Jeremy Estrellado posts
Personal Portfolio Reviews
Just a friendly reminder for those paying for the 5 dollar tier that you can get 2 portfolio reviews a year directly in your inbox in video form.They are private and made just for you! Just message me on here or discord and we can get a time setup for my recording. Your not required to be in the rec...
WEEK 16 / Part 1 / 2022
Time to get to texturing!
The Next few weeks
Weeks 17 through 19 covers a lot of texturing. Just a Heads up. First one to drop today :)
WEEK 15 / Part 2 / 2022
WEEK 15 / Part 2 / 2022Finishing the UVS!
WEEK 15 / Part 1 / 2022
WEEK 15 / Part 1 / 2022
WEEK 14 / Part 3 / 2022
WEEK 14 / Part 3 / 2022
WEEK 14 / Part 2 / 2022
WEEK 14 / Part 2 / 2022
WEEK 14 / Part 1 / 2022
WEEK 14 / Part 1 / 2022
WEEK 13 / Critiques / 2022
WEEK 13 / Critiques / 2022
WEEK 13 / Part 2 / 2022
WEEK 13 / Part 2 / 2022
WEEK 13 / Part 1 / 2022
WEEK 13 / Part 1 / 2022
WEEK 12 / Part 1 / 2022
WEEK 12 / Part 1 / 2022
WEEK 11 / Critiques / 2022
Time for some empire critiques!
WEEK 11 / Part 2 / 2022
Starting to be happy with the decals im making
Baking with FWN
How to not get issues when your low-poly mesh has face weighted normals.
WEEK 10 / Part 1 / 2022
Decals for days! using decal machine
Stream Clips: Face Weighted Normals
Face weighted normals and what it is gets asked a lot. also referred to as FWN. Heres a bit of a breakdown on what is happening in the background of the magic that is FWN.
UE5: Draw call saving material
This material isn't for complex materials but can help you get away with faking a lot of the smaller assets that don't need as much detail via texture maps.This is a 3vertex blend between material functions with a dirt mask on top. Added also is a detail normal which can be controlled in str...
WEEK 8 / Critique / 2022
2 hours of critiques on your guys work!
Vertex Color Materials
In one of my upcoming videos im planning to show cheap ways to make a material breakup with lower drawcalls.In this material we blend between 3 materials with vertex color to ID where they go on the mesh. Each material allows for Albedo, Roughness, and Metallic controls. Combine this with a mask to ...
WEEK 8 / Part 2 / 2022
Decals the Star Citizen way! Lets set up the shader. talking technical as well.
WEEK 8 / Part 1 / 2022
#unreal #ue4 #shaders #learning #materialsWe are basically done with this shader. Few tweaks to be done but we should be doing a breakdown soon.
WEEK 7 / Part 2 / 2022
Working on rocks! Its a nice way to take a break from thinking really hard and just doing stuff.
WEEK 7 / Part 1 / 2022
Finally getting somewhere! lets go!!! once this is all working and we have a asset we have made working with this I will for sure be doing a shader breakdown and explaining it all.Huge shout out to Ben WilsonArtStation - Ben Wilson
WEEK 6 / Part 1 / 2022
#unreal #ue4 #shaders #learning #materials
WEEK 5 / Part 1 / 2022
WEEK 5 / Part 1 / 2022continued work on the shaders for rusting a material



























