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Scythe Map Editor

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Scythe Map Editor post Scythe Site (w/ Quick Start Guide) Launched from patreon

Scythe Site (w/ Quick Start Guide) Launched

I recently launched the Scythe Editor site. Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.Right now, it has the bare minimum for onboarding new users:InstallationQui...

Scythe Map Editor post Scythe v0.5.0 Build (Win64) from patreon

Scythe v0.5.0 Build (Win64)

The big tool this version is the Auto Lightmap Tool, which static lighting users should love.I also have a few big quality-of-life changes in here for those of you who are using Scythe in production. I prioritized some things to make sure Scythe wasn't so annoying in some areas. Thanks as always...

UE 5.6 Out of Preview - Updated Scythe Build

UE 5.6 just officially released! I've re-compiled Scythe 0.4.1 to work with it.Let me know if you have any issues in the Scythe Discord.Enjoy!How to InstallYou have 2 options:A.Install into Engine: Extract the zip into YourUnrealEngineLocation\Engine\Plugins\Marketplace\ folder. Doing it this wa...

Scythe Map Editor post Scythe v0.4.1 Build (Win64) from patreon

Scythe v0.4.1 Build (Win64)

Even though this is a minor patch, a lot of crash fixes and refactoring was done, especially in the hotspot editor. Sometimes refactoring comes new crashes or regression, so report any in the discord.Also this is the patch that introduces 5.6 support to Scythe!New FeaturesUE 5.6 SupportUE 5.6 only: ...

Scythe Map Editor post Scythe v0.4.0 Build (Win64) from patreon

Scythe v0.4.0 Build (Win64)

Massive update to UV/Texturing in this one. This is probably about 2.5 months of work, as I was working on this a bit right before I had surgery back in November. I've also attached 2 hotspot textures to play with (by Nick Creecy)New FeaturesHotspotsHotspot Selection (Shift + H)Hotspot Individua...

Scythe Map Editor post Scythe Tutorial (v0.3.0) - Apartment Hall from patreon

Scythe Tutorial (v0.3.0) - Apartment Hall

A more advanced tutorial where I start from absolutely nothing except materials and we make an apartment hall.Unreal Materials to follow along: https://pizzadoggy.itch.io/psx-collection-textures-for-scythe (Get the Scythe Tutorial Materials in the Download Demo section)

Scythe Map Editor post Scythe Tutorial (v0.3.0) - Your First Room (Blockout Basics) from patreon

Scythe Tutorial (v0.3.0) - Your First Room (Blockout Basics)

This is meant for complete beginners who are just opening Scythe for the first time. I walk through how to make a few different rooms by blocking them out, then finish with basic texturing.I'll be re-making the beginner tutorial probably every few versions, so if you're still struggling in a...

Scythe Map Editor post Scythe v0.3.0 Build (Win64) from patreon

Scythe v0.3.0 Build (Win64)

New FeaturesDouble-Click Support:Double-click faces to flood-fill select.Double-click edges to select edge loops (including boundary loops).Hold Capslock, Mouse4, or Mouse5and double-click:Select contiguous faces based on normal with angle tolerance (option 1).Select all faces matching the same mate...

Scythe Map Editor post Scythe v0.2.0 Build (Win64) from patreon

Scythe v0.2.0 Build (Win64)

What's New in v0.2.0Added Smooth Edges (set smooth/hard normals)Added Duplicate FaceAdded CollapseAdded Flip Triangle EdgeAdded Poke Triangle FaceAdded Detach EdgeAdded new Block Tool: Add SphereAlign to Grid/Face on any selection elementApply Material to any elementAdded setting to allow asset ...

Scythe Map Editor post Scythe v0.1.0 Build (Win64) from patreon

Scythe v0.1.0 Build (Win64)

What's New in v0.1.0Edge Extrude can be done by holding Shift+ Draggingthe selected boundary edgePush/Pull can be done by holding Shift + Ctrl + Draggingthe selected faceNew dev texture (ScytheDev_F) can be selected as a hotkey (shift + alt + 6)Fixed the yellow material getting in the way of Cut...

Scythe Map Editor post Your First Room in Scythe (v0.0.7) from patreon

Your First Room in Scythe (v0.0.7)

Here's a getting started guide on how to make rooms in various ways, then I show you how I make a hall with a door to a room and texture it all.I realize I need a better mic.

Scythe 0.0.7 Build (Win64)

For Unreal Engine 5.5 on Windows only. No source included, just the binaries.Let me know if there's any issues getting it working.

Scythe Map Editor post Scythe Status (0.0.7) (UE 5.5 Only) from patreon

Scythe Status (0.0.7) (UE 5.5 Only)

Scythe isn't production ready yet, but here's what it's currently capable of and also some of its downsides so you see what the limitations are.

Scythe Map Editor post 2 Minutes of the Block Tool from patreon

2 Minutes of the Block Tool

Showing the progress thus far on the block tool. If you're watching this and thinking "but it's not 1999, we don't make rooms out of blocks". You'll be able to do this with single plane rectangles (quads) as well. You can also just make a block and invert the normals too.

Scythe Map Editor post Block Tool + Auto-Texel Density from patreon

Block Tool + Auto-Texel Density

No special materials used, the UVs are all auto-world aligned to grid.

Scythe Map Editor post Fit Texture to Face from patreon

Fit Texture to Face

Boy this is a useful one. I added a way to maintain the aspect ratio so if you want to just stretch a wall to fit perfectly vertically, it'll keep the ratio and look beautiful in all directions.

Scythe Map Editor post Justify Texture from patreon

Justify Texture

Scythe Map Editor post Turning a block into a room from patreon

Turning a block into a room

It's still quite limited to what you can do right now, as this is all technically one mesh being extruded and sliced up, but it's still pretty fun and cool so far.Cool what you can do with just a few working tools. Still a long way to go.

Scythe Map Editor post Auto-Texel Density from patreon

Auto-Texel Density

Some may not care about texel density, but I think it's important to get "close enough" to what the size should be on a face when you first apply a texture.If you were making a minecraft-like game with 16x16 textures, you'd set your texel density in Scythe to be 16 pixels per 1 meter...

Scythe Map Editor post Connect Selected Edges from patreon

Connect Selected Edges

Hotkey'd to 'V' since you'll be doing this a lot. Part of the bread and butter.

Scythe Map Editor post Selection Sizes with multiple selections from patreon

Selection Sizes with multiple selections

You'll never be able to go without this.

Scythe Map Editor post Selection Sizes Preview 1 from patreon

Selection Sizes Preview 1

Ever wanted to know how big something was in Unreal?

Scythe Map Editor post Initial Texturing Tools from patreon

Initial Texturing Tools

Texture like it's 1999.

Scythe Map Editor post Shift + click face extrusions from patreon

Shift + click face extrusions

Shift + Click and drag face extrusions in UE editor. The mesh preview gets a little buggy after a bit, but it's working.

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