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Unit Concept: Laguna

🕑 Added 2024-05-21 04:07:36 +0000 UTC

Comments

Kevin Lüer

I'm looking forward to the next expansion of your game. You've created a good game and I'm very excited to see how your game continues.

Virgile Lefranc

Man don't overthink this! We are here to support your idea and we don't have any expectation on when it willbe out. Take the time you need to be mentally and physically in shape ! I'm still glad to see that you still have a lot of mechanics and style of character in your sleeve! I'm excited to see more ! Take care and don't forget that nobody can take better care of you than you! ;)

0phidia

it would be better if her gear get a malfunction mid air and she fall

Storpotaten

Suggestion for flying mechanics could be that they simply can't fly when carrying someone. They could be forced to "leap" which could help a lot with enforcing placement rules. The more people they carry the shorter their leap range. This in turn kinda lends itself to an ability where she uses her engine to propel herself into enemies as an attack, that deals more damage the more girls she has in her belly. Final thought. Some mechanic where flying units fall into the mouth of girls beneath them would be fun. =P

Antare5

Glad to hear you're getting back up to speed! Having an exercise routine is a drag, but not as much as the feeling of *not* having one. Excited for the new build, but no rush if it needs more time in the oven. As for the unit, she sounds interesting! To resolve the issue of flying units, maybe it would be an acceptable contrivance if they had a "Forced Landing:" When stunned or dropped to 0, the flying unit itself is forced to drop out of the sky into a playable area (not out of bounds). Possibly determined by marking what's "playable" when building the level. They then eject their prey in areas the game knows are "In Bounds." This does still create a challenge if the prey she swallowed was aquatic. (force her to drop on the nearest square that's next to water so they can escape into the river?)

AguynamedLowgarr

Hey, I know you feel like with so many people supporting you it’s like you are on a stage. Set goals be it big or small and work towards it and if you ever need more time off, just take it. Just remember rule #1 is taking care of yourself and being happy with your decisions. Everything will just fall into place if you focus on being happy while working towards your goals. And just so you know your game is great. I played the thing for 3 days straight after work the first time I picked it up. It’s hella. 🔥🔥🔥🔥

PrismaticAria

Glad to hear you're slowly working things out. I don't know if it'll help, but whenever I undertake a larger project, be it for work, school, or some personal reason, I always start by stepping back and defining what I want to do, and what I'll need to do it. I don't worry about the how unless I hit a snag, because more often then not, if you break everything into its basic components, all those little pieces just sort of slot into place when you need them to. Don't stress on moving quickly; I think a project like this deserves all the time you can give it, and I'm more than happy to wait, at least. Also a big fan of this unit concept. Aerial units in FE-type games always have some level of downside to them, either in the form of unique weaknesses or a quirky feature that isn't always reliable. In terms of sheer physical ability, they're usually pretty frail, but make up for that with high dexterity and agility, being among the best for in-and-out harassment, but still having lower total damage numbers than a more cumbersome, less mobile grounded unit. They pair well with archers, obviously, and usually boast some high magic defenses to compensate for the lower overall physical defense. I'd suggest, on the balancing aspect, to give a few of the other units anti-aerial attacks that deal either extra or multiplicative damage against them, or extra stagger. Patra stands out as a good choice, but I can't think of anything else with our available units. Maybe give Wild an odd niche with a boulder throw, or something?


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