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Motion Capture, Pass 01 Animation

🕑 Added 2025-10-08 23:48:06 +0000 UTC

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Alexander Tullo

Yes for sure!! For this, I used my pre-existing rig for A Home for Swallows (which was rigged by a professional rigger / former work colleague) then I added the mocap information in Maya via HumanIK. The animation was done in maya, and the model was transferred to blender as a .abc cache! I can do a video on this, but it would probably need to be focused on a Maya workflow

misha

i'd love to learn more about this! i might use mocap in my future project, so knowing how to retarget it onto a rig like rigify could save a ton of time


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