peterboese posts
Sol 2.0 Beta phase started...
I finished the work on Sol 2.0 alpha!Beta 1 download:http://www.mediafire.com/file/gi75qdml29lt6lg/Sol_2.0_beta_1.7z/file https://drive.google.com/file/d/1890WLEfRKvWXH8ZQd_hQ6NOJ7uOnL5ZR/view?usp=sharingAt this point, I will no longer integrate new functions. There will be no longer main changes to...
Sol 2.0 alpha 7
http://www.mediafire.com/file/7ao0lvzavidqrg7/Sol_2.0_alpha_7.7z/filehttps://drive.google.com/file/d/1nCO8ZimcL-LriJPu9ahmPPZUABiGmBEc/view?usp=sharing<code>- core: readjusted ambient and sun light saturation while day- core: reworked directional ambient light- sky shader: fixed a bug which dimmed s...
Sol 2.0 alpha 6
http://www.mediafire.com/file/26hfiax6yjxyk85/Sol_2.0_alpha_6.7z/filehttps://drive.google.com/file/d/1_VhZyxPAC3vdP0LOXCVOOweR8SBHDg03/view?usp=sharing<code>- core: fixed flickering with cpu_split and update_sol_custom_config__post()- core: fixed and adapted PPoff values- fog: adaptions for PPoff- s...
Sol 2.0 benchmark / side-by-side (AC, Sol, Base)
Some side-by-side comparison of Vanilla AC, Sol and the Base implementation. CSP was running for all of the tests. Just to show that, besides of fps fluctuations caused by the different AI positions, the fps is nearly the same in all tests.So it was a proof of the main influences of weatherFX and th...
Sol 2.0 alpha 2
changelog:- sky clouds: Cirrostratus, more backlight while night- sky presets: some changes to "flight sim"- filter: integrated new fog dense calculation to light's multiplier and glow brightness- PPfilter/custom config: reworked __Sol filter to match Sol 2.0http://www.mediafire.com/file...
A little performance test with CSP 1.63 + Sol 2.0
Tested with 24 AI (no rain CSP physics yet)
Sol 2.0 alpha 1
Sol 2.0 alpha 1You need CSP 1.63-preview45 or later !!!12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890http://www.mediafire.com/file/a0hmwjhuvv0zzt9/Sol_2.0_alpha_1.7z/filehttps://drive.google.com/file/d/1Z1u...
Sol 2.0 - Scattered clouds
Some pics from today's coding. Different times with scattered clouds weather.
Sol 1.7 - developer diary 29.08.2020
For Sol 1.7 i rebuild the whole weather creation system. Its now more consistent and uses much less memory.For this system i also rebuild the fog creation system. It uses 5 fog layers, which are mixed together. This prevents wrong interpolated values, which happend with the old code.You see the new ...
Rainbow
Ilja added a new fuction to weatherFX: rainbow.I just tested its graphics and now i'm thinking about, to integrate it the right way.In real its pretty rare, so it should be in Sol, but it should also be 100% reproducible, if the right conditions are set.
First part of the new sunset shader curve
I'm working on the basic curves for the new skyshader.You see a transition from night to nearly sunrise.Its just the clear sky without any clouds, which will later also catch the right light.





