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Animated object preview and information

🕑 Added 2021-06-01 23:54:53 +0000 UTC
Animated object preview and information
Animated object preview and information

Comments

Khlas

Cela a pris plus de temps que prévu et j'avais beaucoup de paperasse à faire pour mes études. Mais tout va bien. Je n'ai pas terminé la série mais étant donné que celle-ci va être longue, je pense publier 5-6 animations que j'ai quasiment terminé (stg1, 2, 5, 6, solo fleshlight et une autre). Les stage 3, 4, 7 et orgasme je les publierais par la suite. Je préfère prendre le temps nécessaire afin d'éviter de délivrer quelque chose de bâclé, je pense que c'est le mieux. Par exemple, j'ai du ajuster une animation 4-5 fois avant de trouver qu'elle était acceptable, et quelques erreurs qui me gêne parfois m'oblige a retoucher les animations (un pied mal placé de 1 cm par exemple, qui fait que le pied vole au lieu d'être collé au sol, pour moi c'est inacceptable). Merci pour votre message. In english : It took longer than expected and I had a lot of paperwork to do for my studies. But everything is fine. I haven't finished the series but given that this one is going to be long, I'm thinking of posting 5-6 animations that I almost finished (stg1, 2, 5, 6, Fleshlight solo and another one). Stages 3, 4, 7 and climax I will publish them later. I prefer to take the time necessary to avoid publishing something bad looking, I think that's for the best. As an example, I had to adjust an animation 4-5 times before I found it to be acceptable, and some errors that sometimes annoy me force me to retouch the animations (a misplaced foot of 1 centimeter from the floor for example, which makes the foot flies instead of being stuck to the ground, it's unacceptable for me so I have to fix it asap). thank you for your message.

laurent tackaert

re bonjour, la fin du mois juin on a pas de nouvelle animation j'espère que tout va bien

laurent tackaert

ok merci

Khlas

Bonjour, Je suis en train de finir des animations (dont quelques surprises que je n'ai pas montré), normalement si tout va bien je les partage avant la fin du mois. J'essaye de les terminer mais au pire des cas je partagerai ce que j'ai déjà terminé et le reste viendra juste après.

laurent tackaert

bonjour désolé de vous demander çà mes c'est quand on pourra avoir c'est animation dans notre jeux merci

Khlas

Hello. The mesh is on my archive. You will find it in CAS, it’s a sleepwear with a guy pointing his d*ck. The bulge as it is does not appear in CAS but it will during animation, but the brief is on CAS. There is more than my package with animation in the archive, so install everything. The file is CP_ymBottom_RiggedDicaBriefs.

BK

Thanks for creating bulge mesh animations. craftyplumbob rigged bulge seems to be lost CC, not available on your archive and anywhere and even on vectorplexus link. please help to send me rigged bulge mesh, would like to see your animation in action.

Khlas

So there is some issues with the fleshjack in game ; it's animated but there is some textures glitch. I got the permissions from .Noir to share the mesh, unfortunately I can't deliver something that is weird looking in game, and I really don't know how to fix it despite trying everything. On the other hand, I'm still doing the animation and I will finish it probably before the week end, it's close to 1 minute long with a lot of transition. If ever I fix the fleshjack, I will go back to this animation to add the animation of the fleshjack to it. I'm sorry since I really wanted to deliver it with the animation and all, but you can see how it looks in game in the Bearhood of Steal discord server under workshop and It just does not looks right. I'm still learning from those errors so the next animated objects will be something more simple with less polygons so maybe it will works. I'm trying to find some help to fix that fleshjack tho but it's not easy to find someone that knows about those things, not many modders are playing with bones and rigs. So this animation will be released with a non-animated fleshjack for the moment. I don't want to lose any more time trying to fix it, I have a lot of animations to finish first.


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