Vessel Tactics v0.11 (Goblin Update)
🕑 Added 2024-08-22 10:54:27 +0000 UTCSorry this build ended up taking a day extra, thank you for waiting!
NOTE: Modding has been disabled for this update! This build was released in the middle of a lot of reworks, so unfortunately there's still some features that don't work correctly.
To obtain the new units, they must first be pulled from the gacha.
Change log:
Added Goblin
Added Goblin Raider
Added Goblin Shaman
Added Goblin Lord
Added new map (0-5)
Added stomach system, allowing units to have any number of different "stomachs." (Only used by Goblin Shaman's UB skill at the moment.)
Units now gain permanent incremental stat increases each time they digest prey. Being digested will also transfer a portion of a unit's accumulated stats to their predator.
Units in barracks may now passively devour (NPC) vessels while you are out on missions. This is mostly to make the base feel more alive and will be expanded later, with "Caught red-handed" dialogue and tie-ins with the base system that will affect passive predation and stat growth rates.
Each class now has a set chance of eating or showing up as prey in the aformentioned way (Prey are spawned from the ether, not taken from the players barracks.) Certain factors may affect these rates, such as the unit being set as secretary.
All buffs and debuffs have been reworked, and many will no longer appear in the skill list. In a coming update, hovering over a stat on the status menu will show an exact breakdown of the buffs and debuffs affecting it.
Encumbrance debuffs have been consolidated into a single skill and now operate on a sliding scale based on max capacity.
Base movement has been increased to 5
Feed menu digestion skip has been sped up significantly
Backend stuff:
The way images are displayed has been changed, fixing transparency issues on units such as the lamias. This method is much less efficient, so it may lead to performance issues right now, but it will get polished more in the future.
In preparation for adding mid-battle saves, units now contain Guid references to each other in battle rather than direct ones.
Classes that may be used for either battles or the lobby will now use StorageInfos to reference either UnitStorages or UnitInfos
Each unit now contains their own Stats, which are added to their classes' stats. Stats are now universally contained in arrays and referenced through ints, for easier coding.
Some text codes, have changed, I'll have notes on these once modding is reenabled.
Bios are now fully contained in the Speech class, making editing easier and finally allowing for modded units to be given their own bios.
Role, race, and species tags added for each class that will allow for better differentiation for each respective case down the road.
Events in the EventScene have been deconstructed, allowing for much more modular event creation (Can't remember if this was in the last update or not.)
Know issues:
There are currently some visual glitches here and there, such as the digestion animation not working properly during the story of Theano's stage.
Goblin AI has not been configured, as the AI is going to go through a rework soon anyway
Please let me know if and when you find any more bugs!
Comments
Reli
Love iiiit! Some bugs but i love the characters
Réel Erry
same here, but the japanese locale doesn't work for me T_T
Erik
Running the game with Japanese Locale solved it for me, which is odd. No idea if there are other solutions.
G Man
Something is definetely wrong,I have no idea if this is just for me or someone else also have that problem but after launching,a white screen cover about 75% of the screen.Except that...bugs...at every step.
Spaztic Gallade
Oh boy this update is spicy, fantastic units but my word the bugs are everywhere! Gonna be a lot of work for sure
wow wow
the first level totally freeze and do not progress, pls fix
Rowan Dunning
Goblins currently seem to break when getting the sealing urn memento from schrodinger
Dfscrat
if you get eated by her on menu of the game, she will say "I don't want to digest my *user*"
Murtadha
I was in mid fight and the game crashed on me after rescuing the units from enemy goblin lord stomach, bro that's really pissed me off cuz i put like 15 minutes enjoy the stage
Viikinkikiivi
Weird, I'm already using a Japanese locale because of some other games... Maybe I should instead try it out without Japanese locale, see if that fixes it.
Murtadha
What do you mean? She's normal
Murtadha
The whole game is broken lol, he will fix it but how much time will take?
Murtadha
I think he need to focus on another things inside the game
Murtadha
When will you make the marriage ring functional?
기원 남
Thank you so much for your hard work. There's a lot of time left until the next update. Is there anything you're thinking about as the next additional character?
Erik
Exactly the issue I had! I somehow managed to fix it by running the game with a Japanese locale though. Pretty weird.
Alaryk21
I have issues too, broken graphics in a main hub after creating new save or sometimes cant even make new save becose softlocks sometiems after I click new game.
Viikinkikiivi
I also have issues to get further after naming my character, it's just a white block hiding almost everything and trying to choose any options like changing secretaries just gets me stuck in a black screen.
Lojza Lolta
Yoooooooo
Achenar
Loving the goblins, especially our glorious chuunibyou lord. Bugs I've seen so far... As noted, Chateau's face keeps showing up displaced so that only half of it's showing. Goblin Shaman's Unbirth skill doesn't seem to be allowing targets correctly. I tried using her on 0-2, but I wasn't able to use it on defeated enemies (or on enemy Schrodinger after I stunned her), only on allies. (It works... very nicely on allies, though, unless she gets gobbled up...) At certain points, something seems to be getting snarled in the event scripting; I usually see it happen when someone gets ejected from a stomach. Hitting "t" fixes it, at the cost of potentially losing other scripts - it broke the lamia map in a really funny way where she only had the wild lamia eat one of her allies before casting Dream Eater. For some reason this also caused the wild lamia trio to only use Attack unless their EN hit 0.
Cres
the goblins are pretty cute
Erik
Anyone else having issues with the new update? I can lunch the game, but it completely breaks after I name my character.
Dfscrat
amazing update! but i have a question: It's normal that the Goblin Lord it's so fond of the commander/player?
Doingitright0071
New units are insane, dude. Goblin Raider is probably gonna be one of my new staples. There are a couple of glitches, though. The game softlocked when Goblin Shaman did her straw doll skill during the Goblin level, having Wild Lamia as your secretary makes her appear off center and you can't do any dialogue with her, and some of the faces are a little glitched out in combat dialogue, like Chateau showing only half and Schrodinger missing her eyes, nose, and mouth. Nothing that consistently breaks the game, though, and still tons of fun. Your work is awesome as always, dude, and I know you'll keep improving. Looking forward to the next update
Doomcrystal
Oh yeah let's go!
Shaman 414
EXCELLENT,we'll done now go get some rest you did good
Erik
Nice! Time to fill some Gobbo! Thank you for your hard work.
Mr.Aang2
Wooo