slime critters bouncing around the Action RPG now.It took me longer than it should have to decide on how exactly I wanted to structure "Enemies" but I'm happy with where I ended up. As I've talked about at length already now: trying to optimize the structure of a g...

NGF Build for $20 supporters

All currently paid-up $20 folk should now have received a link to the PokeyPoke build demo'd at NGF. Let me know if you have any problems, and feel free to use this thread to discuss the build or give feedback!(Or also ask questions about how any of it was done?)-S

shaunjs post [Progress] Slimes from patreon

[Progress] Slimes

Is any serious action RPG complete without them? I figure we might do something mechanically similar to Zelda ChuChus, in that different colour slimes 'drop' different item types.

shaunjs post Week 23 - PokeyPoke, NGF, etc from patreon

Week 23 - PokeyPoke, NGF, etc

Hello everybody! Last week was... quite a week!Norwich Games Festival + PokeyPokeI spent most of last week and the weekend down in Norwich for NGF. I was there for two reasons: Firstly to do my regular GameMaker workshop with fellow dev Tommy Thompson (AI in Games on YouTube + Sure Footing on Steam)...

shaunjs post Week 21 - ARPG Updates (Video!) from patreon

Week 21 - ARPG Updates (Video!)

Decided to wrap together some updates on where I'm at with the ARPG and some decisions I'm making on it going forward into a short video. This way helping to keep the YouTube viewers as up to date as the people here. I'll be putting it out to subscribers on Friday in time with my regular...

shaunjs post Week 19 - Too Many .yyps from patreon

Week 19 - Too Many .yyps

So my secret work on Another Perspective is largely done for the time being, but NGF is rapidly approaching and I need to get PokeyPoke back to some sort of demo-able state for the end of the month. I think I've said before that I'd agreed to tackle way too much stuff this month, but previou...

Week 18 - The long haul continues.

Ludum Dare was as fun and exhausting as it always is. I was knocked for six on Monday but ended up with a neat... thing. It's not one of my best entries in my opinion and was pretty poorly scoped for the time. But I still like the ideas behind it, I just wish I'd have saved them for a longer...

Patron Twitch overlay connection!

Hellooo! I spent most of today pulling my hair out trying to make something work that I've wanted for ages and finally stumbled upon a half-baked but workable solution.If you access the link posted above it will take you to a patron only post on my website. Once you authenticate, you'll find...

shaunjs post LD44 this weekend! from patreon

LD44 this weekend!

Yeah that snuck up on me in a big way! It's been Too Long since I did one of these so this weekend it's stream time!For the uninformed I'll be making a game solo in 48 hours for ldjam.com along with thousands of others. I encourage you to take part if you haven't before! After the ga...

shaunjs post Week 17 - Carrying Things from patreon

Week 17 - Carrying Things

Is tougher than it sounds.There's not many "Clean" ways to handle to carrying of objects. Not the data part, so much as the visual. As you can see from the gif above there's work to be done, the bomb doesn't quite align itself with the walk animation and teleports through the lif...

shaunjs post Week 16 - Precision with object IDs from patreon

Week 16 - Precision with object IDs

Last Friday we were streaming a bit of work on the action RPG series. In doing so I decided to see how quickly I could throw together a tutorial on something that was asked about in the chat. Ended up with this video. Don't get too used to this. It's not how I select topics but I did find it...

shaunjs post Heart "Fractions" - Live Mini-tutorial from patreon

Heart "Fractions" - Live Mini-tutorial

I recorded this while streaming today cos someone asked about it and I figured I could do it quickly. Something thrown together while grinding away on the RPG stuff. Only put together lightning fast so sorry for skipping the credits voice over on this one.Enjoy!

shaunjs post Week 15 - Grinds and distractions from patreon

Week 15 - Grinds and distractions

So towards the end of last week you'll notice I got a bit distracted. I think it's worth me reminding YouTube I'm still alive and creating stuff while working on this RPG and I think the update video was worth doing and came out quite nicely.The RPG now has room transitions, health UI an...

shaunjs post GML Updates, deep dive with Lazyeye from patreon

GML Updates, deep dive with Lazyeye

I put probably more time into this than I needed to and it took way too long to encode. But I think it came out pretty well! Topic timestamps are in the pinned comment on YT.-S

Mini Update - GML Changes in 2019

Some of you might have already seen this blog post by YoYo Games on some new changes coming to Game Maker Language in 2019.It includes a vast number of highly requested features many coders are very, very excited about. Methods, Chained Accessors, Lightweight Objects and more.The blog post isn't...

shaunjs post Week 14 - Work In, Work Out from patreon

Week 14 - Work In, Work Out

So I've recently cleared up a bit of the ever growing to do list. The BenQ review is done (and I think it came out pretty well!). Me and Emma have signed a whole bunch of solicitor paperwork for our house purchase and our mortgage application is underway (all the fingers crossed on that one.). I...

shaunjs post It's that Monitor I was talking about! from patreon

It's that Monitor I was talking about!

This ticks one thing off my mad march/april to do list. Going to be livestreaming on twitch in a little bit and we'll do a proper weekly update on Monday.

shaunjs post Week 12 - An announcement! from patreon

Week 12 - An announcement!

First of all, I'm sorry this update comes late in the week. I try always to write these on Mondays and that hasn't changed.What has changed though, is that after an emotional whirlwind of a week me and my partner are now buying a house together. There's a lot to be sorted out still and n...

shaunjs post Action RPG YouTube "Announcement" from patreon

Action RPG YouTube "Announcement"

This is all just stuff you guys already know, nothing too exciting here sorry! It's mostly for the YouTube audience to keep them up to date but I figured I should still post most if not alll videos here for completeness reasons. =)

shaunjs post Week 11 - RPG Update: Text boxes from patreon

Week 11 - RPG Update: Text boxes

Text boxes have been a bit of looming elephant in the room of the action RPG series. It's a topic that's very necessary to cover for the genre, it's one that takes up a lot of time even at a basic level, but also it's something that you can spend close to infinite time working on to ...

shaunjs post Week 10 - Sub pixels, Corners, Source Code from patreon

Week 10 - Sub pixels, Corners, Source Code

The Action RPG & Sub pixel positions.In RPG land I've finally settled on a collision system I'm happy with. This time moving away from my usual strategy of only moving in integers and risking some time in the wild with sub-pixel positions (cue gasps). If you don't know what this means, d...

shaunjs post Week 9 - RPG Progress & New goals from patreon

Week 9 - RPG Progress & New goals

Moving aroooundThe RPG stuff is off to a solid start. Things are progressing slowly but I've been taking my time to write & rewrite code that's Good™.We're going to leaning pretty heavily on tile based collisions for this series. If I can I want to show how much you can get away with j...

New Patreon Goals (Input requested!)

Heyo!I've been thinking recently about making a change to my Patreon milestone goals. Currently my only out of reach goal is removing ads from my videos and all of my goals have always centered around the sustained existence and support of this work. (I mean, at the time that itself seemed a pre...

shaunjs post Week 8 - Humble beginnings of a Zelda Like Thing from patreon

Week 8 - Humble beginnings of a Zelda Like Thing

So I've begun putting together the art assets for our RPG series. There's a whole lot to make, but here's a sneaky peek:It's early days. Working out how I want to approach this whole thing is a challenge and there's been some pretty serious 'pre-production' as you might h...

shaunjs post Viewer game highlights from patreon

Viewer game highlights

Here&#39;s some highlights from viewer games played on stream the last couple of weeks! We&#39;ll be streaming live shortly after this goes public in a few moments. <3twitch.tv/shaunjs

shaunjs post Week 7 - Best laid plans from patreon

Week 7 - Best laid plans

So here&#39;s a look at the high level Plan™ for the Action RPG tutorial. Or what&#39;s going into it. For the uninitiated this might seem very simple, but there&#39;s a huge amount here that easily out scopes our previous 27 part Platformer series. You all really wanted this subject so we ought t...

shaunjs post Lighting System 2d Tutorial from patreon

Lighting System 2d Tutorial

(If you&#39;re here super early the video might still be processing. Hot out the oven! Let it cool <3)I suppose I didn&#39;t really need to let you know this was coming because here it is now!This is only live for you guys at the moment, public release on Friday either before or after the livestream...

shaunjs post Lighting Engine Tutorial incoming! from patreon

Lighting Engine Tutorial incoming!

No not making your own, much better than that, using someone elses!Jobo has created a super cool open source, free to use lighting system for GMS2 that I wish had existed in this kind of form when I was making Another Perspective.He asked me if I could do a quick tutorial on how to set up and use it...

Week 6 - Top down Action RPG it is.

Guess that&#39;s that.Technically the poll is still running but I think I&#39;m gonna call it there. The first thing to do with this is iron out the scope of this new series. And then well, build the final game itself.So that means knowing what&#39;s important to see. Moving, talking/interacting and...

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