Mood Pressure
🕑 Added 2025-02-22 04:30:03 +0000 UTCDownload: CurseForge / SFS
Requires: Lot 51 Core Library
Supported Languages: All
Patch Resilience: Highℹ️
The way Sims in The Sims 4 react to each other has long felt flat and underwhelming to me. For instance, what's the point in having an Evil Sim if they're not going to relish in the anguish of those whose suffering they've caused? What's the point of an attraction system if your Sim isn't going to feel tense when a repulsive Flirty Sim makes their way across the bar and hits on them?
In my never-ending quest for a deeper gameplay experience, this mod aims to expand the emotion system, allowing Sims to be influenced by any visible (i.e. extreme) moods of the Sims around them.
What This Mod Does
Dynamic Moodlets: Sims now gain moodlets based on nearby Sims' extreme moods, such as Very Angry/Furious or Very Sad/Depressed. Sims aren't the only ones impacted, however. Cats, dogs, foxes, and horses are impacted too!
Trait-based Reactions: The moodlet a Sim receives is influenced by factors such as their relationship with the moody Sim, personality traits, age, and even their skills! For pets, the factors the mod considers are their relationship to the moody Sim, their personality traits, and their species.
100+ Unique Moodlets to Experience: The mod adds over 100 new moodlets that cover a broad range of reactions and Sims. All moodlets are spell-checked, maxis-match, and translated across the 18 supported languages. If there are any translations that you feel could be improved, don't hesitate to reach out!
Balanced for Gameplay: All moodlets are balanced in accordance with typical EA moodlets. Multiple extreme moods can affect a Sim simultaneously, but moodlets from the same extreme mood will not stack. For instance, two Very Angry Sims in a room won't double the tension (or amusement) a Happy Sim experiences.

The Three Types of Moodlets a Sim Can Receive
Proximity-Based: These moodlets are only active when Sims share the same room or are in close proximity to one another.
Lingering Proximity-Based: These moodlets remain active for up to one Sim hour after either the emotionally charged Sim calms down or the two Sims no longer share the same room.
Chance-Based: These moodlets are dependent on chance. Some traits like Self-Absorbed or Oblivious (Kuttoe), as well as a Sim's own extreme mood may decrease the chance that they even react. The longer a Sim stays near an emotionally charged Sim, the higher the chance of them acquiring a moodlet. Once acquired, the Sim will be locked out of receiving similar moodlets for a few in-game hours.
Only Extreme Moods?
There are exceptions, but for the most part, Sims will only feel pressure from the following moods: Very Angry, Enraged, Very Confident, Very Embarrassed, Mortified, Very Energized, Very Flirty, Very Focused, Very Happy, Very Inspired, Very Playful, Hysterical, Very Sad, Terrified, Very Tense, Very Uncomfortable.
This is in keeping with the spirit of the mod, that the mood is visible enough for others to react to. Also, adding the broadcasters this mod runs on to every mood and Sim would most likely hinder the game's performance.
Asleep exception: If your Sim is awake around a sleeping Sim, there’s a chance they'll pick up a “bored” buff (Loners and certain other Sims will never receive this). There's also a chance that any nearby pets may get the zoomies, depending on the time of day.
Flirty exception: When a Flirty Sim focuses their attention on another Sim, that Sim's reaction will vary depending on their attraction level (requires Lovestruck). Also, Unflirty Sims and children may feel tense around such displays.
Compatibility
As this mod doesn't override any files, it won't conflict with any other mods. It pairs well with roBukry's Meaningul Stories mod. It is compatible with Lumpinou's Mood Pack mod, but doesn't currently utilize any of their moods.
This mod was made possible by Sims 4 Studio and Tuning Builder.
Comments
tipoual
Thanks :) I sent you the exception also there :)
tyjokr
Thanks for informing me. I just reached out to you on discord.
tipoual
Hi! It's to inform you that Ive got an exception with this one : Package File \Tyjork\tyjokr_MoodPressure.packageShow Tuning Invalid Tuning tyjokr_MoodPressure_buff_Energized_default Thanks
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Korean translation😍 Thank you
Sabrina Angelina
Oh I can't wait!
Ally
Love this!!
Kijikun
Ohh can't wait!
MissyHissy
This looks fantastic, what a wonderful idea!
tyjokr
Yup! It's fully compatible.
Moozilla
I love this mod idea! Will this work okay if I'm using Chingyu's Buff Replacements?
Jacinda
Ah! I see, thank you for the information. Since there's no conflict, I will definitely use this then, and hope for a mood pack functionality in the future! Thanks again!
tyjokr
It won't conflict with it. I can add expanded functionality for Mood Pack users in a future update if that's something people are interested in. For now, the mod only references the EA moods.
Jacinda
This looks great! Does it pair well with Lumpinou mood pack?