Jeremy Estrellado posts
WEEK 5 / Critique / 2022
Feedback for two hours on stream
WEEK 4 / Part 1 / 2022
WEEK 4 / Part 1 / 2022 #zbrush #rock #sculpting #3dart
Week 3 / Part 1 / 2022
#unreal #shaders #brainmelt #learning
Miro for Artists
Im working on a video on the show how Artists can use Miro. I have attached the script. if there is anything you would like an example on in the video or wondering about some features within Miro comment below and Ill get it in there :)Din
WEEK 2 / CRITIQUE / 2022
WEEK 2 / CRITIQUE / 2022We take a look every few weeks on discord to see what the community is up to. We give feedback / critique on the latest and greatest!
WEEK 2 / PART 2 / 2022
WEEK 2 / PART 2 / 2022Just taking some chill time sculpting rocks
WEEK 2 / Part 1 / 2022
WEEK 2 / Part 1 / 2022
WEEK 1 / PART 2 / 2022
Just relaxing with some rock sculpting
Discussing Texel Density
Texel Density is super important. In this video I explain how I look at it as well as discuss how to visualize it in a different way.
Week 1 / Part 1 / 2021
So we start off the year with me crushing my soul on this shader. You will see countless videos of me slamming my brains into this trying to understand it all.Know this. After the shader is completed and working how I expect it to I will indeed do a full break down explaining it all. I owe it to my ...
Week 52 / Part 3 / 2021
Week 52 / Part 3 / 2021
Week 52 / Part 2 / 2021
Week 52 / Part 2 / 2021
Texel Density [Vid Script]
I'm getting ready to start filming this video and have all the shots mapped out. Im going to start posting these here before then start incase there is anything you feel like: Could make it more useful to you If there are other resources I should link to as well.I plan to have another video on h...
Week 52 / Part 1 / 2021
Week 52 / Part 1 / 2021
Week 49 / Part 1 / 2021
Week 49 / Part 1 / 2021
Week 48 / Critiques / 2021
Week 48 / Critiques / 2021
Week 48 / Part 1 / 2021
Week 48 / Part 1 / 2021
Week 47/ Part 3 / 2021
0:00 Start1:15 Shader so far31:25 Normal map from mask46:35 Simple rust material in Designer1:11:45 Rust Material Function1:31:28 Demoing round edge baking
Week 47/ Part 2 / 2021
0:00 Intro3:34 Reusable masks in designer12:18 Exporting from blender to Unreal38:00 Start of the master metal material
Week 47/ Part 1 / 2021
0:00 Start4:00 Separating out test mesh41:00 Uvs1:05:10 Quick mask generations in Painter1:17:00 Material example
WEEK 45 / Critique / 2021
WEEK 45 / Critique / 2021
WEEK 45 / Part 2 / 2021
WEEK 45 / Part 2 / 2021 0:00 Intro23:00 Areas to focus on design
Blender Round Edge Shader
This will be live on YouTube tomorrow. Early viewing for you guys here <3
WEEK 45 / Part 1 / 2021
WEEK 45 / Part 1 / 2021 0:00 Intro4:45 Detail normals from zbrush brushes59:23 Grate material setup1:38:00 Extra details for grate
WEEK 44 / Part 2 / 2021
WEEK 44 / Part 2 / 2021 0:00 Intro 5:30 Hive Mesh Shader work 38:00 Color matching Painter to UE4 1:00:00 Detail Normals for the hive 1:45:00 Detail Normals Substance Designer
Week 44 / Part 1 / 2021
Week 44 / Part 1 / 20210:00 Intro 7:30 Updating scene in UE4 28:00 Hive Mesh into UE4 1:08:00 Detail Normal Material Function
Week 42 / Part 3 / 2021
Week 42 / Part 3 / 2021
Week 42 / Part 2 / 2021
Week 42 / Part 2 / 2021
Week 42 / Part 1 / 2021
Week 42 / Part 1 / 2021
Week 41 / Critiques / 2021
Week 41 / Critiques / 2021












![Jeremy Estrellado post Texel Density [Vid Script] from patreon](https://img5.patrefans.com/storage/1/it/zg/563145-019e78c9-c7b8-73ff-ac53-7add6b1a42b3.png)
















