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Lukas Dittmer from gumroad

Lukas Dittmer

gumroad

Lukas Dittmer posts

Posts: 12 Files: 24
Lukas Dittmer post Space_World_Shader from gumroad

Space_World_Shader

One .blend file with the shader.Space world shader for deep space renders and projects. Space.blend

Lukas Dittmer post Three Body Simulation in Geonodes from gumroad

Three Body Simulation in Geonodes

One .blend file containing the node tree and some basic materials. Simulate the three body problem in Blender with the new simulation nodes. Can initialize the radius of each planet, initial position, initial velocity, density, and so much more. Three_Body_Simulation.blend

Lukas Dittmer post Fluid_Shader from gumroad

Fluid_Shader

This is a fluid shader that ensures you have crystal clear fluids without dark spots or obscenely long render times. This includes a shader for the fluid mesh, foam, spray, bubbles, and dust. In the image below, you can see that the fluid on the left side is darker. This is with a regular glass shad...

Lukas Dittmer post Desktop Background Generator from gumroad

Desktop Background Generator

A .blend file to generate your background.Generates a background for your desktop with many parameters. Desktop_Background.blend

Lukas Dittmer post Interactive Shader Tutorial 2: Textures from gumroad

Interactive Shader Tutorial 2: Textures

One .blend file. In this tutorial, you will learn most of the different textures, how they operate, and how you can use them to your advantage. Shader_Node_Magic_2.blend

Lukas Dittmer post Interactive Shader Tutorial 1: Vectors from gumroad

Interactive Shader Tutorial 1: Vectors

.blend files for interactive tutorials. These interactive tutorials for Blender will teach you the fundamentals of procedural shaders in a hands on learning environment. In tutorial 1, you will learn about vectors, how they affect textures, and how to manipulate the vectors for more control over you...

Lukas Dittmer post Radial_Pavement_Vector from gumroad

Radial_Pavement_Vector

One .blend file. This is a procedural texture that can be used as a coordinate system for segmented radial textures. Each segment has the same average length as any other segment in the entire texture, regardless of distance from the center. Pavement_Texture.blend

Lukas Dittmer post Procedural_Radar_Shader from gumroad

Procedural_Radar_Shader

This is a procedural radar shader, all condensed and organized into a node group. Parameters include: Controller to control scanner Speed of scanner swipe Background color Grid color "Blip" color Length of trail "Blip" density "Blip" fade time All parameters are included in t...

Lukas Dittmer post Coordinate_System_Groups from gumroad

Coordinate_System_Groups

This .blend file contains node groups to convert from cartesian coordinates to other coordinate systems. I currently have spherical and cylindrical coordinate system conversion implemented, as well as a polygonal coordinate system with customizable number of side. (Example below). If you have any ot...

Lukas Dittmer post Procedural_Graphic_Calculator from gumroad

Procedural_Graphic_Calculator

This is a procedural shader that can graph 2D functions. Why? I don't know. It is meant for a plane parallel to the XY plane. All functions are mathematically accurate and correspond to Blender units. I am currently working on implementing integration and differentiation into the material. So fa...

Lukas Dittmer post Vortex_Shader/Object from gumroad

Vortex_Shader/Object

This is a vortex shader that has only been tested on a simple plane. Customizable color and parameters, capable of looping animations. Vortex.blend

Lukas Dittmer post Procedural Hex Shader from gumroad

Procedural Hex Shader

Procedural Hexagonal Shader asset for Blender.This procedural hexagonal shader creates tessellated hexagons with each third being either red, green, or blue for easy separation. That's pretty much it. Hex_Shader.blend

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