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prostochel2002 from boosty

prostochel2002

boosty

prostochel2002 posts

Posts: 46 Files: 36
prostochel2002 post Progress Report 33 from boosty

Progress Report 33

EN:Greetings. It's me.Another small teaser pic. This time it's a mouthful of unknown fluids.Mentor's climaxes have been one of the most requested things since the very first build, so I decided to finally add fluids in a form other than flask contents. I tried particles (remember I menti...

prostochel2002 post Progress Report 32 from boosty

Progress Report 32

EN:Greetings. It's me.Short report today too (making up for it with some pictures)This week I've been working on the day-night cycle, "AI" improvements, and UIs. Lots of UI work - really tedious. And while I'm at it, I keep thinking: "let me also fix this... and that..." ...

Progress Report 31

Progress Report 31EN:Greetings. It's me.This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.I (almost) finished the blessing/curse system and have been testing it with the barebones day-night cycle ...

Progress Report 30

EN:Greetings. It's me.This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with different effects. I'm not worrying about fine-tuning numbers yet - only about how the effects the...

prostochel2002 post Progress Report 29 from boosty

Progress Report 29

EN:Greetings. It's me.This week, I've been working on Aster's passive skill tree and actually implementing a big part of the passives - designing new ones, redesigning two-week-old ones, and trying to make the whole thing make sense. Not only as a skill tree for a battle unit, but also a...

Progress Report 28

EN:Greetings. It's me.I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. The only reason I'm posting today is to keep my posts regular - I try to show up every Sunday, a...

prostochel2002 post Progress Report 27 from boosty

Progress Report 27

EN:Greetings. It's me.This week, I've been working on new enemies (+ their stats and skills), the camping mechanic, and the skill trees (yes, again)For next week, my goal is to finally show you how these skill trees look in-game - or at least some early versions that feel like they belong in...

Progress Report 26

EN:Greetings. It's me.This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy there - I'm not refactoring half the game again, I promi...

Progress Report 25

EN:Greetings. It's me.This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll also redo the "side-eye" ones), and outlining skill trees for the characters.Also, I d...

Progress Report 24

EN:Greetings. It's me.Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.This week, I've been gathering feedback from the public release and polishing a few small things I somehow forgot to add - a mix of tunnel vision and spending way...

prostochel2002 post (Public Game Update) prototype-rev-1.4c from boosty

(Public Game Update) prototype-rev-1.4c

Windows:https://pixeldrain.com/u/21cZVCM2Linux:https://pixeldrain.com/u/FSBUBjmcEN:CHANGELOG 1.3b -> 1.4a (2025-06-15)MOSTLY A TECHNICAL (BACKEND) UPDATE- New Delve graphics (currently one location variant) - no more foggy corridors- New Enemy graphics (Artist - https://linktr.ee/hassel_nut)- Peekin...

Progress Report 23

EN:Greetings. It's me.This week I've been working on a small 1.4c bugfix update, which I'm releasing now for T2 subscribers (and making public tomorrow). Huge thanks to everyone who reported bugs - it made fixing things A LOT easier and faster. Honestly, I doubt I would've found some...

1.4A -> 1.4B VEILED CHANGELOG

EN:Still not a proper 1.4, but we're getting close.This version (or its bugfix) will become public in a week!- 5 new animations (no penetration)- H-Status screen- Smith shopkeeper functionality and new equipment- Aster combat behavior improvements- Technical updates and small visual improvements...

Progress Report 22

EN:Greetings. It's me.Sorry, gentlemen, no game update today. I need a bit more time. So, slightly later!I don't want to repeat myself, but it's totally understandable that not everyone reads each and every progress report closely - especially with language barriers in the way, since man...

prostochel2002 post Progress Report 21 from boosty

Progress Report 21

EN:Greetings. It's me.I'm working on the 1.4b update, which I plan to release next week or slightly (yes, slightly!) later.This week, I've mostly been focused on finishing the save system, which is completely non-functional in 1.4a. I also managed to fix and import some of the animations...

CAUTION

DON’T BUY ACCESS.YOU BUY = I DIEThe update is way too broken - think pre-early-access, pre-alpha, pre-CBT, pre-prototype.I'm not joking and I'm not gatekeeping (okay, MAYBE I won’t literally die if you buy it... but still).I only uploaded it so I wouldn’t delay it even more.PLEASE WAIT...

≤ June 15

EN:Greetings. It's me.The game will be updated within a week (on or before June 15). It's likely I won't be able to finish everything I originally announced for 1.4, but I can't delay it any further. The update will include some other small things I haven't announced, though.Afte...

Progress Report 20

EN:Greetings. It's me.No game update today...This week, I’ve been working on the town backend I completely forgot to implement properly, as well as some art, dialogue, and various small things here and there.I know I’m past my soft deadline - more than half of this week’s "free time&#3...

Progress Report 19

EN:Greetings. It's me.First of all, thank you for all the kind and supportive comments - they really mean a lot and help keep me going. I’m still on track for the ETA I mentioned earlier, and progress continues steadily.Things are moving along - lots of small wins adding up, and it’s finally...

Progress Report 18

EN:Greetings. It’s me.Work is still focused on the upcoming update: progressing progress, polishing new things, adjusting old content, and fixing remaining bugs.The big tasks left are finishing touches on the 3D town, adding the remaining quests’ dialogues, and fixing the save system. There are ...

Progress Report 17

EN:Greetings. It's me.Still stuck in that mysterious zone where things get done but can’t quite be shown or released yet. Progress is being made - I promise! I've been working through a fair number of bugs - the usual cleanup that comes with preparing things for an update - and shifting fo...

prostochel2002 post Progress Report 16 from boosty

Progress Report 16

EN:Greetings. It's me.This week has mostly been about connecting new parts and fixing things that break in the process. Nothing particularly new to share - I’m focused on completing what’s already in motion for the update.That's all for now. Thank you for your support. Until next time!RU...

Progress Report 15

Progress Report 15Dialogue window design definitely not inspired by anything...Дизайн диалогового окошка, разумеется, не вдохновленный ничем...EN:Greetings. It's me.Another week of working on the same things - mostly backends. I’m still here...

Progress Report 14

EN:Greetings. It's me.This week I've been working mostly on the backend code for the Town and refactoring the dialogue system.Everything is moving forward steadily, though there's nothing flashy to show just yet. At this point, I think I may have overestimated my current pace and underes...

prostochel2002 post Progress Report 13 from boosty

Progress Report 13

Progress Report 13Monster Art by Hasselnut – https://linktr.ee/hassel_nutEN:Greetings. It's me.I'm very grateful for your recent activity in the game's Discord server and on the previous post. Your support andinvolvement mean a lot to me!This week I've been working on the Town mode...

prostochel2002 post Progress Report 12 from boosty

Progress Report 12

EN:Greetings. It's me. Sorry for the slight delay!This week I've been working on those buildings I showed you earlier. I also found out that creating these kinds of models is not really my thing... Next week I'll show you what I've got.I started working on the Tailor's shop where...

prostochel2002 post Progress Report 11 from boosty

Progress Report 11

EN:Hello. It's me. I spent most of this week coding and writing texts for the game.I also lost a couple of days detailing the town sketches - and it didn't work out. So today I sat down to make it straight up in 3D, just as I'm used to. Just to have something to actually show you 🤔Thi...

Progress Report 10

Progress Report 10Progress Report 10Same scene, different anglesОдна сцена, но с разных ракурсовEN:Greeting. It's me. It's been a busy week.I haven't done much tangible things to show you, and this week's results are mostly concepts of concepts, but many of ...

Progress Report 9

Progress Report 9Progress Report 9Monster Art by Hasselnut – https://linktr.ee/hassel_nutEN:Greetings. It's me. Last week I was mapping out my plan for the next update, and this week I've been working on some planned stuff.Hasselnut from Hyanmaru Games offered to draw a couple (it's al...

prostochel2002 post (Public Game Update) prototype-rev-1.3 from boosty

(Public Game Update) prototype-rev-1.3

EN:Greetings. The latest update is available to everyone. Even a bugfix - I made a small clarification in the description of the T2 subscription.LATEST UPDATE: https://boosty.to/prostochel2002/posts/c23bcc27-cd81-4b32-9467-e2cdc7241218RU:Здравствуйте. Новейшее обновлени...

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