thistlebro posts
Progress Update
Thistlemine BouquetTranslations are about 95% finished. Might be done this month, I don't know. Once everything is cleared out, there's JP playtesting, further bugfixing, and the eventual release. Not much else to say.I've been entertaining the idea of porting Graveyard's dialogue, c...
Progress Update
Thistlemine Bouquet:- It's still being held hostage by the local translator- Translation is 70% done, currently stopped at Astr Glass Eyes- Because that section is an actual nightmareThistlemine Graveyard:- Covey / Fragment Economy ready, BALANCED- Tower Stress / Maintenance Economy added, ready...
Thistlemine Graveyard (Prototype v0.1)
The prototype for Thistlemine Graveyard is ready to be played.Current features:- A full-length prototype build of the first scenario- Mildred's Fragment Economy and Portier's Logistics Economy is functional- Miasma, Stalker, and Tower modifiers are present- Combat sequences mostly laid out- ...
Unscheduled Update (v1.11 "Rift")
Major changes:- 90% of Glass Eye descriptions have been rewritten, alongside some dialogue- The Black Watch Rift has been addedMinor fixes:- Changed some of Yselle's skill priorities to allow her to move first- Micro adjustments to some battles to allow unconventional strategies- Fixed some item...
Thistlemine Patreon Build v1.08
End of the line. Good luck, and have fun. Steam release soon.The final act, the End Garden, has been cut due to the scale of it doubling the size of the base game. I'd hope to make it a free update in the future, but only my health and sanity will tell. Thistlemine's structure is, in a word,...
New Ambience Crossfade
Thistlemine's soundscape has been altered to reflect the setting and tone a little better. Less gamey than before, but it should make it more pleasant to navigate through the puzzles. Especially when hunting down alternate paths and taking on the "true" puzzles of each area.I spent more ...
Final Days
Ironing out the bugs and finishing up what's necessary. May be done at the end of this month or early next month. I'll see if I can distribute the English version to Patrons early as its still being translated to Japanese, but in the mean time, this chapter of Thistlemine is concluded and ju...
Progress Update (That patreon apparently didn't post in December)
Seinneia's theme finally came in, composed by かたほとり and sung by 愛原圭織. I've been a fan of their work since プチリズムCHU and the formation of ちぃむdmp☆ back in like 2010 or 2011. I still can't believe they made something and I honestly have no idea if I&...
Wrapping things up.
It only took 16 months and 7000 drawings.
Progress Update
Astr Underground and the Light Garden have undergone extreme changes.- All of the Astr sisters now have a second phase- Many have been buffed slightly- Most Astr attack patterns have been altered entirely- Hildegarde does twice the amount of nothing- Rosetta Ruadris has been added to the Light Garde...
Progress Update
And some banners.New enemies added:Cosmoira AuriMiasma WraithGeneral changes:- Added variation to Valka's summoning patterns- Hidden conditions added to encounter Carregia Canoinn- A simple tutorial puzzle added to the White Boundary- Small adjustments to Tulips- Made some changes to how the hin...
Progress Update
Several new animations added for a number of attacks. And the soundtrack for the Light Garden has been completed, entirely done by the wonderful kidlit.There's not much to write aside from development concluding either sometime this month, or early next month. Updates going forward is largely go...
Thistlemine v0.9 Update
The primary showcase for this update is the revamped tutorial area, item upgrades, stat rebalances, and the opened solo route. 2 super bosses have been added, one optional with her own puzzle area, and the other is a mandatory encounter in the solo route. They are stupid hard, and one demands a 70 t...
Progress Update
New enemies added:Stalker SuriStalker FioraStalker QuincyAnomalis QuincyNew area added:Somni's MazeMajor changes:- The White Boundary has been completely overhauled, adding 2 new subroutes- Players can now immediately access the Tulip's area selection upon defeating Quincy- Noa's startin...
Progress Update
New enemies added:Rootlass Sisters (Rootlass, Dire Rootlass, Splinter)StalkersExcavator RuiNew items added:Small Cosmo ArtifactRed Cosmo ArtifactGolden Daisy ArtifactFist ArtifactCorrosive GrenadeStalker PatchGeneral changes:- Status icons have been completely redone to be circular- Status icons can...
Thistlemine v0.8 Release
Thistlemine is now playable from beginning to end. There's still a lot of placeholders present, and plenty of polishing that still needs to be done, especially in the alternate routes. It is, however, in a satisfactory and playable state.You can temporarily download it from here.Good luck.
Progress Update
New enemies added:Astr Potatoes (Meiana, Meia)Astr Idols (Seinneia, Rinneia)Astr Mions (Mionrainn, Miongardi, Mionion)Astr Guardians (Rainareia, Hildegarde)Astr Iyovine (Iyovine, Sword, Cross)New areas added:Light Garden ALight Garden BLight Garden CGeneral Changes:- Noa now starts with additional s...
Thistlemine v0.6.1 Extended Demo
Download here!The normal route and solo route should work fine. Alternate routes are still in progress and are severely bugged and unbalanced. There are 5 areas and approximately 30 unique battles in total.This was originally posted on demo day, and it's only been slightly adjusted since then.Ma...
Rosebell / Buff Sample
Still working out the legibility of the buff text, but overall it's working all right.
Progress Update
New enemies added:Roselin Sisters (Naira, Taira, Kaira, Misaira)Rosebell Sisters (Airesma, Airesfa, Airesca)Rosebell SiorareCarregia CanoinnChiribita+General Changes:- Added a number of action effects for enemy buffs, which subliminally informs the player what stats they have increased, whether on i...
Roses Yselle / Rhizanthella Underground
Both Roses and Ladders alongside Rhizanthella Underground should be finished sometime during February. A new demo is scheduled to be out around March 2.
Unused Track / A Long Battle
I spent a month composing a single song only to find it has no practical use presently.
Progress Update
Roses and Ladders- Third area now "blunders" after 8 inputs to force players to restart the puzzle and prevent players from being stuck in the looping trap for too long- Fixed a metric ton of weird bugs with rose calculation- Created a ridiculous snowball of game imbalance with the addition ...
Progress Update
- Added the Cosmo Crossroads- The Cosmo Crossroads has been greatly expanded and improved from the prototype counterpart- Instead of following the path from one check point to the next, certain conditions must now be met and then confirmed in order to progress through the maze- RNG has been added to...
Thistlemine PROTOTYPE
The prototype of the game. It's buggy as all hell and more or less a thing of pure comedy, but it outlines what to expect in the later parts of the game. Whatever psychological damage you receive is by all accounts self-inflicted, caused by your own morbid curiosity.It isn't a sane decision ...

















