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Threaded Mode May 2025 Update

🕑 Added 2025-05-04 06:52:13 +0000 UTC

Comments

Eric Jones

Yes and no. As of right now, it is not slowing me down. (Except for the fact I had to spend 10x more time on the FBS than planned.) There is significantly more programming required for these types of tycoon games than artwork. The whole FBS was thought up as a way to bridge the time gap for the artist between end of GC and when I need artwork for AM. Otherwise, I probably wouldn't have done the FBS to begin with. Lack of artwork has delayed the AM teaser trailer, but with FBS subscription you pretty much see everything anyway, so a teaser is worthless for you. It's also a good thing it was delayed, because I am a year behind because of GC:2G. No point in doing public PR with such a delay. (It would cause me to use more time doing community relations work.) Going forward, I may have to make some adjustments to what was planned. For example, I was hoping for each family of aircraft to have 3d models. Ideally, 3d models which you would use to do seat configurations. I might end up with just 2d images and a GUI seat configurer. But that won't be a decision I have to make until the game is about 75% complete. I'd say we're closing in on 20% right now. Assuming the worst, the good news is that I am semi-trained as an artist. (Although I am 20-years removed from my peak.) Between the "asset store", "AI", and my "skills", I should be able to manage to slap it together on the art side solo if need be. It won't be as spectacular as I envisioned, but it will be better looking than GC. :) The good news is, if 3d aircraft are cut, the art workload is significantly less than GC, which means I could handle it solo.

Jerrod

Out of curiosity will artwork be an issue for Aeromogul in the same way it was been for FBS stuff in gear city?


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