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Daily Report - 29/03/2024

Randomized adventurers‘tis but a flesh woundThomas has been enjoying working on creating the code for our modular characters. Currently this is with a mix of Synty and our new custom assets, with a side effect being that our characters only have their hair, torso & pants currently randomized, with...

Daily Report - 28/03/2024

Foundations laidGuildhall layoutOne building foundation and front porch later, the main layout for our guild is getting ready. We have some merge issues left to put it into our main guildhall scene, and then we can move on to creating the actual setpieces for our guild, so we don’t have a single l...

World overhaul, Windows, Quests

Guild expansionSo far our guild has been looking a bit small and out of place. Time to upgrade our guild's layout. We've got multiple different rooms planned,The below GIF isn't fully there yet, as we still have to update our terrain, and add the code that correctly shows/hides certain p...

Daily Report - 27/03/2024

Tooling, Environment doneEverything’s a hammerWith our quest system getting closer to a first version, we’re now also taking to heart our tooling-first approach. We’re using Odin inspector a lot in Guild Architect, making custom tools to quickly make pretty much everything that a quest needs: ...

Daily Report - 26/03/2024

Art updatesMore exterior and guild progressWith both our programmers out yesterday, progress has been made mostly on the visual aspect, where we are getting close to getting our environment finalized, as well as the full guild layout instead of just having a big empty space in said environment.What...

bitemegames post Tierlisting business books that improve gamedev  from patreon

Tierlisting business books that improve gamedev

My full goodreads: https://www.goodreads.com/user/show/95758140-marnix-wynsTimestamps: 00:00 Gamedev is business 01:22 Your Next 5 Moves - Patrick Bet David 04:13 The art and business of online writing - Nicholas Cole 06:06 Extreme Ownership - Jocko Willinck 08:22 The psychology of selling - Brian T...

Daily Report - 25/03/2024

Stay focused!New camera, controls & cursorsLast report I already talked about the plans for new camera controls, to be more Sims like. This has now been fully implemented, with a smooth curve when zooming in/out, multiple ways to pan the camera around, and some other nice to haves. Another thing we ...

Daily Report - 22/03/2024

Better camera, expanding our guildSay cheeseWe recently encountered some “struggles” with our camera and its corresponding controls. We’re remedying this by overhauling everything the camera does, and how the player interacts with the game. A big difference here (and shown in the above gif) is...

Daily Report - 21/03/2024

It’s like a video, but I can’t cutAnother presentationYesterday Thomas and I ventured back to his company, to once again talk about gamedev, inspire people to become gamedevs themselves, and improve our own speaking/presentation skills.What’s Next?Playtime’s over for Thomas, character random...

Even more visuals, quest WIP

The past week was a bit slower on code-based mechanics, as Thomas took a week off to go snowboarding in the alps.Further visuals progressIn the meantime, our artists kept working on the art. Last week our surrounding scenery was still very greyboxed, some further work has been done theretexturing th...

bitemegames post Q&A March from patreon

Q&A March

Some old, underrated videos: - At a Japanese indie convention: https://www.youtube.com/watch?v=eKNQhZhoFVQ- BiteMe video BTS: https://www.youtube.com/watch?v=-9wi7bVZVkg- Unit Testing in Unity: https://www.youtube.com/watch?v=eTvAvOKXvFk

Daily Report - 20/03/2024

Chug ChugMechanics are hardAnother limited update today, as William continues to fight the core of our game, quest assignment. Since we’re so early in development, the core mechanics of our game take quite a while to make, as we need to lay the entire foundation at once. This means we don’t have...

Daily Report - 19/03/2024

Some stats about the latest saleWe’re brokeEvery sale, I do a little post in here about how our sales numbers greatly spiked again compared to our regular cadence. This time, there isn’t much of that visible. In the last 4 days since the Spring Sale started, we’ve sold a total of 7 copies. Wit...

bitemegames post Our gamedev hot takes 🌶️ from patreon

Our gamedev hot takes 🌶️

2 weeks ago we roasted our viewers' hot takes on YouTube, now it's our turn to give some bad/hot takes from our own.This video was originally planned to go on YouTube, however we made some mistakes in the tone of delivery. Because of this, we will be making it a Patreon inclusive instead, as...

Submit your Q&A questions

We're approaching another monthly Q&A.What are some things you've been dying to ask Marnix (or the rest of the team) about? These can be about anything and everything; gamedev, YouTube, how to make S-tier brownies,...Leave them as a comment here, or through our Discord #patreon-insider chann...

Daily Report - 18/03/2024

Finished our environmentOur anime-esque styleI’ve been yapping about this quite a bit lately, but we’re reaching the point now where after a week of grey boxing, shader configs, and git fights, we’re getting to a good stage for the surroundings of our guild. There’s currently an open Merge R...

Daily Report - 15/03/2024

Quest UIGraphic design is my passionI know, I know, it doesn’t look that great yet, but it’s functionally a good start already. Yesterday William implemented the UI for creating a new quest.This will be one of the windows players will interact with the most, so it’s important we get this worki...

Daily Report - 14/03/2024

Marching forwardThe grind is eternalSince everyone is working on relatively big tasks, and our team is down one, there isn’t much cool to update everyone one today. We’re getting closer to final results regarding mechanics and visuals, but aren’t fully there yet.What’s Next?We’ll keep work...

Visuals, Visuals & even more Visuals

Shader & Environment overhaulsOne of the big worries we had, as also talked about in our Guild Architect Pre-mortem, was a lack of progress on the visual front. Especially since we wanted to get carried by the visuals more this time, going for that anime-aesthethic, it was really important to us to ...

Daily Report - 13/03/2024

Lots of visual updatesEnvironmental art, round 2After some setbacks with git, gitignore, and Unity’s way of dealing with asset files, we’re starting to make a lot of progress on the visuals surrounding our guild, and the general vibe we wanted the game to go for. We’re also getting more progre...

Daily Report - 12/03/2024

Chugging alongNo flashy progressIt’s gonna be a short one today, we’ve all been working/struggling with our current tasks, so we’ll just be continuing with those.What’s next? We’re going to keep working on our respective tasks; creating doors/windows, the environment, and our party/adventu...

bitemegames post Why Guild Architect will FAIL from patreon

Why Guild Architect will FAIL

Thomas and Marnix sit down to talk about the challenges ahead with Guild Architect, and how we'll (try to) overcome them.

Daily Report - 11/03/2024

Environment, we’re in hot waterNew environment progressUntil recently, our world was a simple, puke-green colored slab of grass, with some Synty assets thrown into the mix. Over the past few days, Sarah-Luna has been working with our shader, in getting our surrounding environment more up to snuff,...

Daily Report - 08/03/2024

Interior decoratingCustom walls & floorsWhilst Sarah-Luna is working on expanding the world around our guild, Alexandra has been doing some home-reno, breaking out the old floors and walls, and replacing it with a more stylized approach there.What’s next?Thomas has some exciting things in store st...

Daily Report - 07/03/2024

GreyboxingExpanding our worldYesterday, Sarah-Luna continued on making our world feel more like a real world and not a prototype scene, getting some more custom greyboxed assets in already to show the vision of the guild. New now as well is our foliage such as trees and bushes, which are part of our...

Business Overview - February 2024

Get our assets for free: https://www.patreon.com/posts/bonus-assets-99382980Notion GDD template: https://marnixwyns.notion.site/One-page-GDD-495ce2b9cd8f4d62b0d5e416dd33f1f2

High-level changes & reworks

We have been doing some reflecting the past few days. As a result of that, we're changing some of the key priorities and tasks for Guild Architect.Making the game look like a gameOne of the key pillars of Guild Architect was also our more anime-inspired visuals. Despite this vision, we hadn'...

Daily Report - 06/03/2024

Working towards our unique lookVisual ImprovementsWith both artists working on the Guild’s visual look now, we’re making some solid progress there. Yesterday we got a first version of our new walls, which also look different now that our Quibli shader is being further configured. This last one a...

Daily Report - 05/03/2024

Our first character, more lifeCustom charactersYesterday Sarah-Luna got around to finishing our main character’s 3D model, and shoving him in game. This will already be a good first step towards getting that final vision of our characters’ art style in the game.Some dynamicismAnd then speaking o...

More Models