The Spooktober Update (Spooktober 2023)
🕑 Added 2023-10-08 02:26:57 +0000 UTCHappy spooky month everyone! If you'd like to go as a skeleton for Halloween, Spoom can help. Here's a very short summary of what we've been up to this past month:
- In the spirit of spooky month the Drizzling Deadlands has been made spookier, with fog, jack o'lanterns and spookier invisible blocks.
- PAWS added to the paws screen.
- Cutscenes have been improved across the board to make them run smoother and prettier. Lots of work has been done on the Foxy x Kim scene, and there's an entirely new little cutscene to introduce the Drizzling Deadlands and Gil. Sorry, no monching here.
- A level select menu has been added to the main menu, so you can at least skip the tutorial.
- Needle-nuts now look 3D to show off the beautiful, new bulge effect we made. Can't wait to start using them for their true purpose.
- The sh*tty bridge is now a rope bridge, literally just to show off the new curves we made. They'll be put to use real soon with a new NPC.
Is that all?
That's likely all you'll see without hunting for secrets. Besides that we've been working a lot on boring bugfixes and improvements behind the scenes. Almost immediately after last month's release we upgraded to a newer version of the engine, completely skipping the problematic version we downgraded from earlier in the year. We've been testing it all month to make sure this release goes smoothly while we put its new features to work.
Here's the big thing:
Congratulations to our previous two secret hunters and also FurRiffic, for finding September's secret. This month's secret is ready and...honestly huge. It's actually taken the majority of our time this month, and it's something we'll be adding more and more to over time. Seriously, if we didn't decide to make it a secret to be hunted, it would top the update notes. We can't say more without revealing hints, but it should be a lot more fun to find, and there's a new secret-hunting channel in the Discord to share discoveries. If you aren't in the Discord already, link your account with Patreon and come say hi, or you might be waiting for next month's update news to find out what it was. Happy hunting!
Comments
Vorochi
We are currently preparing the first boss battle. It's been a lot of work behind the scenes and I assume that Spoom will have the basics of enemy health and damage mechanics ready by the time it's complete. I can't say exactly when the first battle will be ready since I am no longer the main programmer but progress toward it has been speeding up recently.
Sacra
hey just a question as a long time supporter i've noticed alot of major content that was there in the old engine release is nowhere near the same i was just wondering if maybe we see a rough timeline of development as so far after months of swapping things seems you've got alot of animations but no actual game play frame work seeing you can't even damage enemy's anymore
Olkin
MAJOR POG!!! Im so pumped for the secret!!