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Realm Racing: Figure 64 | Update Screenshots #1

🕑 Added 2025-05-27 00:08:21 +0000 UTC
Realm Racing: Figure 64 | Update Screenshots #1
Realm Racing: Figure 64 | Update Screenshots #1
Realm Racing: Figure 64 | Update Screenshots #1
Realm Racing: Figure 64 | Update Screenshots #1
Realm Racing: Figure 64 | Update Screenshots #1
Realm Racing: Figure 64 | Update Screenshots #1

Comments

Spencer Johnson

Oh I’ll have to fix that then! Thank you for the heads up on that :)

Gruintze

Love this design and can't wait to see the additional tracks! I ran into that dead shrub texture on another map Collison Canyon and watching the live stream again to see if I can resolve it on my own. I'm trying to learn about modding in beamng just not enough time between work and recording/editing and other IRL stuff. I think I will just leave it up to the pros like you!

Killer

I've been a fan of this series for a while now and I have an idea that might be a fun addition to use (probably won't fit this specific map but possibly a future one) it probably woold have fit the roaring shores map better but sadly I didn't think of it at the time. I had rewatched the hot wheels acceleracers series (another reason why I probably like this series so much) but the was a scene in it where the cars started out in the water and sank before actually making it into the airtight underwater tunnel (don't know if it's possible with beamng physics but might work depending on how fast the motor locks up). something else that might be a fun twist is there was a few scenes were the track disappeared, and the cars had to hydroplane across the water to reach the other side (with the addition of a giant fish that swam through occasionally and ate the car. probably could be replicated with the swinging hammers.) but with the majority of the track being underwater I think it would be fun tack if it cooperates with beamng physics.


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