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Nero Walker, Book 3 Ch.52 (167)

🕑 Added 2024-05-03 22:30:01 +0000 UTC

Comments

Fulgurata

As a counterpoint to some of the feedback here, I'll say that I'm absolutely loving this story and that the few nontraditional story-telling elements are a large part of the draw for me. Our incredibly annoying Lord Walker is hilarious to watch in action and I'm glad he was able to save us from the horrors of an exposition dump for this long at least. Also, while I generally dislike alternate point of view chapters, this story is somehow improved by them and I'm loving all of them. I think the tactic of having a short POV at the start of real chapters is working really well. I've been forced to drop more than one good story because the author hared off into an entirely different story for 3-5 chapters and I have a limited attention span for such things.

Adam Roundfield

Oh the glory of clear and present external threat pressure...

Ocean Breeze

I am enjoying the story very much as-is, but I do think ParoxysmDK has some really good points thar could probably improve the story a lot.

Leetle Sheet

I get it, and I'm not put off by your critique at all. In fact, I appreciate it a lot. There are a lot of choices I made in the story that felt right, but I didn't know why I liked them so much. Having to defend them, or analyze them, gives me an opportunity to figure out what I'm doing. I guess I wanted the fantasy element to be so pervasive that there isn't anything that isn't representative of a greater idea. There is no simple answer to any of his questions. And the story speeds up with strings as more people learn about him. Sometimes I think about how it would read if I never covered anything going on from the other perspectives. It makes me chuckle thinking about Nero's very limited point of view. I initially didn't plan to give the reader such a 'godlike' perspective, but I kinda like the idea of the reader seeing all the little stories going on all around throughout Dorchester, and a little bit in the capital.

Leetle Sheet

I can see a lot of your points about the stuff Nero doesn't care about. But that's one of the reasons I include the other perspectives and stories. In a way, the story could be rewritten with any of the characters being the new mc. It could be about Nick being dragged along through life until he finally finds a friend who brings him out of his shell. Or the general's fight to remember what it means to be a soldier. In a way, I'm kinda happy to hear that you didn't see much world building, because I like to have it happen in the background. The story of the journey doesn't really need a destination, cause it's like life. It's the story I always wanted to read. A fantastical world that is larger than life, and with so many facets that it would take a lifetime to really understand them all. We've seen the thought-hub, the shape of the political structure, the odd way they see the world and how that came about. References and hints to things that Nero ignores until he absolutely has to deal with them. I get that it isn't a typical story with a mc that is on a particular mission or quest. I wanted layers and layers until the world feels real enough for the readers to life in it. I've always been that guy who spends hours in the game sitting in a room having my avatar read random lore books. And I like the idea that the mc is the exact opposite of that. He wants the cliff-notes, and for someone to finally teach him something. There are multiple 'quest' opportunities for him to explore, but he only does the one's that are forced upon him (for the most part). Someday I'll write a story with a more traditional plot, but it isn't going to be this one.

ParoxysmDK

There's a reason so many fantasy stories have an old mentor, a school, a hidden society, a god, or something else to help with the early world building, and magic systems. It's there to give a 'baseline' structuring of the world and it's systems, and usually it helps the MC's (and by extension us readers) understand what is going on to some extend, and give us tools to imagine the setting(s) in our minds, while also preparing (or sometimes the opposite) the MC for their Journey. This story completely lacks that element. He still hasn't learnt basic stuff 3 volumes into the story, it's like if Harry Potter first learns what a "muggle" is by book 3 or 4. All of this basic stuff should've been there early on to help flesh out that baseline structure, but is wasn't. The reason for which, is the story doesn't slow down to create that structure. It just keeps accelerating, and shortening the time before the next pull of the mc's metaphorical strings. Which in turn forces you to dump info inorganically for multiple chapters. Just wanna say that i am not trying to be demeaning, and I'm not a writer myself, so i am sure I'm wrong about some of what I'm saying (to some). I just felt the need to give some feedback and some critique. And yes i am a fan of the story and i hope I'll continue to be one. I just hope i at least gave some food for thought.

ParoxysmDK

If that's the case, then the main plot would be Nero's passion for magic, and his 'journey' no? But let me put it this way. If the story is supposed to be about his 'journey' (i wouldn't actually call it that at all, since a journey requires an ending destination, and a degree of choice in what that journey entails. Both of which Nero and the story lacks by your own admission) why do we spent more time on other POVs than the MCs, or massive amounts of info dumps? And regarding info dumps and world building: World building is a continuous process i agree, but info dumping is not: It's called a 'dump' because it doesn't feel organic, it's literally information dumped on our/the MCs heads (most often information that doesn't actually DO anything) A good example of organic "world building" in your story; was when Nero crossed over to that elf realm. Because it produced questions, mystery, theories and showed how huge the potential of the world and realms could be in future chapters/books. It gave a sense of the distance Nero has to travel before anything makes sense, to him and us. And that not everything has been discovered with regards to the big picture stuff by the natives. To be perfectly frank the story has very little actual world building -for now- (with a few exceptions like the one i mentioned). Since we know precious little of the world outside of a single kingdom, and broad strokes surrounding planes and gods; none of which the MC has any actual influence over -yet- and most likely won't for multiple books still. What else we know is so minuscule that i can barely remember any mentions, and find it impossible to actually imagine any of it. What i do know now though, is a massive amount of completely irrelevant -imo- information about governing, politics, city structuring, history etc. None of which adds anything besides passing on the information to Nero. And from what we see; Nero hates most that has anything to do with it and just wants to go on his 'journey' and play with magic. Which is such an integral part of the MC's character, and the story's 'focus', that it seems completely counter-intuitive to never actually make room for that part of the story getting fleshed out.

Leetle Sheet

I'm glad you like them. Nero finds stuff out by conversations and what he runs into. The next bit is just him taking the day and finally getting some answers. Unfortunately, there will be a lot of stuff he doesn't get a chance to cover... but such is life.

Leetle Sheet

Hey man, it's all good. Your honesty and feedback is appreciated. As far as a response, there isn't a lot I can say (and now irony will ensue as I start talking about it). It's really just the nature of the story I wanted to write. There is no 'main' plot, it's just Nero's journey through the world. Also, most everything is just hints and such. Like Nero's specialty could be defined as an 'essence mage', which is kinda funny because it's like calling someone a 'mana mage'. The world here is a fantastical reflection of real life, so there will never be an end to the lore dumps and Nero questioning stuff. The world will keep getting bigger, and Nero will never really settle down and consider himself 'informed'. He'll learn more about his magic, how his methods differ from everyone elses. Someone once mentioned that this book was like Seinfield... the plot is no plot... but with magic and adventure:) I recommend not trying to figure out the 'arcs', because they are loosely defined at best. Hope you stay a fan. Thanks for reading.

ParoxysmDK

Gonna be that guy then, i am personally starting to lose interest in the plot at this point. There has been too many times the 'main' plot has been derailed so far. Every book and every arc is build-up for yet another unforeseen wrench in Nero's plans. There has BARELY been any experimentation with magic this book. And while others might enjoy the continuous info dumps/lore dumps; i am getting tired of them. Filling book 3 with multiple chapters of info dumps makes no sense to me, the world building should be done at this point in the story, or most stories at least. As an example of the 'main plot' or main focus getting derailed: Nero hasn't even found out what kind of mage he is, he doesn't really have a specialty, we can't say "oh he's a fire mage" or, "he's a healer" etc. He has no defined 'role' yet. I honestly think the story needs to dial down the constant catastrophes, cut the marionette strings tied to Nero, and maybe add an arc or 2 of slice of life; where we get to see the magic system more fleshed out. Or something along those lines. I like the story but it's getting tough not to just skim the chapters to see if it's another info dump or pov heavy chapter, and then just skip them entirely sorry.

HereForHFY

Yeah, even the "lore dumps" are awesome. :chefs_kiss:

Ocean Breeze

I'll just say this again. Wow.


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