Week 17 - Carrying Things
🕑 Added 2019-04-22 12:54:00 +0000 UTCIs tougher than it sounds.

There's not many "Clean" ways to handle to carrying of objects. Not the data part, so much as the visual. As you can see from the gif above there's work to be done, the bomb doesn't quite align itself with the walk animation and teleports through the lift animation. The solution will be to align the animations with an array of hard-coded positions.
Yeah it isn't pretty, it's not easy to maintain but it should work!
Once this works though we have a generic behavior for lifting, carrying and throwing anything in the same way.
This week I'm planning to work largely on overdue art assets to clear the way for more features. We'll have a stream this Friday!
-S
Comments
Karlstens
I think that, if you animate the character sprite approaching the object upon commencing pickup, it may look more authentic.