lck3dx posts
Animation: The Infiltration ;)
First off, I am NOT an animator... so this is pretty simplistic compared to other stuff you can get out there in 3DX land... but it has been an interesting lesson in how to put sequences together in Unreal...Enjoy this quick and dirty test...
Golden Gazongas
They're so big they can't stay in focus :-D
Beware the Red Devil
More work in progress with our game version of Exotica. She's finally got her green eyes back!
Beware the Dark Heart
We've spent quite a lot of time working on our in-game version of Madison. Now we need to level-up the others...Some WIP of Exotica's Unreal persona... She has an Evil Mode :-)
Column A or Column B?
Which look do you prefer? And more importantly... WHY?
Seriously?
Do these guys really think they can take Madison out? Or now that she's been cornered, does she maybe have another type of "infiltration" in mind...? ;-)
Top Tier Only: Animation!
Whet your whistle...Far from perfect... but hey, we're still learning here... just trying some things out.
Everything Burns
Exotica is developing an pure evil persona...
Someone forgot to Wax
Realtime is fun and all, but every now and then we are slipping back into Daz for some, erm... lookdev?
The 'Tude
So much 'tude...
Danger. Girl
Today we added dirt layers to our shaders...
Rules of the Game
Trying to decide if this LCKX game should focus on action, or... ermm... *action* ;-)Any opinions?
Eden Center Stage (Nude and Non-nude Versions)
Just a random render... Spot the differences :-)
MetaMadison
Anyone who's been following the development of Unreal Engine would be familiar with the introduction of "Metahumans".Well, just for fun, I took Madison for a spin through the Mesh-to-Metahuman tools of UE to see what would happen... Here's the result.The greatest limitation of the Me...
Impressive
Staggering what can be achieved in real time...The Shaw sisters are suitably impressed with someone's new assets ;-)More game WIP...
Surprise!
I am not dead, but I did lose... EVERYTHING. I mean, EVERYTHING. All that preview stuff I'd been sharing... gone... in a combination of hardware failure and software upgrades. Long story short, it's been a while rebuilding it all (and finding the motivation to do so).But here is something I ...
Shall We Play?
Chanel like... hit the jackpot...
Up Against It
One more outdoor party shot ;-)
Guilty Pleasures
From time to time we like to... you know...
Random WIP: Hello From the Future
Two hot Cyberbabes and a VR head set... I wonder what this could be all about?
WIP: Meanwhile on the Lookdev Stage
Animations are underway!
WIP: The Cast of Thousands
The Unreal Universe continues its expansion!Can you name all the gals?
So You Like Your Banners Naughty, Then?
Lots of requests for this version ;-)
Wanna Piece?
Madison with some clothes on. And yes, this is 100% a real-time render :-) Join to see MUCH more!
2022
Happy New Year Fans!Here's a sneak peek of some new environment work. The name of this location is Purgatory, and quite how Exotica got here (and who the chap behind her is) is anyone's guess ;-)
Guess Who?
Remember decades ago when we did all this stuff in 2D and we did little mock-up comicbook pages portending a major moment in time -- when Madison and Eden finally meet!?How far we've come...
A Quick Doodle
Here's a 30-minute throw-together of the expanding LCKX Real-time cast. We think this group of beauties is developing nicely :-)From L-R: Chanel, Tactical Man 1, Shayna, Exotica, Madison, Tactical Man 2, and Eden.Let us know in the comments if you like seeing these kind of random things :-)
Top Guns
A couple of variations on a theme... Madison "pretending" to submit, we suppose... before turning the tables on her attackers...
All in the Family
There is definitely no mistaking these two as half sisters.Eden has joined the Unreal Party :-)Also, it appears to be hot and dirty in her world...
Back in the Game
You may have noticed a flurry of activity of late.... And, yes, we are back. We're making art based on the girls of LCK, in Unreal Engine, and in real time. That doesn't necessarily mean the art will come thick and fast... We've got to convert everything from Daz to UE... and that takes ...





























