Jeremy Estrellado posts
Week 41 / Part 1 / 2021
Week 41 / Part 1 / 2021
Week 40 / Part 2 / 2021
Week 40 / Part 2 / 2021Continuing machine design and trying to create shapes that look natural.
Week 40 / Part 1 / 2021
Week 40 / Part 1 / 2021
Week 39 / Part 2 / 2021
Week 39 / Part 2 / 2021Lets make some textures using a decal / trim sheet inside of substance designer
Week 39 / Part 1 / 2021
Week 39 / Part 1 / 2021Getting decal machine content into Unreal
Week 38 / Part 1 / 2021
Week 38 / Part 1 / 2021Baking decals using the decalmachine tools. Its really good!
Week 37 / Part 1 / 2021
We take a closer look at decal machine. really getting into the workflow for using trim sheets within it.
4 Portfolios added to notion!
https://bit.ly/2HYS5mC
Update to subscriptions
The $1 dollar sub hasn't changed at all as its just basically gaining access to the VODS and content on the Patreon account. Also the cool discord tag you get. Discord badge coming soon!For the the second tier or the $5 dollar sub I'm adding the ability to get in touch with me to have a port...
Dintober has started!
If you haven't go check it outwww.dinustyempire.com
Self Shadowing POM
You guys asked for it. Self shadowing Parallax Occlusion mapping setup
Week 36 / Part 3 / 2021
Week 36 / Part 3 / 2021We actually end up talking a lot about machine tools in here.More hard surface researchMachine toolsMesh MachineDecal Machine
Week 36 / Part 2 / 2021
Week 36 / Part 2 / 2021
Week 36 / Part 1 / 2021
Week 36 / Part 1 / 2021In this video i work on trying to get used to mechanical design and how things look when they are machined. trying to understand the look and feel so that the hard surface details in the engine look good.
Week 35 / Part 1 / 2021
Week 35 / Part 1 / 2021
Week 33 / Part 3 / 2021
Week 33 / Part 3 / 2021
WEEK 33 / Part 2 / 2021
WEEK 33 / Part 2 / 2021
Week 33 / Part 1 / 2021
Week 33 / Part 1 / 2021This video is mostly Shader work with Distance fields
Detail Normals Expanded
Posting this here early. Talking on detail normals and how to use them even more in expanded look video.
Week 32 / Critiques / 2021
Week 32 / Critiques / 2021
Week 32 / Part 1 / 2021
Week 32 / Part 1 / 2021Take a look at metaballs and blocking out alien shapes for the scene.We try posing a character and then integrate that character into the alien pillar. Lots of learning takes place in this one.
Week 31 / Part 2 / 2021
Week 31 / Part 2 / 2021Looking at the unreal scene we have started. We get into trying out the brushes in zbrush of the giger set you guys found. Its quite impressive.End the stream by expanding a bit more on the modular set for the hallway
Week 31 / Part 1 / 2021
Week 31 / Part 1 / 2021Working on planning out the scene. About halfway through the stream we switch to blender and start building out the bases of our modular scene.
Alien Progress
I am uncomfortable... I think I am heading in the right direction. :)
WEEK 30 / Critiques / 2021
WEEK 30 / Critiques / 2021
3 hour project in 20 min
Felt like doing something and decided to record it for you guys! Hope you enjoy!
WEEK 30 / Part 2 / 2021
WEEK 30 / Part 2 / 2021
Alien scene & what you are interested in seeing
So some of you might know im working on a alien scene next.Were gonna start small and try some stuff out before diving into a full environment. When we get to that is there anything your wanting to look into in the process?Id love to get your thoughts on what you would like us to tackle while workin...
Feedback
Hey everyone! Yesterday I got some feedback on wanting to know what each video is other then the title of the week and part it was streamed.Super apricated! Im gonna start tagging what is happening in the videos and sometimes a description if it makes more sense that way. Hopefully that can help wit...


























