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Dev Journal: Skills? Buffs? States? Statuses?

🕑 Added 2024-07-09 02:00:03 +0000 UTC

Comments

Geanderson silva

I think a limited use skill would be interesting to encourage more tactical thinking

Hunner

Yo gettin to hear about to developmental journey is alot of fun always lookin forward to em!

Arka

Shark girl!! I will quietly await her arrival.

Cyrk Petrovich

No worries, thanks for the suggestion! Yep, that is partially how I handled certain things like whether or not the Skill would be visible in the menu before I added in the Flag system, though that information was stored within the Skill itself. That 0/1 switch is actually something used a lot in coding called a boolean value.

Squish

shark girls are legit my fav preds

no2ironman1100

Looking forward to seeing the strategy come together even more. Getting closer to a proper gatcha game.

AguynamedLowgarr

Man sounds like something you’d have to look over for multiple weeks. Good hunting on how to find how to get the buffs to work properly

BridgeCross

shark girl? heck yeah!

Virgile Lefranc

I'm currious and I prefer being honest I never code beside some simple calculation on my calculator. I still have an idea. What if you make every effect that you want on all character withe the rule that you choose and making them by default incative with 0 and making them active with 1 by a skill using enabeling the status that you whant and making debuff byu passing them angain to 0 with a list of buff/defuff link to the skill to change them. And to avoid having to much info on screen don't show the status that have a 0 as activities. I think you already tryed somthing that basic but you never know XD.

anon1411

It sounds complicated but this is what I expected, the issue of advantages/disadvantages, with that you could regulate the units that are already broken in power, a shark girl... sounds pretty good n.n


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