Torchlight Studios posts
UE5.2 Combat Tutorial Part 4 - AI Functionality (RootMotion Series)
In today's episode we add in more functionality for the AI. This includes AI looking at player, AI chasing player, AI attacking player & AI damaging player.
UE5.2 Combat Tutorial Part 3 - AI Setup and Improving Systems (RootMotion Series)
AI Patrolling,Working Health Bar, Damage & Respawn as well as; Player Working Health Bar, Damage, Death & Respawn.
Combat System Basic System Completion (Root Motion Locomotion)
This is the base system completion of the Root Motion Combat Series. This series is for the Root Motion Locomotion Series.In this Series we cover:Adding Collision Tracing to WeaponsAdding Hit TracingCreating AI CharacterSetting Up Basic Target LockAdding Hit and Death Animations
Combat System Setup (Root Motion Locomotion)
This is the initial setup of the combat system for the Root Motion Locomotion series. You only need the base Root Motion locomotion to implement this system.Commands:Q to equip/unequipLeft Mouse to attackLeft Alt to switch from walk to run(combat disabled only)
Root Motion Tutorial Project Files
This file contains all of the root motion tutorial series episodes; from locomotion to ledge climbing and mantling. This includes turn in place and dodging.

